Suggestions for map removal on main
Select messages from
#
through
#
Forum FAQ
[
/[
Print
]\
]
destination Unreal
->
UT99 MonsterHunt Main Server
#16:
Re: Suggestions for map removal on main
Author:
Kryxix
,
Location: Beloiannis, HU
Posted: Sun Jul 03, 2016 1:37 pm
—
Mind that
Hebereke_Gaiden
has no map designer named. Currently the mapper is "unknown".
Even using the good ole' friend (Google) i cant found anything about.
This makes it easier to fix.
Like Ninja said: the devilfish' HP pool must be reduced to make the maps ending more fun. I was at least in two games recently where all the monster spawned (more then 1000) before the fish killed.
Also some players picks each other on the top floor (constant friendly fire, kickvote) when somebody who dont know what to do wastes the redeemer. Its frustrating for those, who wants to end the map faster.
#17:
Re: Suggestions for map removal on main
Author:
kokok
,
Posted: Wed Jul 13, 2016 9:11 pm
—
MH-ATAA2-(Obnoxious)Fixed+, TheTower2010
both boring, tedious, ugly.
destination Unreal
->
UT99 MonsterHunt Main Server
output generated using
printer-friendly topic mod
.
All times are GMT + 2 Hours
Page
1
of
1