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Beginner map

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UT Name: dr:Deo UT Since: 1999 Gender: Gender:Male
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PostPosted: Sun Dec 15, 2013 9:15 pm
PostPost subject:No icon Beginner map
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Iwe been trying for sum times to build a MH map, now i got 1 that i want someone to look at and maybe try it on MH-Mapping server! Gess the monsters need sum modifiing, and sum more to be added!
Happy hunting  Smile
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PostPosted: Mon Dec 16, 2013 8:25 pm
PostPost subject:No icon Re: Beginner map
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Good luck, and when you have questions. Ask 'em right away!
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PostPosted: Mon Dec 16, 2013 8:39 pm
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Tanx Terraniux
Well iwe found a nice UED guide but its not about MH (birrabrothers.com), and it has helped me alot as im no expert on English.
But i got a question! "How do i get monsters to spawn  when im looking at spawnpoint, i know its possible, but dont remember how. Hope u can help me whit that. Now i have to turn around to get them to spawn  Evil or Very Mad
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PostPosted: Mon Dec 16, 2013 10:07 pm
PostPost subject:No icon Re: Beginner map
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Have you placed a default gameactor in game properties? (F6 , Gameinfo > default gametpye? Select the monsterhunt actor, and save your map )
If I am not mistaking, I have shown in this in another topic in the very same section. I'll edit this post.

Edit:
I copied and pasted my post from there to here:

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First of all, what gametype is it actually? MonsterHunt I presume?
Then the first step is to let UnrealTournament know that you want to have monsters active.
A map always starts with DeathMatch as his standard gametype, so we should change that into our desired gametype.

Open up the Actor Classes window and go to GameInfo.
You see, Monsterhunt is not by default visible in the list:
File > open > MonsterHunt.u


And if you want to have the good old unreal start, choose Vrikers. All gametype actors are shown under GameInfo for each desired wish. Some must be opened by actor, some are already there.
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PostPosted: Thu Dec 19, 2013 10:43 am
PostPost subject:No icon Re: Beginner map
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There's a wealth of tutorials and documents at
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, in particular, grab the
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, it's an invaluable wealth of knowledge, including the internal documentation that Epic released. Remember to grab the Microsoft Help Tool for Win7/8, since the guide *is* an old chm file.


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