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[HELP] Wave or hordes system

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PostPosted: Thu Nov 19, 2015 12:51 am
PostPost subject:Question [HELP] Wave or hordes system
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hi everyone, i am making a map, just a remake from black ops 2 zombies, but i don't kno how to do a wave/round system. I tried to make this system with Triggers and Counters, but don't work was i expected, if anyone help me, i will be grateful  Very Happy1
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PostPosted: Thu Nov 19, 2015 6:10 pm
PostPost subject:No icon Re: [HELP] Wave or hordes system
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Have you set the MonsterHunt game actor in game properties? Can could you specifiy a bit more on what you're trying to create?

There are different setups for counting and waves. This is the same for events.
I hope this is not complicated for you, otherwise I'll provide a basic guiding map for you.

( > = linked to or destination tag )
For events ( example: press 3 buttons to raise a door)
trigger > (dipatcher) > counter.
1                 (2)                      3
The counter, triggers either another trigger or dispatcher.
EDIT:
simplified:
trigger(s) > counter > 'event' (door, monsterspawning or effect)


So if would have to press 3 buttons in order for 5 doors to be opened at once, you can set the tags identical ( single trigger) or name the doors 1, 2, 3, 4 ,5 in combination to open them in a logic way with the dispatcher.  


For monsters hordes you use creaturefactories, spawnpoints, and a counter.

trigger >( dispatcher) > creature factory.
                                      > Spawnpoint.
                                      > counter.

And do make sure triggers are set to bTriggerOnceOnly.

Hope this helps, if not I can create a tutorial map.
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PostPosted: Thu Nov 19, 2015 8:52 pm
PostPost subject:No icon Re: [HELP] Wave or hordes system
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Made a tutorial map in advance. There are more developers with the same question I think.
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