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MH-(dU)-NYC-UNATCO-Island

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dU.Mapper
dU.Mapper

UT Name: THUNDERBOLT UT Since: 1997 Gender: Gender:Male
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Age: 45
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PostPosted: Mon Feb 04, 2019 6:26 pm
PostPost subject:Note MH-(dU)-NYC-UNATCO-Island
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If you ever played this Map, we will soon be able to play it in UT. Do you remember what game it was? Smile
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Last edited by THUNDERBOLT on Mon Mar 18, 2019 3:46 am; edited 1 time in total
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dU.Staff
dU.Staff

UT Name: dU.BlackWolf UT Since: 1999
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PostPosted: Mon Feb 04, 2019 7:29 pm
PostPost subject:No icon Re: New Map
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Resident evil? :Zwinker:


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dU.Staff
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UT Name: Emperor_Warrior UT Since: 2001 Gender: Gender:Male
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PostPosted: Mon Feb 04, 2019 7:35 pm
PostPost subject:No icon Re: New Map
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Deus Ex?
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dU.Mapper
dU.Mapper

UT Name: THUNDERBOLT UT Since: 1997 Gender: Gender:Male
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PostPosted: Mon Feb 04, 2019 7:44 pm
PostPost subject:No icon Re: New Map
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EmperorHunter wrote (View Post):
Deus Ex?
 


Yeahh Very Happy1 Deus Ex, Unreal Engine 1

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PostPosted: Mon Feb 04, 2019 8:47 pm
PostPost subject:No icon Re: New Map
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Paul! I... I... I thought you were a GEP gun.
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dU.Staff
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PostPosted: Fri Feb 08, 2019 12:32 pm
PostPost subject:No icon Re: New Map
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Did this map have name ?


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dU.Mapper
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UT Name: THUNDERBOLT UT Since: 1997 Gender: Gender:Male
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PostPosted: Sat Mar 16, 2019 1:03 am
PostPost subject:No icon Re: New Map
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MH-(dU)NYC-UNATCO-Island   my friend Smile  Cool , im testing it
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dU.Mapper
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PostPosted: Mon Mar 18, 2019 3:45 am
PostPost subject:Important Re: New Map
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Here the Beta:
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dU.Mapper
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PostPosted: Tue Mar 19, 2019 2:47 am
PostPost subject:No icon Re: MH-(dU)-NYC-UNATCO-Island
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It's up!  Very Happy1
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dU.Mapper
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UT Name: THUNDERBOLT UT Since: 1997 Gender: Gender:Male
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PostPosted: Tue Mar 19, 2019 8:04 pm
PostPost subject:No icon Re: MH-(dU)-NYC-UNATCO-Island
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Well, I was testing the map and I'm more than satisfied,
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there was only one trigger that had to be activated once and I corrected it, the rest works perfect, so I upload the final version, it really runs a lot better than offline.
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HERE THE FINAL VERSION:    cooler  sign_download
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dU.Mapper
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PostPosted: Tue Apr 02, 2019 10:20 pm
PostPost subject:No icon Re: MH-(dU)-NYC-UNATCO-Island
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As always thanks for your work TB.  Wink
It's a good map for dU gameplay, players will love it. Razz
What I liked most is that the map has 2 starting areas. We need more maps with this!
I also like that it looks similar to the outside of MH-DawnOfTheDead. I suppose Karkass will like that too. Razz

The robot monsters are fun. The repairbot looks especially nasty, it's a shame players only meet a few and in small rooms. I'd like to fight them outside too. Very Happy1


Map worked fine for me, but I did encounter some errors and issues.

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- The polys of the statue's mesh are visible from the wrong side. I suppose you noticed already so is it something you can't fix?

- Giant coronas (
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) are just annoying. They need smaller scale and/or radius.

- One mover door has the default texture (
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- Near the end 1 tentacle is half stuck in the wall (
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- Fence sheet on top of the tower is not two-sided (
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- The Sectopod boss is stuck inside of its building. Is it not supposed to come out?

- You don't need to make the MH End trigger visible. I was scared of touching it when I saw it, until I saw the only monsters left were behind it and I had to touch it anyway (or get very close).
If they don't see the trigger, players won't be disturbed and can just kill the monsters near it.
Then when the counter is completed just show a message telling players where the end is.
Please leave the visible MH End to non-dU servers. Razz

- There's no music at start. Music only starts when you hit the trigger at the South spawn.
This has 2 problems:

First, you can miss the trigger if you don't get close enough or if all players spawn on North side (especially if you play alone like I did). You can also trigger songs in the wrong order that way.

Second, until music starts (or if you rejoin!), you get menu music instead if you open a menu, which is pretty much criminal. There's no reason to inflict that to players.
For true silence, you just need to pick any song and set SongSection to 255.

- The second music trigger (
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) is also very easy to miss.
It should be fine if you make it bigger, but another solution would be to change music when completing the first counter that opens the building doors (Moverabierto). Guaranteed to work. Razz


You said it's final version but some of these issues are pretty important IMO. If you don't want to fix them please consider letting me do it. Razz
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