MH-CrystalMine4 (Trance) are now on Mapping Server
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destination Unreal -> UT99 MonsterHunt Mapping Server

#1: No icon MH-CrystalMine4 (Trance) are now on Mapping Server Author: BlackWolfLocation: Berlin PostPosted: Sun Apr 26, 2015 6:32 pm
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MH-CrystalMine4
MH-CrystalMine4-Trance

Are now availble.

Post some feedback here, so we can put it soon on the Main Server!

Wolfi

#2: No icon Re: MH-CrystalMine4 (Trance) are now on Mapping Server Author: Terraniux PostPosted: Sat May 02, 2015 11:31 pm
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I haven't got any reports about major issues, except for the bothpathing for off-line ; from what I red on other forums though, so far. Too bad it can not be solved.
Thinking that the only things we should check before it is going live,  would be the monster setup, looks and game play from section to section.  

If we could make an appointment, gather a small amount of people and give it run, that would be awesome.  Idea

#3: No icon Re: MH-CrystalMine4 (Trance) are now on Mapping Server Author: Terraniux PostPosted: Sat Jun 20, 2015 3:46 pm
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I'd say the map is ready to go on main BlackWolf, 7-8 weeks have passed now and no-one has placed new comments so far. On other forums likewise.Although I was hoping for a comment from demona, yet Idea
Please put the Trance version on, unless people are shouting for normal music, we have the normal UT version as backup.

#4: No icon Re: MH-CrystalMine4 (Trance) are now on Mapping Server Author: EvilGrinsLocation: Palo Alto, CA PostPosted: Tue Jun 23, 2015 10:09 pm
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Terraniux wrote (View Post):
Too bad it can not be solved.
 

Oh, I think it can be. I'm no good at pathing myself but it seems to me that if someone were to place those bot-pathing apples next to each spot you've got those pathing orange lights, or replace them altogether, it might fix that issue.

#5: No icon Re: MH-CrystalMine4 (Trance) are now on Mapping Server Author: Terraniux PostPosted: Wed Jun 24, 2015 9:42 pm
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The path it self is good, but is a geometry issue. The key problem is that the map is 'glued' together by multiple areas and don't form a proper subtract, despite zoning says different. All information about this situation is found here:
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If I ever want to make the bots move, I must completely rebuild the map from scratch actually. There are no major issues except that one particular. Maps works well besides the bots issue.

#6: No icon Re: MH-CrystalMine4 (Trance) are now on Mapping Server Author: EvilGrinsLocation: Palo Alto, CA PostPosted: Sat Jun 27, 2015 4:24 am
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I do get the multi-maps spliced together thing, but I play MH, on average, with 4 to 8 bots. For each of those sections of that map, when there's nothing going on, the bots barely move at all. They don't follow those paths laid out at all.

They only move when they're following me or if a monster attacks them.

Just saying.



destination Unreal -> UT99 MonsterHunt Mapping Server


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