CTF-XV-UTDMT-AppalachianWonderland
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destination Unreal -> Mapping Development and Skinning

#1: No icon CTF-XV-UTDMT-AppalachianWonderland Author: EvilGrinsLocation: Palo Alto, CA PostPosted: Tue Mar 15, 2022 10:04 am
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Vehicles in any game are fun, just for driving which is always fun as well as new ways to blow things, and people, up.
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For those that don't know the history here (as I'll be posting this various places) FeraliDragon, the mad genius who created Nali Weapons 1 & 2 & 3, created tanks and jeeps that can be used in UT. Very fun with only the one slight problem that they wouldn't work online; not a huge problem for me  as I don't play online that often.

But then, Buggie fixed them and now they do work online... plus he added helicopters!
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So I've been skimming maps I've got that had the room for this kinda play.

What we have here is a MASSIVE map with small properties sparsely here and there. Original map only had sniper rifles, and was designed for both CTF & DOM gametypes; though it was only released for CTF.

I added rocket launchers & miniguns, there's a redeemer at each base in the barns, plus I added health which wasn't there.

From Xvehicles I added to each team 2 of the smaller tanks and 1 jeep. The FixGun (handy to repair damage) is in a shed near the center of the map.

Now, despite the obvious size issue... I did discover one truly odd thing:
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I gave each team a UTDMT, basically I updated an old map that already had Team-Titans on it with vehicles, but I wasn't expecting the Titans to be able to get into the vehicles... but they can. Which isn't so bad, per se, but it is a little weird to watch the vehicles start hurling boulders.

Usual Suspects:
.u - /system
.umx - /music
.unr - /maps
.utx - /textures
.png - Pwetty!

Enjoy!
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You can get Xvehicles here ·
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· which you need to make this work!



destination Unreal -> Mapping Development and Skinning


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