-=]UM[=-Zac's Maps
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#1: No icon -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Sun Apr 15, 2012 4:33 am
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Heey  Very Happy1  Very Happy1 !!! im zac in Unreal Mayhem, i love making maps and videos. check out mah youtube:
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<<<<< yeah check that out. i currently make maps FOR PEOPLE literally
like i make maps like MH-UM-Zac or something like that. mostly i just make very average-like maps that you would see anyday, and sometimes i make unique maps that have stuff you may had never seen before. these are my currently finished maps at the moment:
1.MH-UM-HallsOfDeath
2.MH-UM-UrbanChaosTown
3.MH-UM-BuildingOfPain
4.MH-UM-BuildingOfPainII
5.MH-UM-EgyptianX
6.MH-UM-TRYHARD
7.MH-UM-WHTTH3FUCK
8.MH-UM-MetalRock!!
9.MH-UM-DjOrinoco
10.MH-UM-CityRiot
11.MH-UM-JungleRaid
12.MH-UM-NYC(V2)
13.MH-UM-SnowDay
14.MH-UM-SpaceMars+fix1
if you want a map specificly for you, send me a message or reply and i will have done under a week or a month :Zwinker:

#2: No icon Re: -=]UM[=-Zac's Maps Author: Data_Destroyer PostPosted: Sun Apr 15, 2012 4:39 am
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Whoa nice job for the maps Zac  :2thumbs:   and Welcome to Destination Unreal Community anyway Very Happy1   I hope that you like the servers  Very Happy1

#3: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Sun Apr 15, 2012 4:50 am
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thank you sooo much!!! the total maps i made ever since i started mapping 337 maps and counting!! love mapping now and forever! making 2 maps right now. multitask ftw Twisted Evil

#4: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Sun Apr 15, 2012 4:55 am
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Metal Rock!! made for -=]UM[=-Metal. literally his favorite map,hebereke somethin, combined to a rocking mayhem map with chilling weaponlord weaps.

#5: No icon Re: -=]UM[=-Zac's Maps Author: Data_Destroyer PostPosted: Sun Apr 15, 2012 4:57 am
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I dont understand too much about mapping skills  Sad   But if the mappers here see that maybe they will like it Razz  

About Metal, yes i know him! I know a few guys of Unreal Mayhem Community too Very Happy1

#6: No icon Re: -=]UM[=-Zac's Maps Author: killkioLocation: Villa Alemana PostPosted: Sun Apr 15, 2012 5:15 am
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Hello welcome to du.Forum  Cool

#7: No icon Re: -=]UM[=-Zac's Maps Author: HellFireLocation: The Netherlands PostPosted: Sun Apr 15, 2012 2:10 pm
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I'm afraid hebereke style maps won't be added here to the main :F
Anyways welcome, hope u got some nice maps that do fit the main so we have some new ones.

#8: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Sun Apr 15, 2012 5:23 pm
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Oh hell yeah i do, i got like 20 maps in stock that were never put in a server!! i only got 3 into the UM server.

#9: Cool Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Sun Apr 15, 2012 8:06 pm
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MH-UM-DjOrinoco...not done, need an end and a few more monsters. i put in an awesome uzi that would rip and tear up monsters with its
amazing damage. i know his favorite DM map, DM-!!{BK}-Bowling, so i made it into a MH map. hope you enjoy it Dj if you see it!!

#10: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Sun Apr 15, 2012 8:06 pm
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whats wrong with the colour...black and white wtf...

#11: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Sun Apr 15, 2012 8:50 pm
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MH-UM-EgiptianX < my map i did a version of an assualt map. looks alright.
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#12: No icon Re: -=]UM[=-Zac's Maps Author: HellFireLocation: The Netherlands PostPosted: Sun Apr 15, 2012 8:52 pm
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-=]UM[=-Zac wrote (View Post):
whats wrong with the colour...black and white wtf...
 

When you click it it's fine.

#13: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Sun Apr 15, 2012 9:00 pm
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MH-UM-M@DM@N for -=]UM[=-M@DM@N.
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#14: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Mon Apr 16, 2012 1:42 am
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MH-UM-BreakinOut. made it. you simply start in a room with biogel around you, then you head through the short hallways to the crystal keeper.
its a decent sized map, not to many monsters and not to empty.
download it here:>>>
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 <<

#15: Cool Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Mon Apr 16, 2012 1:59 am
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MH-WHTTH3FUCK. crazzzyyy map. has 200-300 monsters, but most are spawned so it wont be as laggy :Zwinker:

#16: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Mon Apr 16, 2012 2:00 am
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download link for it >>>    http://www.2shared.com/file/LWLLGz-x/MH-WHTTH3FUCK.html

#17: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Mon Apr 16, 2012 11:54 pm
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Heey i made a map called MH-UM-SnowDay and im missing a few files.... Embarassed  Embarassed  i need to find a C4 mod, specificly C4b1.u . plz tell me where to find it!! i cant find it on moddb and i dont know where to look :/ plzz send a link!!!

#18: No icon Re: -=]UM[=-Zac's Maps Author: Cyberia-MixLocation: irc://irc.epiknet.org/2LO PostPosted: Tue Apr 17, 2012 8:14 pm
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I tried your 4 maps on the Mapping server:

MadnessMan and WTF are pure spam, and the first one has even spawnkill, so there's no way these maps can go on dU Main. dU Crazy at most.

BreakingOut and EgyptianX are more decent, but they don't end.

#19: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Tue Apr 17, 2012 11:49 pm
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what do you mean they dont end? i tested them and they do end, i put in an end...idk what happened there though.

#20: No icon Re: -=]UM[=-Zac's Maps Author: Cyberia-MixLocation: irc://irc.epiknet.org/2LO PostPosted: Tue Apr 17, 2012 11:58 pm
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Nothing happens when you touch the end trigger.
You can try it yourself on the server.

#21: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Wed Apr 18, 2012 2:54 am
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alright i will soon, but on single player it does idk what wrong maybe a mutator,mod or something

#22: No icon Re: -=]UM[=-Zac's Maps Author: idefix PostPosted: Wed Apr 18, 2012 9:39 pm
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Whoa, had a Kaal dejavu...

#23: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Thu Apr 19, 2012 3:17 am
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anyone that knows where to find these files, i want to get a higher level ingame, because these files are a lot to me for this map!!
C4b1
G_Decorations_v1
HitmanModv7e
InfAdd9
MvO_SoCold
Projlglimages
UM-CrappedUp
plzzz anywhere!!!!! i dont care if i need tio pay for it!!!

#24: No icon Re: -=]UM[=-Zac's Maps Author: HellFireLocation: The Netherlands PostPosted: Thu Apr 19, 2012 8:16 am
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You might have them in your cache since you played the maps in UM.
Try cache converter.

#25: No icon Re: -=]UM[=-Zac's Maps Author: ZippsLocation: Sweden PostPosted: Thu Apr 19, 2012 5:13 pm
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We gave this guy a year ban 3 moths ago.... ,Just some heads up....
And that Kaal guy 1 year ago ,So it could be his kid-brother   jack in the box

#26: No icon Re: -=]UM[=-Zac's Maps Author: HellFireLocation: The Netherlands PostPosted: Thu Apr 19, 2012 7:28 pm
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Zipps wrote (View Post):
We gave this guy a year ban 3 moths ago.... ,Just some heads up....
 

Because? If I'm right he's 12, can't think of anything you can blame this guy for apart from something really bad.

#27: No icon Re: -=]UM[=-Zac's Maps Author: Cyberia-MixLocation: irc://irc.epiknet.org/2LO PostPosted: Thu Apr 19, 2012 8:14 pm
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HellFire wrote (View Post):
Because? If I'm right he's 12, can't think of anything you can blame this guy for apart from something really bad.
 

It's written on the UM forums, and it's bad enough from my point of view.

As long as Zac behaves here it's cool, but personally I consider myself warned.

#28: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Sat Apr 21, 2012 3:19 am
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>Sad i personal issues then, its cool now i just got outa control. i just dont like it in my face all the time...

#29: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Sat Apr 21, 2012 3:21 am
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plus+ i dont know Kaal in any way, form,theme or style :/ all i know is that he skin hacked or something

#30: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Sat Apr 21, 2012 5:58 pm
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ok i can see the problem, i set the coutner number to '2' not 1 so ill do that

#31: No icon Re: -=]UM[=-Zac's Maps Author: kokok PostPosted: Sat Apr 21, 2012 6:36 pm
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played some map, it wont end, and music was terribly fcked by someone attempting to make it louder .. good fun on mapping or crazy

#32: No icon Re: -=]UM[=-Zac's Maps Author: FAZILocation: Szczecin PostPosted: Sat Apr 21, 2012 6:42 pm
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I respect you for the work but your maps which are on mapping are tragic

#33: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Sat Apr 21, 2012 8:13 pm
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im trying to get them to work!!!!just calm down plz intimidating me

#34: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Sat Apr 21, 2012 8:26 pm
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Heres the fixed version: i messed up on an option and set the collision to 0 i think, i dont remember exactly but it works now.
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#35: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Sat Apr 21, 2012 8:33 pm
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MH-UM-EgiptionX1 fixed too, had the same prob i think. i change the "hidden" to false in advanced soo i think that did someting so i set it to default, and changed the collision. i did the same to BreakinOut. if theres a problem like the health of the monsters,or something small tell me. thanx!
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#36: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Sat Apr 21, 2012 10:59 pm
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Heey, Very Happy1 im almost done with MH-UM-DjOrinoco!! hope he/you like it! its the MH version of his favorite map DM-!!{BK}Bowling.

#37: Complicity Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Sat Apr 21, 2012 11:33 pm
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MH-UM-BlueTown. ive been working on it for about 4 days. looking pretty good after a few months without mapping :/ thats why maps are kinda bad + im lazy Razz sooo heres the pics after a few minutes after mapping. i accidentaly put the starting pic on the mapping topic though, :\ sooo check that out i poined some stuff out and soo yeah check it out :Zwinker:

#38: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Sun Apr 22, 2012 2:33 am
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Almost done, just need a few more clips and ships here and there but its lookin good Very Happy1

#39: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Sun Apr 22, 2012 4:23 am
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MH-UM-DjOrinoco. made for DJ
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#40: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Mon Apr 23, 2012 3:46 am
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MH-UM-BlueTown. it works! it ends! it can be played! its awesome. here:
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#41: No icon Re: -=]UM[=-Zac's Maps Author: Cyberia-MixLocation: irc://irc.epiknet.org/2LO PostPosted: Tue Apr 24, 2012 9:33 am
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Zac when you port existing maps to MH don't erase the original authors' names...
The map's name shouldn't be changed either.

I'm not going to upload the Bowling map in this state.
If you have other maps that are ported from existing ones I want to know too.

Other than that:

> BreakinOut1 plays fine.

> EgyptianX still doesn't end. Your MonsterEnd's InitialState must be on OtherTriggerTurnsOn or it will stay off.
Also imo, the pupae factory is unnecessary (they even jump into water, which makes them terribly long to kill), and the skaarjs are too many and have too much HP. It's impossible to survive down there. Either you remove like half of the skaarjs, or you only remove some but halve the health of the others.

> On BlueTown, since there's no multi jump on dU players can't get the boots and walk on the rooftops. So they can't get the deemer and they miss a few monsters.
Imo the monsters factories are unneccessary too. It's fine for a small map to end fast. Just having more things to kill doesn't automatically make it better.
The beginning is also very hard because of all the monsters, especially the dark snipers. If you're careful you can avoid startling all of them at the same time, but in a normal game on Main (multiple players, always someone new to the map, noobs who never understand how to play etc.) it will be a slaughter. So imo remove the factories, and remove like 1/3 of the dark snipers around spawn.
The map can also be ended before the monsters are dead (bosses included).

In the stairs before the behemoths, a wooden beam sticks out from the wall on the left because it's too long.
The map looks simple but good. The water is a cool idea, maybe it could get some more monsters than just pupaes, like some kralls.

#42: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Tue Apr 24, 2012 3:43 pm
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thanks, just that i used to the UM server, which what ive playing on for 2 years soo thanks for the tips Smile

#43: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Tue Apr 24, 2012 4:05 pm
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BlueTown fixed up:  
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EgyptianX fixed up:
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UM server, 1200 is just for like pupae literally, but on the dU you dont have all the weapons soo thats a advantage loss, so i need to get used to the dU stuff sorry for all the fixes and stuff.

#44: No icon Re: -=]UM[=-Zac's Maps Author: Cyberia-MixLocation: irc://irc.epiknet.org/2LO PostPosted: Sun Apr 29, 2012 10:38 am
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Alright, I played your updates.

First, thank you for listening to my advice, and also for restoring the authors' names (and with that, Aalexanderrr is known in MH since he made USSR-Volkov).

> About BlueTown:

It's much better now. No more spawnkilling and no more monsters out of reach. Thanks for removing the brutes at spawn.
You didn't have to remove all the snipers however. I think the normal ones in the houses were nice (especially since they can't get out, so they're less dangerous), and you could let 3-4 black ones around start. Skaarj snipers are not so common in MH so it's a nice change, and the black ones are kinda unique looking with that, which is another good point.
Sliths in the water are cool too. I think there are too many spawning, which unneccesarily slows the game down, but that's your call. 30 pupaes and 20 sliths instead of 50 + 50 is fine imo, you get some action but you don't start camping.
Thanks for fixing the wooden beam. Smile
The boss has a funny name, original at least. Razz Your updates naming scheme is funny and original as well, albeit confusing if you don't know the order.
The monsters' health is nice, even the boss. Would have been perfect imo if the tentacles at start had 900 like the others instead of 2700, but it's still very well balanced overall. Cool for a short and fast map like the original ones in MH (Canyon, Forbidden, NaliVillage][). Not too spammy either.

The end is still buggy, because the trigger is already active before the titan dies. You need to try your maps offline before you post them. These things are easy to check.
The water pool near start has no water. But that's funny so why not. Razz
Players still can't get the boots but since it's not needed anymore it doesn't matter. Your call too. I think it's better without the boots because you can't rush or lame with the deemer (your map doesn't need one).
You have updated ZacPack.utx. It's important that you warn about these things because people won't know which one is the latest version, the one they should keep when they get a mismatch. That said, since it's a small pack, and being updated, you should really keep that stuff in MyLevel rather than using a separate package.

Overall a cool and fast map nice for team records attempts. And good looking. I like it. :)

So, what you absolutely need to do is fixing the end (just making the MonsterEnd bInitiallyActive false), and importing your ZacPack textures into MyLevel so that the map doesn't need this package anymore. If you think you're going to change this package again, you may as well drop it from all your maps and MyLevel the contents for all of them.
The rest are worthwhile pluses, but mostly your preference.


> About EgyptianX:

Skaarjs are much better. I think this way is nice now.
Kralls are better too though  that wasn't needed.
Pupaes are still a pain, especially on games with 1-2 players. If you really have to keep the factory, at least keep the spawnpoints before the lake so they won't waste players' time by jumping into it.

The end works, however, unlike BlueTown it triggers immediately at the boss' death. On other servers it's ok, but on dU you CAN consider this as a problem.
dUMH has a monster clear bonus system, that boosts the team score when a map has 0 monsters left. But it only updates every 1 sec or something. So if the map ends upon death of a monster, that monster won't be counted down, and players won't get the clear bonus.
There are many maps where clear bonus doesn't work either so it's not really an issue. It's just a plus to make the game more interesting.
So if you are interested in making clear bonus to work in your map, either you do like in BlueTown, i.e. reduce the collision radius of the end trigger (it doesn't have to be visible if you can put it on a spot that players will be able to identify, like the sarcophagus), or you use a dispatcher to give a delay of a few secs between the boss' death and the end.

The same thing applies to BreakinOut where clear bonus doesn't work either atm.

#45: No icon Re: -=]UM[=-Zac's Maps Author: HellFireLocation: The Netherlands PostPosted: Sun Apr 29, 2012 5:09 pm
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EgyptianX didn't end for me?
IMO the skaarjs with 1k health could be reduced (but well I played alone).
Rest is cool, just less pupae's spawning would be appericiated.

BlueTown was like Demona said pretty cool, easy to solo alone but also enough monsters for the main.
You should only make the ''made by Zac'' message triggeronceonly, since players will continiously walk over it on the main.

SO overall good job.

#46: No icon Re: -=]UM[=-Zac's Maps Author: Cyberia-MixLocation: irc://irc.epiknet.org/2LO PostPosted: Sun Apr 29, 2012 8:23 pm
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I played offline. Since the maps weren't fully working I didn't bother uploading, which means you played the old ones sorry. 8|

#47: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Sun Apr 29, 2012 8:46 pm
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Thank you very much, i will fix the end.

#48: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Sun Apr 29, 2012 11:17 pm
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MH-UM-BlueT0wm. monterend fixed :
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CTF-BT-UM-AncientClimb:
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CTF-UM-ToughRide(seige) IF YOU LIKE SEIGE:
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Enjoy! any problems lemme know!!! Very Happy1

#49: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Thu May 03, 2012 10:42 pm
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waddup making a new map right now called MH-UM-AirForce1. its on an airplane.

#50: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Sat May 05, 2012 2:19 am
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heey i got MH-UM-AirForce1 done heres the download link:
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#51: No icon Re: -=]UM[=-Zac's Maps Author: kokok PostPosted: Sat May 05, 2012 3:14 am
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Surprised this eat all my syst. memory crashing, IDK why  Confused

#52: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Sat May 05, 2012 3:58 am
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well, im not a tech expert sooo idk :/

DM-UM-Deck16][ (MY VERSION MADE BY ME) >>>
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#53: No icon Re: -=]UM[=-Zac's Maps Author: Terraniux PostPosted: Sat May 05, 2012 4:17 pm
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What is your biggest map ever actually?
Instead of making lots of maps at once, u should make a very big map sometime!
Keep up the good work, though Razz.

#54: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Sat May 05, 2012 9:04 pm
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yeah, i have actually. called MH-UM-InDaCrib. dont have it anymore, it was the best. also MH-UM-SnowDay was my best ever!!!!! missing files though, a custom texture package i made is missing, so it cant be opened Sad buuut im making CTF/SIEGE maps lately instead of all the complicated mh stuff with the monsters,end, events and all that so ctf maps are easier Smile dont worry i still make em :Zwinker: heres the pictures of em.
snowday even got working/falling snow!!!!!

#55: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Sat May 05, 2012 9:06 pm
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heres one of my siege maps that im making right now. CTF-UM-BreakinAsweat

#56: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Wed May 09, 2012 1:38 am
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Im making a map in a kinda forest type-woods place. can i put in like different monster pawns? instead of the default/original ones?

#57: No icon Re: -=]UM[=-Zac's Maps Author: -=]UM[=-Zac PostPosted: Sun Jun 03, 2012 7:50 pm
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Sorry guys ive been with other stuff lately. I've been making maps but not keeping up wid the website and all that. I'll get a screen shot of the map im making now in a few. but just a heads up :Zwinker:



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