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The Secret Facility

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UT Name: SGTFranko UT Since: 2007 Gender: Gender:Male
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PostPosted: Tue Dec 14, 2010 8:46 pm
PostPost subject:No icon The Secret Facility
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In some place of the Sahara Desert..
There is a dark, shaded place
There are rumors of which rare experiments based on genetic engineering are carried out, till now there was thought that the place was a myth..
But one day .. the news reveal ... together with threats of terrorist assaults to the white house, assaults with chemists...
The terror made real ... the whole city transform in a chaos .. a zone of battle .. and with an infection covering it...
A squadron is sent to inspect underground .. and your these in.
The things you will see.. and it is possible ... that you do not work out alive.
-Last minute info-
A special squadron sent to vanish all evidence...so be careful.

-About the map-
For now..the first squad sent to vanish the players is done..but im having some probs with their weapons...(i wish i can fix tht prob)
The first boss is done too..a big watertitan..(have to change the name,and forgot how)
Water..in this case..slime or like i want to call..Biological waste ^^
Ah..forgot..a miniboss is done too:The "Ghost Project", is a skaarj with redeemer missiles,and some other features..
im needing recruitment:At least 1 coder,mapper and some people to make textures and other stuff..like new monsters..it will be a bit hard work but im decided to make a great map ^^
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UT Name: SGTFranko UT Since: 2007 Gender: Gender:Male
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PostPosted: Wed Dec 15, 2010 12:08 am
PostPost subject:No icon Re: The Secret Facility
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Needed files to test the beta:

A few kb per link..dont scare..they arent mb..lol
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UT Name: Terraniux UT Since: 1999
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PostPosted: Wed Dec 15, 2010 1:42 am
PostPost subject:No icon Re: The Secret Facility
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SGTFrAnKo wrote (View Post):
Needed files to test the beta:

A few kb per link..dont scare..they arent mb..lol
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sceptic  Why dont you just put all necessary files in one .rar or .zip file ?
Saves hours of time  Shocked  

Confused  Confused  Confused
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UT Name: K.A.A.L.
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PostPosted: Wed Dec 15, 2010 2:21 am
PostPost subject:No icon Re: The Secret Facility
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Did you check these new pawns?
Even some Doom 3D monsters in there >>
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UT Name: SGTFranko UT Since: 2007 Gender: Gender:Male
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PostPosted: Wed Dec 15, 2010 3:13 am
PostPost subject:No icon Re: The Secret Facility
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[quote="Terraniux";p="1243"]
SGTFrAnKo wrote (View Post):
Needed files to test the beta:

A few kb per link..dont scare..they arent mb..lol


sceptic  Why dont you just put all necessary files in one .rar or .zip file ?
Saves hours of time  Shocked  

Confused  Confused  Confused
 



Forgot tht detail  Embarassed  haha
But at least the links are kb not mb -.-'
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UT Name: SGTFranko UT Since: 2007 Gender: Gender:Male
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PostPosted: Wed Dec 15, 2010 3:15 am
PostPost subject:No icon Re: The Secret Facility
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Kaal979 wrote (View Post):
Did you check these new pawns?
Even some Doom 3D monsters in there >>
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Mhm..let me check..maybe i can find the bosses i want to my map  Wink
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UT Name: SGTFranko UT Since: 2007 Gender: Gender:Male
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PostPosted: Wed Dec 15, 2010 11:13 am
PostPost subject:No icon Re: The Secret Facility
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Well..i checked the pawns and obviously i choosed some(Imp,cyborg,scorpion(IDK yet if is a common animal or the person of Mortal kombat..lol)
Anyways im looking for some swat pawn or soldier..at least the S.W.A.T of liandri invasion
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PostPosted: Wed Dec 15, 2010 2:44 pm
PostPost subject:No icon Re: The Secret Facility
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Tonight me came a idea:
why not copying subclasses of the XidiaMPack weaponholders
and fill in the desired models properties?
Gonna enable unlimited pawn access ... .
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UT Name: SGTFranko UT Since: 2007 Gender: Gender:Male
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PostPosted: Wed Dec 15, 2010 4:32 pm
PostPost subject:No icon Re: The Secret Facility
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True  Razz  never mind Shocked  ....  Laughing
Thanks for idea
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PostPosted: Wed Dec 15, 2010 9:45 pm
PostPost subject:No icon Re: The Secret Facility
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Kaal979 wrote (View Post):
Tonight me came a idea:
why not copying subclasses of the XidiaMPack weaponholders
and fill in the desired models properties?
Gonna enable unlimited pawn access ... .
 


Animation sequences don't match, so they move stupidly in game (Some will move like chess pieces, just slide along the ground)
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