Wasteland Warzone (Decrapified Redux of MH-(ZM)Warzone)
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#1:
Wasteland Warzone (Decrapified Redux of MH-(ZM)Warzone)
Author:
Zacman_the_damned
,
Location: Under your bed with a chainsaw :)
Posted: Wed Dec 22, 2010 6:38 pm
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As severap people may have noticed, due to a combination of Mistakes, bugs, and sheer laziness, my map, Wasteland, was, er, well, utter crap
I made an attempt at fixing it... but... Well, when attempting to in UnrealEd, if I try move a brush, it flies across the map, etcetera. So, rather than spending the futile effort of trying to repair the complete mess of a map, I am starting from scratch. Anyone who has played the maps and found issues, Either Complete crappery "This is borked!!!"-wise or gameplay "HTF-am-I-supposed-to-take-on-all-these-with-this-much-ammo"-wise, can you please post here so I can not repeat the mistakes in the final version
In the final, I also intend to remain true to my original concept, and not do the satellite segment (Which I just threw in as a poor excuse when the BSP tree's corruptness began causing random editor crashes
shame on me)
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