Mapping plans for future
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#19: No icon Re: Mapping plans for future Author: Terraniux PostPosted: Fri Mar 04, 2011 1:54 pm
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EA_Elemental wrote (View Post):
I'll have to get one of my old friends in here, he will slaughter you with problems he can find in maps  Idea  And he doesn't hold back his criticism's either  Laughing
 


As long the perfect human does not exist, completely perfect maps can not exist.
Mistakes, and little problems in maps only show themselves when you do not expect it.

#20: No icon Re: Mapping plans for future Author: EA_Elemental PostPosted: Fri Mar 04, 2011 3:29 pm
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Tell me about it.. he made MH-Annihilation-V240 fgs... haha

#21: No icon Re: Mapping plans for future Author: DELETED PostPosted: Fri Mar 04, 2011 3:58 pm
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I sometimes dont ´like how monsters spaw continuos in the same place.
That could be randomized by additional creaturefactories and better respawn timing ... .

#22: No icon Re: Mapping plans for future Author: POTS PostPosted: Sat Mar 05, 2011 1:59 am
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DELETED

Last edited by POTS on Sat Sep 01, 2012 7:48 pm; edited 1 time in total

#23: No icon Re: Mapping plans for future Author: Terraniux PostPosted: Thu Jul 14, 2011 11:26 pm
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I'll scratch a few projects from my to-do list.

MH-Terraniux2
MH-Cube2
MH-CrystalMine3-SE


My current projects are:
MH-DestinationDancefloor2
MH-no name yet, the city map

and the mapping goes not well, I am a bit out of inspiration  Surprised
And my editor does somehow weird these days. Encountered crashes I have never seen before.  Evil or Very Mad

Perhaps I should enjoy my current vacation and quit mapping for a few weeks and try again to get more progress.



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