MH-Brutes][
Select messages from # through # Forum FAQ
[/[Print]\]
Goto page 1, 2, 3  Next  :| |:
destination Unreal -> New Mapping Projects

#1: No icon MH-Brutes][ Author: DELETED PostPosted: Fri Nov 05, 2010 7:21 pm
    —
Im proud to present you my first MonsterHunt map:

MH-BRUTES][Final3  

Twisted Evil   Twisted Evil   Twisted Evil

DOWNLOAD:
Please login to see this link
Get registered or Log in

Alternative1:
Please login to see this link
Get registered or Log in

Alternative2:
Please login to see this link
Get registered or Log in


Please login to see this image.
Get registered or Log in


Last edited by DELETED on Wed May 18, 2011 6:22 pm; edited 27 times in total

#2: No icon Re: MH-Brutes Author: BlackWolfLocation: Berlin PostPosted: Fri Nov 05, 2010 8:08 pm
    —
I hope we will not get a name mismatch because there is still a map avaible called MH-Brute :Zwinker: (but with out "S" at the end :Zwinker: )

Please login to see this image.
Get registered or Log in


but nice nice work atm :Zwinker:
But please !!! Dont add the unrealpache mod into it. They are so lame.  Limited Ammo, and Monster cant destory them!

Wolfi

#3: No icon Re: MH-Brutes Author: Hyperion PostPosted: Fri Nov 05, 2010 8:40 pm
    —
...

Last edited by Hyperion on Tue May 30, 2017 6:00 pm; edited 1 time in total

#4: No icon Re: MH-Brutes Author: DELETED PostPosted: Fri Nov 05, 2010 10:47 pm
    —
THX!

I found out that the triggers actually dont share the same tag
but instead recognize the tags as events.

Damn this map must burst of brutes or its pretty dumb how they stand and do nothing ...

#5: No icon Re: MH-Brutes Author: POTS PostPosted: Sat Nov 06, 2010 12:48 am
    —
DELETED

Last edited by POTS on Sat Sep 01, 2012 9:26 pm; edited 1 time in total

#6: No icon MH-Brutes][ Author: DELETED PostPosted: Sat Nov 06, 2010 1:56 am
    —
Release corrected - go first to post ... .

Last edited by DELETED on Sat Nov 06, 2010 10:31 pm; edited 2 times in total

#7: No icon Re: MH-Brutes Author: -BoB-Location: England PostPosted: Sat Nov 06, 2010 11:48 am
    —
It's on the private server now.

But.... after spending 20 mins logged in as admin, in god mode, and spamming deemers, i finally killed the 1820 monsters  Laughing but how to end the map???

#8: No icon MonsterEnd activation Author: DELETED PostPosted: Sat Nov 06, 2010 12:02 pm
    —
Theres a big problem I didnt recognize!
Its the MonsterEnds counter which is located in one of the last craters
- it triggs without having all behemoths killed as actually planned.
But I dont know why - I did exactly what the tutorial described ... .
Would some experienced mapper please correct and explain this?

P.S.:I want to make a MH-Brutes][fixd version soon.

#9: No icon Re: MH-Brutes Author: DELETED PostPosted: Sat Nov 06, 2010 12:34 pm
    —
I found the problem - the MonsterEnds collosion did early trigger.

#10: No icon Re: MH-Brutes Author: BlackWolfLocation: Berlin PostPosted: Sat Nov 06, 2010 1:10 pm
    —
And now it works ? You tested your map till then end ? ;)

Download avaible ?

Wolfi

#11: No icon Re: MH-Brutes Author: DELETED PostPosted: Sat Nov 06, 2010 1:15 pm
    —
No - it still the same nonsense ...
who runs to the crater triggers the end though I linked a counter which shall enable afetr all behemoths died.
Ill check this out - and also lower the spawn counts abit for performance.

#12: No icon Re: MH-Brutes Author: DELETED PostPosted: Sat Nov 06, 2010 3:17 pm
    —
Please help!
I need to know how to set the MonsterEnd and a Counter with a already working CreatureFactory.
The MonsterEnd shall be toggled after all monsters from the CreatureFactory died.

#13: No icon Re: MH-Brutes Author: BlackWolfLocation: Berlin PostPosted: Sat Nov 06, 2010 3:21 pm
    —
I had the same problems in the past.
I used later a door which opens there the MonsterEnd trigger its in :)

Wolfi

#14: No icon Re: MH-Brutes Author: DELETED PostPosted: Sat Nov 06, 2010 4:09 pm
    —
Thakns!
Maybe I can learn how to make a door into the sky box wall until tonight ... .

#15: No icon MH-Brutes][fixed Author: DELETED PostPosted: Sat Nov 06, 2010 6:42 pm
    —
See first Post!

Last edited by DELETED on Sat Nov 06, 2010 10:31 pm; edited 1 time in total

#16: No icon Re: MH-Brutes Author: BlackWolfLocation: Berlin PostPosted: Sat Nov 06, 2010 8:12 pm
    —
Seams the MH end works now.

BUT  Cool

I tryed this map alone. (Not like Bob with admin mode Twisted Evil ) I played like a normal player.
I stand at the highest building, toke the Relic of  Redemption wait till my sniper has 500 ammo, aim a Brute Spawnpoint and let the rifle shot. I Toke a coffee, make the laundry... and did some housekeeping.  popcorn

After 47min and 1500 brutes later... I have only to kill the left Brutes and enter the END...

Thats all. I wish a little variety at this map. And there are some dead ThingFactorys which are avaible and filled but not in use. Would be good to deleted them.

But I really like the outlook !! :thumb:

Wolfi

P.S.:
You can see the result of the map here :
Please login to see this link
Get registered or Log in

#17: No icon Re: MH-Brutes Author: DELETED PostPosted: Sat Nov 06, 2010 10:15 pm
    —
I found the solutions myself - please use the new file from the first post!
I also did some design enhancements.
Sorry about the trouble - but the mistakes were just too cunning ... .

#18: No icon Re: MH-Brutes][ Author: BlackWolfLocation: Berlin PostPosted: Sat Nov 06, 2010 11:20 pm
    —
Second Fix is avaible on Privatserver now



destination Unreal -> New Mapping Projects


output generated using printer-friendly topic mod. All times are GMT + 2 Hours

Goto page 1, 2, 3  Next  :| |:
Page 1 of 3