Cyberia-Mix wrote (View Post): |
Like I said on the server here's what I saw:
- The giant door that separates the modern/cave area and the ancient/temple area has is partially unlit/black.
- The end titan can shoot through the mover wall. Needs a thicker wall. :P
Those are 2 minor bugs that are very easy to spot so I would think you were already aware of that.
I don't think I saw anything more serious. :)
Also I like the custom music used in the map. IMO since the map itself is big, it's ok to have big music files. It's all about proportions. :P
Like I said also I would like to see more monsters in this map, because I think it plays too fast compared to the time & efforts you spent to build it. Proportions again.
IMO if a map was a lot of work for the mapper, it deserves to be long to play for a worthy return on investment, especially when it's pretty to look at. |