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MH-MeltTown
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UT Name: Terraniux UT Since: 1999
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PostPosted: Mon Feb 07, 2011 6:55 pm
PostPost subject:No icon Re: MH-MeltTown
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So this is the completed version? Is it on main or / mapping server?
I will play it then. Cool
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PostPosted: Mon Feb 07, 2011 7:58 pm
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PostPosted: Tue Feb 08, 2011 12:04 am
PostPost subject:No icon MH-MeltTownV2
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Well - it was alot work and somehow the nasty insect men managed to stay overcrowded!
So here comes version 2 ... !

Shocked


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PostPosted: Tue Feb 08, 2011 12:05 am
PostPost subject:No icon MH-MeltTownV2
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New version ... .


Last edited by DELETED on Wed Feb 09, 2011 10:29 pm; edited 1 time in total
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UT Name: Zacman_The_Damned UT Since: 2006
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PostPosted: Tue Feb 08, 2011 8:14 am
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Kaal979 wrote (View Post):
Its simply too much polys if viewed from top.
But on the ground its okay.
Is the strongmonster mutator for all maps on the servers ...?
 


Does anything else reach that height?

If not, Zone it off and put a CloudZone in there, anything that flies up there will be destroyed. (Maps for Grapple Mods often use this method)
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PostPosted: Tue Feb 08, 2011 2:50 pm
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Well - after cleaning the grid positionings it actually works better now ...!
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PostPosted: Wed Feb 09, 2011 10:28 pm
PostPost subject:No icon MH-MeltTownV3
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New version below ... .


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PostPosted: Thu Feb 10, 2011 9:54 am
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Again Uploaded on Mapping servr Razz
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PostPosted: Thu Feb 10, 2011 2:31 pm
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THX!
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PostPosted: Thu Feb 10, 2011 3:08 pm
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I hope that this is the final version, when we get v4 or v5, things are a bit confusing.
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PostPosted: Fri Feb 11, 2011 5:37 pm
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New version below!

P.S.:
There was a pretty hidden bug in the geometry
but now it should all be well ... .


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PostPosted: Fri Feb 11, 2011 6:27 pm
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MH-MeltTownV4  is now avaible at Mapping server!

Wolfi
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PostPosted: Fri Feb 11, 2011 10:03 pm
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Youre basically right but the current problems are totally hidden.
Do you know it when you change a bit geometry and rebuil again and again to get rid of a bsp cut?
The same seem to apply in this map concerning pawn dissapearances and path building.
Now - the worst is that you actually cant see this like a bsp cut
and have to play half of the map each time to estimate improvement or not.
D#§%  
Smile !
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PostPosted: Fri Feb 11, 2011 11:49 pm
PostPost subject:No icon MH-MeltTownV5
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New version ... .


Last edited by DELETED on Sun Feb 13, 2011 6:54 pm; edited 1 time in total
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PostPosted: Sat Feb 12, 2011 12:02 am
PostPost subject:No icon Re: MH-MeltTownV5
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Kaal979 wrote (View Post):
MH-MeltTownV5

Who doesnt know the movie F.A.K.K.2 and the MeltingPot graphic
novels - the perfect scenario for a really great MonsterHunt map!
It works best online but also with bots though the monsters then
"care for themselves" abit much ... .

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Crying or Very sad  What did I just tell you......  Crying or Very sad   Sad
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PostPosted: Sat Feb 12, 2011 12:18 am
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Cmon - abit spam in the forum news will never really hurt somebody ... .
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PostPosted: Sat Feb 12, 2011 1:01 am
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Dont think Im proud of uploading again and again - but that gives somehow the required feeling for finding improvements.
I apologize for this and try better in the future. But you have to understand that I worked more than one month day and night
to finish the map and really thought the versions were final ... .
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PostPosted: Sat Feb 12, 2011 5:38 am
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MH-MeltTownV5 works 100% properly online since I got to test V4
and all whats changed was rebuild AI pathing what made less disappearing monsters.
While playing alone on the test server no monsters disappeared though version 4.
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