Setting FOG in UT.ini
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#1:
Setting FOG in UT.ini
Author:
THUNDERBOLT
,
Posted: Fri Jul 15, 2016 4:19 am
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#2:
Re: Setting FOG in UT.ini
Author:
EvilGrins
,
Location: Palo Alto, CA
Posted: Sat Jul 16, 2016 3:55 am
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So that fogs all your maps or just those with fog more evident in them normally?
#3:
Re: Setting FOG in UT.ini
Author:
Cyberia-Mix
,
Location: irc://irc.epiknet.org/2LO
Posted: Sun Feb 16, 2020 5:03 pm
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I'm bumping this topic for players to properly enjoy THUNDERBOLT's Ragnar map, because I see some are a little lost without the fog.
Find UnrealTournament.ini in your UnrealTournament\System folder, and edit the line like on THUNDERBOLT's image.
Make sure the line you're changing corresponds to the video render device you're using, which is shown at the beginning of the file in [Engine.Engine] section.
Example:
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This shows your game renderer is OpenGL. In this case, look for the file section named [OpenGLDrv.OpenGLRenderDevice], and change VolumetricLighting=True in this section.
You can also simply change all of them. :P
You can also do this directly from the game if you want to see the results immediately.
In game console, type
preferences
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, it's the same thing).
A window pops up next to your game:
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Text will be different if your game's language is not english, but it works the same.
Open Rendering, then open the line corresponding to your video renderer device, and set VolumetricLighting to True.
You can now enjoy the pretty fog.
It should work even if you're using the default video driver / renderer device (SoftDrv.SoftwareRenderDevice).
Example:
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