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New Tarmation fix

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dU.Mapper
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UT Name: Demona UT Since: 2000
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PostPosted: Tue Jan 11, 2011 10:01 am
PostPost subject:No icon New Tarmation fix
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Teleporter shorcut (that's all).

Once players have reached the destination of the big lift (the one that moves across the huuuuuuge room with the pit), a teleporter is activated at the end of the lift hallway (when you're at the edge of the hallway staring at the pit, jump into space).

I tried looking at the floor error at the lift button platform, but the BSP is weird there (players are falling through a space that doesn't even exist in the map, and yet they don't die, I call that sorcery - usually they would fall through a space that was carved then filled up, i.e. a space that belongs to the map, but here it's like players are walking in a room that was never created). I don't want to screw things up so I left it untouched.


Last edited by Cyberia-Mix on Thu Jan 13, 2011 10:23 am; edited 1 time in total
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PostPosted: Wed Jan 12, 2011 12:59 am
PostPost subject:No icon Re: New Tarmation fix
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dU.Mapper
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PostPosted: Thu Jan 13, 2011 10:20 am
PostPost subject:No icon Re: New Tarmation fix
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A rare thing occured today.
The hull protecting one of the lift's buttons was blocking the way. I suppose from a player standing there at the wrong time.

Good news: it's totally unrelated to me!

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PostPosted: Thu Jan 13, 2011 4:18 pm
PostPost subject:No icon Re: New Tarmation fix
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The only problem I see is convincing new players to hurl themselves off the precipice to get the shortcut and many others falling to their doom on older versions of the map still being used. Laughing
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PostPosted: Thu Jan 13, 2011 4:27 pm
PostPost subject:No icon Re: New Tarmation fix
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It's a leap of faith!

I wanted the shortcut to remain invisible. And if you've missed the lift for some reason, the best place to go to have something to do is at the end of the hallway, so I placed the teleporter the closest to this spot.
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