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-POTS-
UT Name: *POTS* UT Since: 2002 Gender: Joined: Nov 04, 2016 Posts: 22
Reputation: 68.5 Status: Offline
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Posted: Fri Dec 02, 2016 10:33 pm Post subject: MH-EpicAdventure2016 |
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I just tested this map offline, and as for most of Thunderbolt's maps, I have an issue with some decorations used, that is, some plants/trees have a black square/rectangle surrounding them.
I think it's an issue related to masked (transparent) textures, and I recall someone told me reconnecting would fix it online (which doesn't work by the way), and well guess what, I'm having the same problem offline.
All other textures both stock and custom work fine, is there a way of fixing this? Is it just me experiencing this problem?
However, I tracked down the texture pack causing this, and it's the ThunderboltRunePack.utx package, see attached screenshot to get an idea of what am I talking about. |
Plain Old Telephone Service |
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MuncherMike
UT Name: Akimitsui UT Since: 2003 Gender: Joined: May 14, 2012 Age: 32 Posts: 21 Location: Toronto Reputation: 44.7 Status: Offline
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Posted: Sat Dec 03, 2016 12:06 pm Post subject: Re: MH-EpicAdventure2016 |
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I experienced the same problem when playing the Fairytale Adventure map also by Thunderbolt, so it's not just you. My UT is modded with a few tweaks for graphics and the high-res textures, so maybe on just a stock installation of UT these black bars do not exist? |
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Terraniux
UT Name: Terraniux UT Since: 1999 Joined: Jul 25, 2010 Posts: 1159
Reputation: 401.6 votes: 14 Status: Offline
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Posted: Sat Dec 03, 2016 4:32 pm Post subject: Re: MH-EpicAdventure2016 |
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I could try, but I see that is a custom texture. Reimporting and flagging as masked will help. If not, the texture is invalid made in the graphics program. |
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Sponsor
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-POTS-
UT Name: *POTS* UT Since: 2002 Gender: Joined: Nov 04, 2016 Posts: 22
Reputation: 68.5 Status: Offline
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Posted: Sun Dec 04, 2016 1:46 am Post subject: Re: MH-EpicAdventure2016 |
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I contacted Thunderbolt, he stated he flagged the textures correctly and if they don't work is a problem related to the player(s). I took my time to download and test the map to help, if that's not needed I'm not going to troubleshoot this anymore. I simply wanted to know what is causing it and why only to some players.
@Terraniux
Since it's not your work you should contact the original author and discuss about it, provided you're willing to do so. Attached you can find the screenshot of the texture properties sent to me by Thunderbolt. |
Plain Old Telephone Service |
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-POTS-
UT Name: *POTS* UT Since: 2002 Gender: Joined: Nov 04, 2016 Posts: 22
Reputation: 68.5 Status: Offline
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Posted: Sun Dec 04, 2016 4:00 pm Post subject: Re: MH-EpicAdventure2016 |
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After some testing I've finally found out the issue: the decorations work as they are supposed to do only if you're using the stock D3D7 video renderer, any other one, OpenGL included, doesn't support them. I have no clue why this happens, maybe some video settings have been disabled with the newer renderers. |
Plain Old Telephone Service |
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EvilGrins
UT Name: Doppleganger UT Since: 1999 Gender: Joined: Dec 01, 2011 Age: 53 Posts: 593 Location: Palo Alto, CA Reputation: 338.6 votes: 2 Status: Offline
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Posted: Mon Dec 05, 2016 4:44 am Post subject: Re: MH-EpicAdventure2016 |
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I've had that issue on some maps, but not this one.
Not that it probably matters, but did you find this blackness to more of an issue underwater or just everywhere?
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Sponsor
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Terraniux
UT Name: Terraniux UT Since: 1999 Joined: Jul 25, 2010 Posts: 1159
Reputation: 401.6 votes: 14 Status: Offline
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Posted: Mon Dec 05, 2016 6:32 am Post subject: Re: MH-EpicAdventure2016 |
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@Terraniux
Since it's not your work you should contact the original author and discuss about it, provided you're willing to do so. |
Quote: | All other textures both stock and custom work fine, is there a way of fixing this? Is it just me experiencing this problem? |
??errrhm?? Your post are kinda contradicting.
You as the topicstarter asked the question, and needed help? Â I give a few solutions.
I won't touch others stuff, especially not thunders, unless otherwise specified. He knows me, I know him.
Don't post when you had a few ones haha.
Anyway, I still hold up that the original texture that is being imported has the solution, matter the flags in UED.
The latest photoshop or GIMP gives masked errors no matter how you do it. I must go back to at least CS2 or earlier to get a proper masking without errors.
But you found the error, cause, and solution. Nice! Thanks.
This topic got me thinking. How many renderers are there actually? |
Last edited by Terraniux on Mon Dec 05, 2016 6:49 am; edited 1 time in total |
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Suz
dU.Staff
Joined: Nov 12, 2010 Posts: 64
Reputation: 174.5 votes: 9 Status: Offline
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Posted: Mon Dec 05, 2016 6:48 am Post subject: Re: MH-EpicAdventure2016 |
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Well, I had the same issue, tbh. It isn't something that bothers me overly, but that it seems a bit... odd, it is.
As for POTS posts, I don't see where's the contradiction.
He asked for help, and no one came up with a real solution, so he went and found the issue himself, but thanks for the few suggestions ^^
But what do I know... ^^ |
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MuncherMike
UT Name: Akimitsui UT Since: 2003 Gender: Joined: May 14, 2012 Age: 32 Posts: 21 Location: Toronto Reputation: 44.7 Status: Offline
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Posted: Mon Dec 05, 2016 8:58 am Post subject: Re: MH-EpicAdventure2016 |
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I wonder if these textures will work properly for Glide renderer when using a 3DFX Voodoo card... |
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Sponsor
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-POTS-
UT Name: *POTS* UT Since: 2002 Gender: Joined: Nov 04, 2016 Posts: 22
Reputation: 68.5 Status: Offline
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Posted: Mon Dec 05, 2016 3:43 pm Post subject: Re: MH-EpicAdventure2016 |
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EvilGrins wrote: | Not that it probably matters, but did you find this blackness to more of an issue underwater or just everywhere? |
It both happens underwater and on terrains, so different zones don't seem to affect it.
Terraniux wrote: | ??errrhm?? Your post are kinda contradicting. |
Uh? I see no contradiction in my posts, I simply suggested you asking permission since there's a lot of tension lately among people in the community and i wanted to avoid any unnecessary drama.
Forgive me if I didn't know you were close friend with Thunderbolt, my bad. Â
Terraniux wrote: | Don't post when you had a few ones haha. |
Not sure what you mean here, if you meants my multiple posts, I was just posting updates as I was gathering new info on the matter, didn't think it would bother anyone actually.
Terraniux wrote: | The latest photoshop or GIMP gives masked errors no matter how you do it. I must go back to at least CS2 or earlier to get a proper masking without errors. |
If you can actually fix it, it would be great if you could directly talk about it to Thunder, since I tried myself and didn't get a positive response.
Terraniux wrote: | But you found the error, cause, and solution. Nice! |
Thanks to you for your input as well and the technical explanation behind the error.
I've been experiencing this for quite some time so I just wanted to nail the possible causes.
Terraniux wrote: | This topic got me thinking. How many renderers are there actually? |
I made a specific thread for that:
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Terraniux
UT Name: Terraniux UT Since: 1999 Joined: Jul 25, 2010 Posts: 1159
Reputation: 401.6 votes: 14 Status: Offline
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Posted: Mon Dec 05, 2016 4:57 pm Post subject: Re: MH-EpicAdventure2016 |
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No worries. I guess I overscrolled your third or second post, thought you were the other italian guy. it showed up after I refreshed the page.
Thunder and I aren't close friends but since we are both mappers, we learned each other throughout the years. Exchanging ideas and stuff.
Anyway, it's cool. I'll see what I can do. |
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