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Author Message
  Topic: all server down
Shado

Replies: 0
Views: 26
PostForum: General Server Chat or Problems   Posted: Sun Apr 07, 2024 9:32 pm   Subject: all server down
i have saw that all your servers are down . what is happening ?
  Topic: Reliving the past- about dU
Shado

Replies: 12
Views: 1759
PostForum: General Discussion   Posted: Mon Aug 08, 2022 9:12 pm   Subject: Re: Reliving the past- about dU
The main reaason  why i don't stay for hours is when the server is  empty or boring maps.
i disklike when the monster is  too powerfull when i play allone that take too many time to end a maps  in this c
condition.

IIn the next month i will  play only on the week-end because i want to spand me time for someting  important for my futur.

but if  i see  people on your server and MHA is empty   i will come with plesure.
  Topic: Hello, this is ~Athena~
Shado

Replies: 9
Views: 1743
PostForum: Introduce Yourself   Posted: Sat Jan 16, 2021 6:07 pm   Subject: Re: Hello, this is ~Athena~
si tu veut un server dans autre mode que MH il y a ce server :51.15.20.14:7707
il proposer du CTF avec le SLV3
  Topic: the server Monsterhunt Attomic II is Back
Shado

Replies: 5
Views: 1731
PostForum: dU.News   Posted: Tue Nov 03, 2020 4:50 pm   Subject: Re: the server Monsterhunt Attomic II is Back
EvilGrins wrote (View Post):
I don't know that I was ever on MHA.

What're the games like?
 



tha Gametype is MonsterhuntGold MHA edition
  Topic: the server Monsterhunt Attomic II is Back
Shado

Replies: 5
Views: 1731
PostForum: dU.News   Posted: Tue Mar 10, 2020 12:31 am   Subject: Re: the server Monsterhunt Attomic II is Back
yes is a Frensh Team
  Topic: the server Monsterhunt Attomic II is Back
Shado

Replies: 5
Views: 1731
PostForum: dU.News   Posted: Mon Feb 17, 2020 12:56 am   Subject: the server Monsterhunt Attomic II is Back
Hello  all
the server MHA is back

51.15.20.14:7717
  Topic: [New Maps] MH-DinoPlanet2011 & MH-MysticalBridge2010
Shado

Replies: 5
Views: 2262
PostForum: UT99 MonsterHunt Main Server   Posted: Tue Feb 14, 2012 11:55 pm   Subject: Re: [New Maps] MH-DinoPlanet2011 & MH-MysticalBridge2010
il like this maps

MH-MysticalBridge2010[THUNDERBOLT]VFinalx

is my favorite map from Thunder
  Topic: New features on private server (208 + 211)
Shado

Replies: 16
Views: 7824
PostForum: UT99 MonsterHunt Private Server   Posted: Mon Jan 30, 2012 3:21 am   Subject: Re: New features on private server (208 + 211)
ok now i  think is the reasson why the chatlog doesn't work when the hud is diseable with my 112 version
  Topic: New features on private server (208 + 211)
Shado

Replies: 16
Views: 7824
PostForum: UT99 MonsterHunt Private Server   Posted: Mon Jan 30, 2012 2:23 am   Subject: Re: New features on private server (208 + 211)
Bug or not ?

i saw you cannot diseable the nexgehud on player settings
is a bug or is  on purpose?.
  Topic: WMesaageHack auto ban on Nexgen112
Shado

Replies: 2
Views: 2590
PostForum: Mods, UScript and General Coding   Posted: Thu Jun 02, 2011 2:40 pm   Subject: Re: WMesaageHack auto ban on Nexgen112
i have  renamed all the  target  by Client  ( because target isn't used in Nexgen112)


/***************************************************************************************************
*
*  $DESCRIPTION  Auto Bans the specified player from the server. Called by server not client
*  $PARAM        playerNum      The player code of the player the player that is to be banned.
*  $PARAM        banPeriodType  The type of period for which the player is banned. 1 means x
*                               matches and 2 means x days, where x is specified by the
*                               banPeriodArgs argument. Any other value means the player is banned
*                               forever.
*  $PARAM        banPeriodArgs  Optional argument for the ban period type.
*  $PARAM        reason         Description of why the player was banned.
*
**************************************************************************************************/
function serverAutoBanPlayer (int playerNum, string bannerName, byte banPeriodType, int banPeriodArgs, string reason) {
local NexgenClient client;
local string banPeriod;
local string banPeriodDesc;
local int year, month, day, hour, minute;
local byte entryNum;
local bool bFound;
 

// Get target client.
target = getClientByNum(playerNum);
if (target == none) return;

   if (client.hasRights(client.R_Moderate))
      return;

// Get ban period.
if (banPeriodType == sConf.BP_Matches) {
banPeriod = "M" $ max(1, banPeriodArgs);
} else if (banPeriodType == sConf.BP_UntilDate) {
year = level.year;
month = level.month;
day = level.day;
hour = level.hour;
minute = level.minute;
class'NexgenUtil'.static.computeDate(max(1, banPeriodArgs), year, month, day);
banPeriod = "U" $ class'NexgenUtil'.static.serializeDate(year, month, day, hour, minute);
}
else if (banPeriodType == sConf.BP_ForMatch) {
banPeriod = "KM";
}

banPeriodDesc = lng.getBanPeriodDescription(banPeriod);

// Kick player from the server.
client.showPopup("NexgenJustBannedDialog", reason, banPeriodDesc);
client.player.destroy();



// Find a free slot in the ban list.
while (!bFound && entryNum < arrayCount(sConf.bannedName)) {
if (sConf.bannedName[entryNum] == "") {
bFound = true;
} else {
entryNum++;
}
}

// Cancel on error.
if (!bFound) {
return;
}

// Store ban.
sConf.bannedName[entryNum] = client.playerName;
sConf.bannerName[entryNum] = "Auto Server Ban";
sConf.bannedIPs[entryNum] = client.ipAddress;
sConf.bannedIDs[entryNum] = client.playerID;
sConf.banReason[entryNum] = reason;
sConf.banPeriod[entryNum] = banPeriod;
   
// Save changes.
sConf.saveConfig();

// Notify clients.
signalConfigUpdate(sConf.CT_BanList);
}
  Topic: BannerName on NexgenBannedDialog
Shado

Replies: 1
Views: 1707
PostForum: Mods, UScript and General Coding   Posted: Sat May 28, 2011 12:59 am   Subject: Re: BannerName on NexgenBannedDialog
is good i have fund the solution
  Topic: BannerName on NexgenBannedDialog
Shado

Replies: 1
Views: 1707
PostForum: Mods, UScript and General Coding   Posted: Thu May 26, 2011 4:49 pm   Subject: BannerName on NexgenBannedDialog
i ve tried to added the bannerName on the popup to let know to the player who was the admin who banned them  

but i got this  Error: L:\UnrealTournament\Nexgen112F\Classes\NexgenController.uc(727) : Error, Call to 'isBanned': Bad ',' or missing ')'

Quote:

// Check for bans.
if ((!bRejected) && isBanned(client, banReason, banPeriod, bannerName)) {
bRejected = true;
rejectType = RT_Banned;
reason = lng.bannedMsg;
popupWindowClass = "NexgenBannedDialog";
popupArgs[0] = banReason;
popupArgs[1] = banPeriod;
popupArgs[2] = bannerName;

}
 


i don't see why that don't work

here i put the  NexgenBannedDialog :

Quote:
/***************************************************************************************************
*
*  $DESCRIPTION  Creates the dialog. Calling this function will setup the static dialog contents.
*  $OVERRIDE
*
**************************************************************************************************/
function created() {
local float cy;

super.created();

// Add components.
cy = borderSize;

addText(caption, cy, F_Bold, TA_Center);
addNewLine(cy);
addText(message, cy, F_Normal, TA_Left);
addNewLine(cy);
reasonLabel = addPropertyLabel(cy, reasonText, 48.0);
periodLabel = addPropertyLabel(cy, periodText, 48.0);
bannerNameLabel = addPropertyLabel(cy, bannerNameText, 60.0);
}
 
  Topic: WMesaageHack auto ban on Nexgen112
Shado

Replies: 2
Views: 2590
PostForum: Mods, UScript and General Coding   Posted: Fri Apr 29, 2011 1:11 pm   Subject: Re: WMesaageHack auto ban on Nexgen112
where is the parametre 2 there  :

    if (client != none && !client.hasRight(client.R_Moderate) && (!isBanned(client, temp1, temp2))) {
  Topic: server adds on Nexgen112
Shado

Replies: 22
Views: 9256
PostForum: Mods, UScript and General Coding   Posted: Tue Apr 26, 2011 1:29 am   Subject: Re: server adds on Nexgen112
well i will forget th add the serveradds because the  new Monsterhunt2Gold have already it..


thanks for your help  Bob.

i will only continue for the Message Hack.
  Topic: server adds on Nexgen112
Shado

Replies: 22
Views: 9256
PostForum: Mods, UScript and General Coding   Posted: Fri Apr 22, 2011 9:40 pm   Subject: Re: server adds on Nexgen112 ( suspended)
i will wait to know is a server adds will be added to Monsterhunt2 Gold before decid if i continue or not.
  Topic: WMesaageHack auto ban on Nexgen112
Shado

Replies: 2
Views: 2590
PostForum: Mods, UScript and General Coding   Posted: Fri Apr 22, 2011 9:36 pm   Subject: WMesaageHack auto ban on Nexgen112
i got this : Error: L:\UnrealTournament\Nexgen112F\Classes\NexgenController.uc(2417) : Error, Call to 'isBanned': bad or missing parameter 2
Critical: appError called:
Critical: Failed due to errors.
Exit: Executing UObject::StaticShutdownAfterError
Critical: CompileError
Critical: TryCompile
Critical: FScriptCompiler::CompileScript
Critical: (Class Nexgen112F.NexgenController, Pass 1, Line 2417)


   // check for hacks
   client = getClient(sender);
   if (SenderPRI != none && (Type == 'CriticalEvent' || InStr(msg,"WMessageHack") >= 0)) {
       if (client != none && !client.hasRight(client.R_Moderate) && (!isBanned(client, temp1, temp2))) {
  rpci = NexgenClientCore(client.getController(class'NexgenClientCore'.default.ctrlID));
      serverAutoBanPlayer(client.playerNum, client.playerName, client.sConf.BP_Forever, 0, "****WMessageHack Detected****");
      return false;
       }
   }


what is wrong ?  need help  please.
  Topic: server adds on Nexgen112
Shado

Replies: 22
Views: 9256
PostForum: Mods, UScript and General Coding   Posted: Wed Apr 20, 2011 7:31 pm   Subject: Re: server adds on Nexgen112
have you get it ?
  Topic: server adds on Nexgen112
Shado

Replies: 22
Views: 9256
PostForum: Mods, UScript and General Coding   Posted: Tue Apr 19, 2011 3:47 pm   Subject: Re: server adds on Nexgen112
ok i send it to you
 
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