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Test server player feedback & discussions
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dU.Mapper
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PostPosted: Mon Jan 24, 2011 1:52 am
PostPost subject:No icon Test server player feedback & discussions
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The test server is open to all players. wave


Ultimately, deciding which maps are approved and for which servers belongs to BlackWolf. Nonetheless, players are welcome to help with testing, and their feedback can help influencing the result. :thumb:


Discuss here maps played on test server. General opinion, questions, bugs, possible improvements, whatever.


Last edited by Cyberia-Mix on Fri Feb 04, 2011 2:11 pm; edited 1 time in total
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PostPosted: Mon Jan 24, 2011 4:56 am
PostPost subject:No icon Re: Test server player feedback & discussions
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MH-Adventure-Night has been added.

Map currently has one buggy player spawn easily recognizable located at the end of the map.
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dU.Staff
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PostPosted: Mon Jan 24, 2011 9:45 am
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MH-HelmIsDeep2010-Fix3[THUNDERBOLT] should be tested with >2 Players! Its not easy with 1-2 players and take a long time to got it.

Wolfi
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PostPosted: Mon Jan 24, 2011 11:45 am
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Oops i tottaly forgot to remove that playerstart.
And those texture i also made white where just to test

ok ill make a final version then.
Please ignore the start at end
play the map just normally and watch the show at the end Smile
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PostPosted: Mon Jan 24, 2011 1:54 pm
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Actually i played Helm is deep with Doomy if i remember right, and it worked fine. I like that map, i want to see it on the main^^ But of course, another test is needed probably.
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PostPosted: Fri Jan 28, 2011 5:54 pm
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Updated MH-Adventure-Night with the new file. No more buggy spawn.

EDIT:

New maps:

MH-Chthonian
Author: DoDo_De4dB1rdY
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Small and medium teams. Warning: map only has 3 player starts.

MH-NodeInvaders
Author: DoDo_De4dB1rdY
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All team sizes, small and medium teams preferred.
(If you don't see that fog in game, your UT settings are wrong.)

Played both on Multiplay MH server, they look GREAT, but expect short games with large teams.


MH-Brutes][+ currently stays on Test so that people with performances issues on Main can compare.

EDIT-2:

Quoted from HellFire:

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Here's the latest and LAST version of AncientFuture.
It's ready for the main in my opinion, but I'd like to test it with BoB or someone else on the Mapping server to be sure it's okay.

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MH-AncientFutureV3 on Test.
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PostPosted: Mon Jan 31, 2011 8:17 pm
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Adventure Night has been tested multiple times now.
Me and Killkio played it, no problems encountered.
Demona, Blackwolf and me played it yesterday.
Me and Supa just played it, also no problems in the map.

Nice Cool

I hope it still gets on main, because wolfi fell into my trap once again Laughing
Surprise Twisted Evil  : )
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PostPosted: Mon Jan 31, 2011 8:58 pm
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Nope, its not only the trap. But the trap was the straw that broke the camel's back.

- I died 3 times at the Gasbag part and some other times at other parts.
- everytime I had to run the whole way again to the teleporters
- more than two times I chose the wrong Teleporter and had to run through the finish part. (because you must know(or remember) the colors finish parts, if not, its possible you enter a still finish one)

after minutes of useless running and chosing wrong teleporters. I enter my team and what happens?  I run into a trap (even a good player cant see it) fall down and died again  censored

The map looks very nice and the gameparts are really good but the things I wrote here make the maps not to my favorite ones. But I'm not the only one who must like it. Players must choice and want it ;)

Wolfi
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PostPosted: Mon Jan 31, 2011 9:01 pm
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Ok, tell me when it is on main Smile.
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PostPosted: Mon Jan 31, 2011 9:23 pm
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I've played.. and i want it on the main :Zwinker:

I think it's a nice map. And we can mistake the teleports in many other maps as well... don't make me list:D So it's cool wouldbe nice on the main  sign for it  :thumb:
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PostPosted: Mon Jan 31, 2011 9:24 pm
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Some extra information:
What the point is
I could have made texts like
yellow teleporter is now active
rede teleporter  is  now active etc...

Players that enter the map late dont get these messages, so that makes no difference for them.
and I let the teleporters be active so players can explore the map, and if they want the redeemer/udamage/jumpboots.
And when they enter the teleporter area, they can always ask which teleporter they should take.
And when you played it a few times, you'll  remember.

So I did that on purpose  u see. Rolling Eyes
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PostPosted: Tue Feb 01, 2011 12:04 am
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It's possible to guide late players with triggered lights like in NaliC or movers (arrows) like in Andromeda-Ancient or Serenity.
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PostPosted: Tue Feb 01, 2011 12:08 am
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Whatever, its on main now :Zwinker:
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PostPosted: Tue Feb 01, 2011 12:36 pm
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Since the new maps are always popular I'll let them on the Test server for now so that they can be played there when they're red on Main.
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PostPosted: Tue Feb 01, 2011 4:30 pm
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well well well, all good n nice, BUT, what about some maps older maps from private server? i saw some worth imho to be on main too
ive in mind only 3 for moment but i think i saw more what cud be put on main (again just mo); so its about:
1-ForeverFix - if i remember right r 2 versions of it, so dunno exactly what one, even not the diference between them, anyway 1 of them or even both(??)
2-AndromedaAncient - ye i admit, in this u cud get easily lost (so i personally dont like it too much for that) but i still think its worth for main (i know many liking it more than me, even i heard some ppl who love it O.o)
3-and last one ive in mind for moment ... well ... i dont remember the/its name Sad ... its that what is most part underwater with those squids "2.0" or "2" dont remb. ex. with start in a base with ... especially skaarjs (dont remb. ex. if another monsters too...) n ah, underwater also r many sliths too, but these r on many maps, but squids 2 i personally saw its only on this map ...

1 n 3 i personally like very much, 2 though only played in 3/4-6 ppl, not in too few or too many ppl, cudnt explain right why ...
ah, and about HelmIsDeep, Supa were right, we played it (till end Supa? sry i dont remb. ex. ... is only or u needed leave be4 end?) n found no bug, but weird, that was be4 last fix Supa, so maybe was some problem there what we didnt discovered ... anyway, if now has no bug/problem i love this map (no no no, not for music, that i dont really like it too much but dont really matter that, music; if there still is music in map dunno, i usually play listening to external music Smile) ) n if i remb. right (ye i repeted myself  "n" times :p) Supa also said once that she love it too (n not only like it); anyway even if not for music but at least it has some of movie atmosphere(?)/ambience ... :D

P.S.1: pls somebody who know what one is 3rd map to post its name here, ill try to find it on private but it cud take my ages to do it Sad
P.S.2: Bobby just told me a bit ago that 1 of those 3 (i dont understood exactly what one) crash the server Sad well then isnt ready for main ... but, pls somebody who can do it to fix it, especially if is about 1st or 3rd one ... (how i already said 2nd one i dont like too much, i only think it cud be put on main too ...)

sry for mistake, Hellfire just told me that 3rd map (UnderwaterAssault) already is on Main; ill modify/short tomorrow this post; still dont understand how i didnt see this map on Main! Sad maybe cos it was never played at least when i was there ...


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Last edited by Doom on Tue Feb 01, 2011 11:42 pm; edited 2 times in total
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