MH-Brutes][
Select messages from
#
through
#
Forum FAQ
[
/[
Print
]\
]
Goto page
1
,
2
,
3
Next
:| |:
destination Unreal
->
New Mapping Projects
#1:
MH-Brutes][
Author:
DELETED
,
Posted: Fri Nov 05, 2010 7:21 pm
—
Im proud to present you my first MonsterHunt map:
MH-BRUTES][Final3
DOWNLOAD:
Please login to see this link
Get
registered
or
Log in
Alternative1:
Please login to see this link
Get
registered
or
Log in
Alternative2:
Please login to see this link
Get
registered
or
Log in
Please login to see this image.
Get
registered
or
Log in
Last edited by
DELETED
on Wed May 18, 2011 6:22 pm; edited 27 times in total
#2:
Re: MH-Brutes
Author:
BlackWolf
,
Location: Berlin
Posted: Fri Nov 05, 2010 8:08 pm
—
I hope we will not get a name mismatch because there is still a map avaible called MH-Brute
(but with out "S" at the end
)
Please login to see this image.
Get
registered
or
Log in
but nice nice work atm
But please !!! Dont add the unrealpache mod into it. They are so lame. Limited Ammo, and Monster cant destory them!
Wolfi
#3:
Re: MH-Brutes
Author:
Hyperion
,
Posted: Fri Nov 05, 2010 8:40 pm
—
...
Last edited by Hyperion on Tue May 30, 2017 6:00 pm; edited 1 time in total
#4:
Re: MH-Brutes
Author:
DELETED
,
Posted: Fri Nov 05, 2010 10:47 pm
—
THX!
I found out that the triggers actually dont share the same tag
but instead recognize the tags as events.
Damn this map must burst of brutes or its pretty dumb how they stand and do nothing ...
#5:
Re: MH-Brutes
Author:
POTS
,
Posted: Sat Nov 06, 2010 12:48 am
—
DELETED
Last edited by POTS on Sat Sep 01, 2012 9:26 pm; edited 1 time in total
#6:
MH-Brutes][
Author:
DELETED
,
Posted: Sat Nov 06, 2010 1:56 am
—
Release corrected - go first to post ... .
Last edited by
DELETED
on Sat Nov 06, 2010 10:31 pm; edited 2 times in total
#7:
Re: MH-Brutes
Author:
-BoB-
,
Location: England
Posted: Sat Nov 06, 2010 11:48 am
—
It's on the private server now.
But.... after spending 20 mins logged in as admin, in god mode, and spamming deemers, i finally killed the 1820 monsters
but how to end the map???
#8:
MonsterEnd activation
Author:
DELETED
,
Posted: Sat Nov 06, 2010 12:02 pm
—
Theres a big problem I didnt recognize!
Its the MonsterEnds counter which is located in one of the last craters
- it triggs without having all behemoths killed as actually planned.
But I dont know why - I did exactly what the tutorial described ... .
Would some experienced mapper please correct and explain this?
P.S.:I want to make a MH-Brutes][fixd version soon.
#9:
Re: MH-Brutes
Author:
DELETED
,
Posted: Sat Nov 06, 2010 12:34 pm
—
I found the problem - the MonsterEnds collosion did early trigger.
#10:
Re: MH-Brutes
Author:
BlackWolf
,
Location: Berlin
Posted: Sat Nov 06, 2010 1:10 pm
—
And now it works ? You tested your map till then end ? ;)
Download avaible ?
Wolfi
#11:
Re: MH-Brutes
Author:
DELETED
,
Posted: Sat Nov 06, 2010 1:15 pm
—
No - it still the same nonsense ...
who runs to the crater triggers the end though I linked a counter which shall enable afetr all behemoths died.
Ill check this out - and also lower the spawn counts abit for performance.
#12:
Re: MH-Brutes
Author:
DELETED
,
Posted: Sat Nov 06, 2010 3:17 pm
—
Please help!
I need to know how to set the MonsterEnd and a Counter with a already working CreatureFactory.
The MonsterEnd shall be toggled after all monsters from the CreatureFactory died.
#13:
Re: MH-Brutes
Author:
BlackWolf
,
Location: Berlin
Posted: Sat Nov 06, 2010 3:21 pm
—
I had the same problems in the past.
I used later a door which opens there the MonsterEnd trigger its in :)
Wolfi
#14:
Re: MH-Brutes
Author:
DELETED
,
Posted: Sat Nov 06, 2010 4:09 pm
—
Thakns!
Maybe I can learn how to make a door into the sky box wall until tonight ... .
#15:
MH-Brutes][fixed
Author:
DELETED
,
Posted: Sat Nov 06, 2010 6:42 pm
—
See first Post!
Last edited by
DELETED
on Sat Nov 06, 2010 10:31 pm; edited 1 time in total
#16:
Re: MH-Brutes
Author:
BlackWolf
,
Location: Berlin
Posted: Sat Nov 06, 2010 8:12 pm
—
Seams the MH end works now.
BUT Â
I tryed this map alone. (Not like Bob with admin mode
) I played like a normal player.
I stand at the highest building, toke the Relic of  Redemption wait till my sniper has 500 ammo, aim a Brute Spawnpoint and let the rifle shot. I Toke a coffee, make the laundry... and did some housekeeping.
After 47min and 1500 brutes later... I have only to kill the left Brutes and enter the END...
Thats all. I wish a little variety at this map. And there are some dead ThingFactorys which are avaible and filled but not in use. Would be good to deleted them.
But I really like the outlook !!
Wolfi
P.S.:
You can see the result of the map here :
Please login to see this link
Get
registered
or
Log in
#17:
Re: MH-Brutes
Author:
DELETED
,
Posted: Sat Nov 06, 2010 10:15 pm
—
I found the solutions myself - please use the new file from the first post!
I also did some design enhancements.
Sorry about the trouble - but the mistakes were just too cunning ... .
#18:
Re: MH-Brutes][
Author:
BlackWolf
,
Location: Berlin
Posted: Sat Nov 06, 2010 11:20 pm
—
Second Fix is avaible on Privatserver now
destination Unreal
->
New Mapping Projects
output generated using
printer-friendly topic mod
.
All times are GMT + 2 Hours
Goto page
1
,
2
,
3
Next
:| |:
Page
1
of
3