Terraniux wrote (View Post): |
If I do not ask, or do not make announcements like how the progress is, the topic stays dead. A topiclock would fit better then, instead of wasting my time updating the forum. |
Terraniux wrote (View Post): |
They like maps, but not your work. What is the point then opening a new topic about your new mapping project, when you know there will not be any replies.
Just open the topic when your map is complete? Nah... that is a reversed world.
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Terraniux wrote (View Post): |
I do not fit here.
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rork wrote (View Post): |
Too bad you decidedish to quit while you were getting somewhere...
And with somewhere I didn't mean the mapping hall of fame. However over time your skills improved and I think the last room in CrystalMine2-2011 is well done and Adventure Nights looks pretty good. Also there's a bit more story inthese maps, some sub-missions and buttons to look/press. Keep on doing that, keep improving your skills and try to find a style in architecture. Keep doing that and build something extraordinary and outstanding and you will get the respect you will deserve for it.
It is very unfortunate that hyping yourself only works with a 10 year olds audience. For others it takes a lot of effort to get to something that earns them respect. I do think it's good to ask for users for feedback but a map is it's makers creation, he does the main lay-out, architecture and game play. A teaser topic with basic story/lay-out, some update screenshots and a beta (or more if required) sounds very nice. However as said before the fun thing of a new map is playing it and finding its secrets. Too much updates/screenshots take away that fun and it looks too much like hyping yourself.
I don't think this community is very strange in a lack of comments. On most sites I visit only few take the effort to leave a comment on just a screenshot. If something awesome is published on Unreal SP it only receives a few praises, it doesn't fill the forum thread. Only a small part of a community is interested in this kind of stuff and even then it's easier to say what you don't like then to praise someone. Don't measure the success of your maps on the amount of comments here, instead measure it on how often your maps are played and voted on and the reactions ingame. That's a much more important indicator! |
-BoB- wrote (View Post): |
I have the same situation with the coding. I sometimes get a 'bob thats a good update' post, but its not something that I get that often, or something that I demand from everyone. But even so, I still have the personal confidence to know that I am doing a good job, and will continue doing so regardless |