Ninja_Pirate wrote (View Post): |
The first, and most likely, is that it's simply how the engine works due to limitations. To describe it in a very basic way, it will "hide" objects that it deems unimportant to help save bandwidth. If the monster is behind a wall, simply jump and it should reappear. If it's round a corner, edge round a little bit and that should be enough. Other than that, you just have to rely on the blood splats and/or your point counter to tell if you are hitting the monster. |
Ninja_Pirate wrote (View Post): |
There are two possible reasons for this happening.
The first, and most likely, is that it's simply how the engine works due to limitations. To describe it in a very basic way, it will "hide" objects that it deems unimportant to help save bandwidth. If the monster is behind a wall, simply jump and it should reappear. If it's round a corner, edge round a little bit and that should be enough. Other than that, you just have to rely on the blood splats and/or your point counter to tell if you are hitting the monster.
The second option is the wrong network settings enabled. Under Options > Preferences > Network, you will want the Cable, xDSL setting chosen. Before I figured out I needed this setting, monsters and projectiles would often disappear on my screen.
Hope that helps.
Ninja. |
Camper wrote (View Post): |
Do you get red boxed or no? If you do it's probably ploss on your end |