Hyperion wrote (View Post): |
|
Quote: |
 Could you elaborate on the mover issue in MH-Crystalreactor?
Are the deaths avoidable?
There are a lot of maps with movers that crush players. It's usually a design choice. |
-POTS- wrote (View Post): |
Hello there, since I couldn't find a specific topic for this issue (closest I found was Demona's thread of maps he fixed) I decided to post this.
MH-Crystalreactor
Bad movers (levers that need to be pushed to open gates) can kill players. It's pointless, frustrating and dumb. |
-POTS- wrote (View Post): |
MH-UnderwaterAssaultV2
This map has some issues online, since it suddenly crashed the server (probably towards the end). |
-POTS- wrote (View Post): |
Minor Issues
MH-MiningOutpost4F
This map came shipped with some experimental piece of trance music (nice one if I must say, ModPlugTracker can play it), problem is, the standard UT audio driver cannot play it properly, thus the final result is a couple of "whimpering" notes, repeated till the end of the days. |
-POTS- wrote (View Post): |
Thanks for your input Data, glad to see you still around. |