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The Doctor is in

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UT Name: Dr.Flay UT Since: 1999 Gender: Gender:Male
Joined: Mar 10, 2014
Age: 47
Posts: 22
Location: Cornwall
Reputation: 41.9
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PostPosted: Mon Mar 10, 2014 11:10 am
PostPost subject:No icon The Doctor is in
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Hello, Dr. Flay here.

Yeah I know I am over-due here, but every time I tried before it would not accept my email address, or I would not get an email arrive Confused
Finally the system seemed to like me  Cool

Many people that have read my posts elsewhere will already be aware I love monsters and zombies in my Unreal games.
From Unreal to UT2004, I have random death added as an extra factor to all games.
Mostly I play Monster Team DM, or CTF, but in 2K4 I play a lot of Chaos melee, as going head-to-head with a Skaarj is more fun with the double daggers, and I love dicing zombies with the Katana.
You often have to be careful NOT to get a head or neck-shot having a knife-fight with a Skaarj, as their dying spasm will often take you down  Twisted Evil
I really love monsters with real-world mods like Infiltration or Counter Strike, so lately I've been playing a lot of large city maps with Gizzy's CSWeapons227 mod (Unreal).

The main pain with my favoured MTDM style in Unreal and UT99, is that it means I have to keep pathing huge sniper-maps.
It does mean many of them get vehicles added so my lazy digital legs don't have so much work to do  Very Happy1
Lots of the maps also get destroyable windows added and movable/reactive decos, as I like the extra realism.
I also add wildlife to maps that need it. Rats, cockroaches, sparrows and crows, in the city maps.
and butterflies, rabbits, cows, elephants, snakes, scorpins, song-birds, sea-gulls, geese (flying in a V), in the large out-door maps.

The monsters tend to look funny chasing birds and butterfies, and I'll never forget watching a dinosaur trying to catch a sparrow flying around a tree  Laughing

Well that's enough from me.
See you later.
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UT Name: GEx UT Since: 2010 Gender: Gender:Male
Joined: Aug 09, 2013
Age: 21
Posts: 13
Location: Kaunas
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PostPosted: Mon Mar 10, 2014 11:54 am
PostPost subject:No icon Re: The Doctor is in
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Hey doc, nice to see you registered here!
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UT Name: Hook UT Since: 1999
Joined: Mar 03, 2011
Age: 62
Posts: 156
Location: Minnesota USA
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PostPosted: Tue Mar 11, 2014 2:48 pm
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Yes, I good guy to have around your forums for sure!
Welcome here Doc! Very Happy1


= Hook =
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UT Name: Dr.Flay UT Since: 1999 Gender: Gender:Male
Joined: Mar 10, 2014
Age: 47
Posts: 22
Location: Cornwall
Reputation: 41.9
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PostPosted: Fri Mar 14, 2014 10:52 am
PostPost subject:No icon Re: The Doctor is in
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Nice to be here finaly Very Happy1
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UT Name: dU.BlackWolf UT Since: 1999
Joined: Jul 20, 2010
Age: 48
Posts: 765
Location: Berlin
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PostPosted: Fri Mar 14, 2014 7:04 pm
PostPost subject:No icon Re: The Doctor is in
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Welcome, I hope you enjoy your stay !


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UT Name: Doppleganger UT Since: 1999 Gender: Gender:Male
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Age: 47
Posts: 407
Location: Palo Alto, CA
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PostPosted: Sat Mar 22, 2014 11:51 pm
PostPost subject:No icon Re: The Doctor is in
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That does sound fun!


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UT Name: Doppleganger UT Since: 1999 Gender: Gender:Male
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PostPosted: Thu Mar 27, 2014 2:34 am
PostPost subject:No icon Re: The Doctor is in
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You got an released maps like that, with monsters and zombies running rampant on them, or are they setup to run with mutators?


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UT Name: Dr.Flay UT Since: 1999 Gender: Gender:Male
Joined: Mar 10, 2014
Age: 47
Posts: 22
Location: Cornwall
Reputation: 41.9
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PostPosted: Sun Mar 30, 2014 2:44 am
PostPost subject:No icon Re: The Doctor is in
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The maps with harmless "wildlife" and vehicles are edited.
Most of my edits are stuck on an IDE drive, so until I get my old box running again (thankfully I have a spare MoBo), I can't get at them  Crying or Very sad
Any maps with squid or fish also have to be edited, and my edit of Dead London has various aliens hidden in the dark places.
The places you will have to visit, to find weapons and health  Twisted Evil
And many doorways have spinner eggs just out of sight, so you trigger a hatching nasty bitey thing as you stumble around a dark room wishing you had found a torch.
I'm trying to edit it so a torch is as likely to save your life as a weapon.

I only have permission to release 1 of my edits (I want to start that one again, as I am not happy), although I'm working on an edit of one of the Dane's sniper maps, which if I'm happy with it, I'll send to the Dane for clearance.

The Day-Z style edit of a mountain map I started, will take a while as the placement of food, bandages, weapons and ammo, are critical to the game-play.
Currently it is setup so wildlife drops bandages when killed, but that will change to meat now I have a decent meat pickup.
There are also hidden caches of alcoholic refreshments.
No one has been able to contact the author.

Mostly I use mutators for monsters.
I always have the Gopostal/Loathome swarm zombies, and use Asgard's monster spawner.
Each monster bank has a specific feel, and I use as little original monsters as possible.

I keep meaning to record more and upload to Youtube and Twitch.
Streaming is not an option for me at any high resolution or quality as I don't have the upload bandwidth.
I am now capturing as lossless, but for the moment there are some older medium quality experiments uploaded.
Here is 2 maps with 2 different styles. These were me testing the EAX audio in Unreal rather than gameplay, which is why the weapons and ammo are just randomly spammed.

Link


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