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More map fixes

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destination Unreal Forum Index General Server Chat or Problems UT99 MonsterHunt Main Server
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dU.Mapper
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PostPosted: Mon Apr 23, 2012 2:24 am
PostPost subject:No icon More map fixes
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MH-LongCorridor_d+Fix1

- fixed Flies factory
- fixed Titans' inactive spawns
- removed the first 2 Titans at the area's entrance
- added BlockMonsters at bridges so that monsters can't follow players in the weapon rooms and invade other areas (DAMN MERCS)

No idea if the last change is welcome or not. After 6 years it's refreshing anyway imo.

So yeah, the main change is that the Titan's part is easier. Possibly not easier enough yet, I dunno. And I'm not sure we'll ever have volunteers to try it on Mapping anyway. At any rate, it's an improvement, so it can just go on Main.


MH-TempleOfTheGods+Fix+2

- fixed retarded doors that wouldn't open

It's not even that the triggers were missing or broken, because in fact the triggers were working, but the damn doors' movement was not even configured.
This fix is intended for clear bonus.


Maps on mapping server. Testing not needed. Just put them on Main or it's going to take another 6 months.
Of course I can still make changes until then if there are disagreements.
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PostPosted: Mon Apr 23, 2012 9:18 am
PostPost subject:No icon Re: More map fixes
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you can fix the teleport in the TempleXL map Wink
in the WTC map instead of the lift to do stairs Laughing


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PostPosted: Wed Apr 25, 2012 12:13 am
PostPost subject:No icon Re: More map fixes
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You mean the teleporter at the big skaarj, that goes to the squids?
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PostPosted: Wed Apr 25, 2012 12:33 am
PostPost subject:No icon Re: More map fixes
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yes.


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PostPosted: Wed Apr 25, 2012 2:56 am
PostPost subject:No icon Re: More map fixes
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thanks for the map name! i am dyign to fix those fucken doors!! thanks!


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PostPosted: Tue May 08, 2012 7:58 am
PostPost subject:Warning ! Re: More map fixes
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@Cyberia-Mix: A fix can be suggested on MH-MA1-TheLongWay-HD-v4 on Skaarj Area by removing some Skaarj spawn factories there to make that area more easier like you did with the Titans on MH-LongCorridor_d+Fix!  I think that can be a nice idea anyway....  Razz
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PostPosted: Tue May 08, 2012 6:36 pm
PostPost subject:No icon Re: More map fixes
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Cyberia-Mix wrote (View Post):
MH-LongCorridor_d+Fix1

- fixed Flies factory
- fixed Titans' inactive spawns
- removed the first 2 Titans at the area's entrance
- added BlockMonsters at bridges so that monsters can't follow players in the weapon rooms and invade other areas (DAMN MERCS)

No idea if the last change is welcome or not. After 6 years it's refreshing anyway imo.

So yeah, the main change is that the Titan's part is easier. Possibly not easier enough yet, I dunno. And I'm not sure we'll ever have volunteers to try it on Mapping anyway. At any rate, it's an improvement, so it can just go on Main.
 


GG, yeah titans were a lot easier but still is very challenging, in the time it takes to kill one (by one player) I think about two have spawned, this makes it especially hard if you miss the big run through (or get stoned at the end) and have to fight your way through alone. But hey, improvements were major and yes, the last change is very welcome so we can now finaly dodge into another pool of skaarj safety.


The best way to kill skaarj is to flak it while it leaps towards you.
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PostPosted: Wed May 16, 2012 4:09 am
PostPost subject:Idea Re: More map fixes
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I made a small fix on MH-MiningOutPost4F fixing only the Background Music on it  Razz  Now everyone can listen the full version of that trance song!  I hope that it goes to Mapping Server and to Main Server soon, and of course tests are welcome!  Very Happy1  

MH-MiningOutPost4F+BGMFixed  
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