MH-BetaKrall][+
Select messages from # through # Forum FAQ
[/[Print]\]

destination Unreal -> New Mapping Projects

#1: No icon MH-BetaKrall][+ Author: EvilGrinsLocation: Palo Alto, CA PostPosted: Fri Sep 27, 2013 9:03 pm
    —
My general love of a certain map made by someone who is notoriously stuch with a bad rep in most Unreal/UT forums hasn't always reflected back on me so well, but most people manage to see past that. It was in keeping up on this that I foudn I wasn't so alone.

The map I loved was MH-Brutes][, made by Kaal. I've made dozens of variants of it with different monsters.

Quite a stretch back I found another one, called MH-Brutes][+ which was someone else who edited more than just monsters. Cyberia-Mix changed the skybox, and the entire environment of the map. It was really cool and I wanted to edit that one too, but hadn't until just the other day.

The problem with both original versions of the map is that so many brutes, and all kinds of them plus a custom boss class made just for it, were a major memory drain. It's less with most other monsters so for my edit of this I decided to go with Krall, specifically the BetaKrall...
Please login to see this image.
Get registered or Log in


...and for bosses I tossed in a few ElectricKrall.
Please login to see this image.
Get registered or Log in


In Unreal evolution terms, the BetaKrall is what the current Krall came from. I think it actually moves a little differently, has some unique animation to it.

That could just be me.
Please login to see this link
Get registered or Log in

==============
.u goes in /system
.umx goes in /music
.unr goes in /maps

I had fun editing this map, and playing it. Hope you enjoy it as much as I did.
Please login to see this image.
Get registered or Log in



destination Unreal -> New Mapping Projects


output generated using printer-friendly topic mod. All times are GMT + 2 Hours

Page 1 of 1