Terraniux wrote (View Post): |
The map Artic Adventure was buggy and unstable.
I will fix the unstable parts and make the map more exciting!
A new first result:
Tips and Ideas are welcome.
Terraniux |
MHAD wrote (View Post): |
Terraniux wrote (View Post): | The map Artic Adventure was buggy and unstable.
I will fix the unstable parts and make the map more exciting!
A new first result:
Tips and Ideas are welcome.
Terraniux |
Does your map have 3 or more checkpoints?
All I need is 3 checkpoints in my map and it'll hopefully be finished. |
SGTFrAnKo wrote (View Post): |
Talking of spawn points and that things...mate,can u tell me the part of Teleporters?(Place them,place destination,etc)
Im making a new Long Corridor and to finish it i have to place teleporters,all the other is done. |
Cyberia-Mix wrote (View Post): |
In case it's not intentional, your fire is too red. Fire light is closer to orange, hue somewhere between 25-32.
And this red building brush is likely to cause BSP errors later on. Brush angles have to remain convex to prevent bugs. |
SGTFrAnKo wrote (View Post): |
And for wat is the favorites teleporter? ty for the tutorial. |
SGTFrAnKo wrote (View Post): |
Talking of spawn points and that things...mate,can u tell me the part of Teleporters?(Place them,place destination,etc)
Im making a new Long Corridor and to finish it i have to place teleporters,all the other is done. |
Terraniux wrote (View Post): |
+ The map is not day anymore, but night. Makes the map more exciting. |