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MH-(dU)CoruscantCity
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dU.Mapper
dU.Mapper

UT Name: THUNDERBOLT UT Since: 1997 Gender: Gender:Male
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PostPosted: Thu Jan 10, 2019 8:14 am
PostPost subject:No icon MH-(dU)CoruscantCity
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I was traveling for a couple of years so do not touch the editor anymore, until a month ago I came up with a map based on Jedi Knigth, a game that I always liked, so I'm looking at some ideas to finish it.

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dU.Mapper
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UT Name: Demona UT Since: 2000
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PostPosted: Thu Jan 10, 2019 3:09 pm
PostPost subject:No icon Re: Working again
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A sci-fi city, cool! Very Happy1 MH could use more of these. Is it supposed to be Coruscant?
Great to see you back in business TB. Wink
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dU.Mapper
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UT Name: THUNDERBOLT UT Since: 1997 Gender: Gender:Male
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PostPosted: Thu Jan 10, 2019 3:56 pm
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Hellou Dem, yeah is Coruscant city :Zwinker:
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dU.Staff
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UT Name: dU.BlackWolf UT Since: 1999
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PostPosted: Thu Jan 10, 2019 5:14 pm
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Wow... nice one.  Looks very good at the pictures.
Good to see there comes from time to time a  map from you :Zwinker:


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PostPosted: Fri Jan 11, 2019 12:45 am
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Looks awesome! I've always loved futuristic stuff.
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dU.Staff
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PostPosted: Fri Jan 11, 2019 2:19 am
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Looks pretty good should give this map a go and have fun on monster hunt servers
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UT Name: Karlthegreat UT Since: 1999 Gender: Gender:Male
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PostPosted: Sat Jan 12, 2019 11:07 pm
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Looking great, any hope to test it on mapping server?
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UT Name: Doppleganger UT Since: 1999 Gender: Gender:Male
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PostPosted: Mon Jan 14, 2019 8:16 am
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Does the landspeeder work?


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UT Name: Terraniux UT Since: 1999
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PostPosted: Mon Jan 14, 2019 7:57 pm
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Good move TB.  Keep 'em coming Very Happy1. Scifi cities are very welcome, we haven't got much of those. .

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dU.Mapper
dU.Mapper

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PostPosted: Tue Jan 15, 2019 8:33 am
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Well here is, ready to the first test online
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dU.Staff
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PostPosted: Tue Jan 15, 2019 9:02 pm
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Hope to see soon on mapping server :Zwinker:


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PostPosted: Wed Jan 16, 2019 2:39 pm
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It's up! :D
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UT Name: Doppleganger UT Since: 1999 Gender: Gender:Male
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PostPosted: Thu Jan 17, 2019 3:31 am
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Got 1 initial review from ut99.org -
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I haven't played it yet, will get back to you later on that.


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dU.Mapper
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PostPosted: Thu Jan 17, 2019 4:01 pm
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The previous version worked fine, but I decided to correct some ideas, the new version complete is here:
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only the map has changes, the files are the same, so for those who already had the files of the previous version, here only the map:
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Last edited by THUNDERBOLT on Fri Jan 18, 2019 3:14 am; edited 1 time in total
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UT Name: Karlthegreat UT Since: 1999 Gender: Gender:Male
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PostPosted: Thu Jan 17, 2019 8:42 pm
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Had a second go at it.

A few things I've observed:
- You can snipe the SpaceMercenaries from your starting point. Might be a good idea to block that. They also tend to be happy to see you and fall down all the way.
- The bottom area is not a kill zone, it doesn't kill monsters falling down on impact or at least over time. Otherwise perfect clear will not be possible.
- I got the def relic, managed to fall all the way down and didn't die, likely because I hit a building when almost at the bottom. Couldn't reproduce it though. Another reason why that place should be a kill zone.
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Me sitting at the bottom.

- The fish in the final area jumps up and up and then hops around on the water instead of dropping back into it.
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dU.Mapper
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PostPosted: Fri Jan 18, 2019 3:18 am
PostPost subject:No icon Re: Working again
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Karlthegreat wrote (View Post):
Had a second go at it.

A few things I've observed:
- You can snipe the SpaceMercenaries from your starting point. Might be a good idea to block that. They also tend to be happy to see you and fall down all the way.
- The bottom area is not a kill zone, it doesn't kill monsters falling down on impact or at least over time. Otherwise perfect clear will not be possible.
- I got the def relic, managed to fall all the way down and didn't die, likely because I hit a building when almost at the bottom. Couldn't reproduce it though. Another reason why that place should be a kill zone.
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Me sitting at the bottom.

- The fish in the final area jumps up and up and then hops around on the water instead of dropping back into it.
 


The important thing is that your creator likes it, and your comment is late,  cuz you  have Loser Team jajaajjaja Razz  Razz  hooray bouncing  heart
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UT Name: Karlthegreat UT Since: 1999 Gender: Gender:Male
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PostPosted: Fri Jan 18, 2019 8:19 am
PostPost subject:No icon Re: Working again
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THUNDERBOLT wrote (View Post):
Karlthegreat wrote (View Post):
Had a second go at it.

A few things I've observed:
- You can snipe the SpaceMercenaries from your starting point. Might be a good idea to block that. They also tend to be happy to see you and fall down all the way.
- The bottom area is not a kill zone, it doesn't kill monsters falling down on impact or at least over time. Otherwise perfect clear will not be possible.
- I got the def relic, managed to fall all the way down and didn't die, likely because I hit a building when almost at the bottom. Couldn't reproduce it though. Another reason why that place should be a kill zone.
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Me sitting at the bottom.

- The fish in the final area jumps up and up and then hops around on the water instead of dropping back into it.
 


The important thing is that your creator likes it, and your comment is late,  cuz you  have Loser Team jajaajjaja Razz  Razz  hooray bouncing  heart
 
Lovely answer...

So you don't want help fixing the map?
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dU.Mapper
dU.Mapper

UT Name: Demona UT Since: 2000
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PostPosted: Fri Jan 18, 2019 10:24 am
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Lol I was about to comment on the 2nd version only to discover there's a 3rd one now.

Test3 is now up but I'll need sleep before trying it. Razz
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