Mapping plans for future
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#19:
Re: Mapping plans for future
Author:
Terraniux
,
Posted: Fri Mar 04, 2011 1:54 pm
—
EA_Elemental wrote (
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):
I'll have to get one of my old friends in here, he will slaughter you with problems he can find in maps
And he doesn't hold back his criticism's either
As long the perfect human does not exist, completely perfect maps can not exist.
Mistakes, and little problems in maps only show themselves when you do not expect it.
#20:
Re: Mapping plans for future
Author:
EA_Elemental
,
Posted: Fri Mar 04, 2011 3:29 pm
—
Tell me about it.. he made MH-Annihilation-V240 fgs... haha
#21:
Re: Mapping plans for future
Author:
DELETED
,
Posted: Fri Mar 04, 2011 3:58 pm
—
I sometimes dont ´like how monsters spaw continuos in the same place.
That could be randomized by additional creaturefactories and better respawn timing ... .
#22:
Re: Mapping plans for future
Author:
POTS
,
Posted: Sat Mar 05, 2011 1:59 am
—
DELETED
Last edited by POTS on Sat Sep 01, 2012 7:48 pm; edited 1 time in total
#23:
Re: Mapping plans for future
Author:
Terraniux
,
Posted: Thu Jul 14, 2011 11:26 pm
—
I'll scratch a few projects from my to-do list.
MH-Terraniux2
MH-Cube2
MH-CrystalMine3-SE
My current projects are:
MH-DestinationDancefloor2
MH-no name yet, the city map
and the mapping goes not well, I am a bit out of inspiration
And my editor does somehow weird these days. Encountered crashes I have never seen before.
Perhaps I should enjoy my current vacation and quit mapping for a few weeks and try again to get more progress.
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