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Terraniux
UT Name: Terraniux UT Since: 1999 Joined: Jul 25, 2010 Posts: 1159
Reputation: 401.6 votes: 14 Status: Offline
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Posted: Wed May 30, 2012 6:47 pm Post subject: Re: MH-Purgatory(finished beta) |
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hehe thanks. Download is updated, ready to go on mapping server. |
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Cyberia-Mix
dU.Mapper
UT Name: Demona UT Since: 2000 Joined: Dec 12, 2010 Posts: 588 Location: irc://irc.epiknet.org/2LO Reputation: 337.5 votes: 10 Status: Offline
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Posted: Thu May 31, 2012 1:44 am Post subject: Re: MH-Purgatory(finished beta) |
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It's on already. I had to go before I could comment.
I visited the map in spec mode, I really like how the areas have various shapes because everything is built and imbricated together, like how some places have a strange shape because there's the curved stairway in the middle of the map, etc.
Looks like the map plays in various directions as well with doors that open in many rooms, which imo is more interesting than linear progression.
I can see making a map both big and complicated was a lot of work, nice job. |
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Terraniux
UT Name: Terraniux UT Since: 1999 Joined: Jul 25, 2010 Posts: 1159
Reputation: 401.6 votes: 14 Status: Offline
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Posted: Thu May 31, 2012 2:44 am Post subject: Re: MH-Purgatory(finished beta) |
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Ah thank you very much for uploading the map.
Yh creating this map was way out of my comfort zone, had several headaches like: how should this possibly fit together. |
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Terraniux
UT Name: Terraniux UT Since: 1999 Joined: Jul 25, 2010 Posts: 1159
Reputation: 401.6 votes: 14 Status: Offline
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Posted: Thu May 31, 2012 2:52 am Post subject: Re: MH-Purgatory(finished beta) |
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Oh but wait, my post is edited a few hours ago with a updated version, which does not require players to download the extra texture packages, only the 2 music files and the map itself.
Plus that some minor last minute bugs were fixed. Could you reupload this more recent version?
Sorry for the inconvenience,Thanks in advance. |
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Data_Destroyer
Gender: Joined: Jun 19, 2011 Posts: 586
Reputation: 65.5 votes: 2 Status: Offline
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Posted: Thu May 31, 2012 7:30 am Post subject: Re: MH-Purgatory(finished beta) |
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The map is working well But i will test it again soon Nice job Terraniux! |
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Terraniux
UT Name: Terraniux UT Since: 1999 Joined: Jul 25, 2010 Posts: 1159
Reputation: 401.6 votes: 14 Status: Offline
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Posted: Thu May 31, 2012 1:52 pm Post subject: Re: MH-Purgatory(finished beta) |
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And since it is a beta version, let me know what can be improved and you like to see added. |
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Cyberia-Mix
dU.Mapper
UT Name: Demona UT Since: 2000 Joined: Dec 12, 2010 Posts: 588 Location: irc://irc.epiknet.org/2LO Reputation: 337.5 votes: 10 Status: Offline
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Posted: Thu May 31, 2012 6:17 pm Post subject: Re: MH-Purgatory(finished beta) |
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Okay re-upped. |
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idefix
dU.Staff
UT Name: iDeFiX UT Since: 1999 Joined: Feb 22, 2011 Posts: 191
Reputation: 113.4 votes: 5 Status: Offline
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Posted: Thu May 31, 2012 10:19 pm Post subject: Re: MH-Purgatory(finished beta) |
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Nice! |
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HellFire
UT Name: }ElitE{HellFire` UT Since: 1999 Gender: Joined: Jul 20, 2010 Age: 30 Posts: 546 Location: The Netherlands Reputation: 282.4 votes: 6 Status: Offline
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Posted: Thu May 31, 2012 11:09 pm Post subject: Re: MH-Purgatory(finished beta) |
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Nice map, I like the outdoor idea, enough space to walk.
Ammo placement is a bit weird, since you can take all ammo while you don't have the weapons yet.
Monsters placement is fine, could maybe even have a few more monsters added in the big area's like the sliths / big skaarj, NP on the main.
Looks are good, could have more trim or instead a cube some cutted edges but not much to notice for the eye.
Then 2 things that need a fix;
Final warlord dies in 4 or 5 headshots (around 900 HP), don't believe that was the intention.
And a pretty big shortcut since you skip a quarter or more of the map;
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rork
dU.Staff
UT Name: Rork UT Since: 2003 Joined: Feb 13, 2011 Posts: 218
Reputation: 115.7 votes: 2 Status: Offline
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Posted: Thu May 31, 2012 11:21 pm Post subject: Re: MH-Purgatory(finished beta) |
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Nice indeed, the shortcut only bypasses a small part of the map where you have to open these gates, you still have to find the other keys to the doors. For the keys it seems you just have to guess what they are, they're a bit hidden.
I liked the fighting at the first platform with monsters coming from different sides, I was surprised by a monster a couple of times. Also this map has more Z-axis then your last one.
Nice work on the shadows.
So good things happened on your break. Hope you still liked finishing it. |
The best way to kill skaarj is to flak it while it leaps towards you. |
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Cyberia-Mix
dU.Mapper
UT Name: Demona UT Since: 2000 Joined: Dec 12, 2010 Posts: 588 Location: irc://irc.epiknet.org/2LO Reputation: 337.5 votes: 10 Status: Offline
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Posted: Fri Jun 01, 2012 1:09 am Post subject: Re: MH-Purgatory(finished beta) |
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I'll add a few things:
- Playing the MyLevel Angel sound caused my game to crash both times. Probably the same bug as in Adventure Night.
- The previous HP setting for the Warlord (before the current bug) was 103,500.
I think this is too much considering how quick the map is. A few players can get to the warlord in like 5 mins, and then they spend that much time just killing 1 monster. To me this breaks the flow, it's imbalanced and boring.
Anywhere between 40 and 70k would be a good number. If you keep 100k you should consider making the rest of the map longer as well, and I think the map is already fine the current way. |
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Terraniux
UT Name: Terraniux UT Since: 1999 Joined: Jul 25, 2010 Posts: 1159
Reputation: 401.6 votes: 14 Status: Offline
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Posted: Fri Jun 01, 2012 3:32 am Post subject: Re: MH-Purgatory(finished beta) |
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hm... I just played the map on the mapping server.
Thanks for the commentary, all of you.
- The shortcut, I really didn't notice that. Really good point Hellfire
- About the sounds, this is caused by the dUMH or some other mutator on the server. In offline practice modus it just works fine, no problem at all.
(Blackwolf or Bob, could you please comment on this specific point?)
All sounds are 8 bit mono @ 22050 Khz compressed and converted, just the way the unreal engine it likes.
(maybe Rork can help at this point too)
- About the Warlord, yes this was a mistake. I changed the warlord health on purpose to re-test the monster-end's dispatcher, and forgot to change it back to it's normal health.
- The ammo pickups were intentionally placed this way so offline players have some ammo in advance before they pick up the corresponding weapon(s)
And now that I have played the map on my own I think I can add a few points more:
- I make certain monsters stronger, they are just too weak.
- The traps are easy also to survive.
- Some extra decoration is needed at some points at certain points of view.
And btw did anyone notice the surprise I have put in the map? Here is a clue: It has something to do with the pentagram and shadows ;)
I really wonder if anyone have found it haha. |
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HellFire
UT Name: }ElitE{HellFire` UT Since: 1999 Gender: Joined: Jul 20, 2010 Age: 30 Posts: 546 Location: The Netherlands Reputation: 282.4 votes: 6 Status: Offline
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Posted: Fri Jun 01, 2012 8:30 am Post subject: Re: MH-Purgatory(finished beta) |
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Yep dem and me did.
Saying that, nice place for an AMP for the upcoming skaarjs. |
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EvilGrins
UT Name: Doppleganger UT Since: 1999 Gender: Joined: Dec 01, 2011 Age: 53 Posts: 596 Location: Palo Alto, CA Reputation: 339.8 votes: 2 Status: Offline
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Posted: Fri Jun 01, 2012 9:28 am Post subject: Re: MH-Purgatory(finished beta) |
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Most of the stuff I said over at Hermskii's forum still holds true but I just had this issue.
I tagged one of the ½-angels (why half?) and the angelic sound is activated and UT crashed. I heard other people had this issue but this was the first time, our of 3 plays, for me.
Is there another update to the download I'm not seeing that disables that sound effect?? |
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Terraniux
UT Name: Terraniux UT Since: 1999 Joined: Jul 25, 2010 Posts: 1159
Reputation: 401.6 votes: 14 Status: Offline
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Posted: Fri Jun 01, 2012 12:42 pm Post subject: Re: MH-Purgatory(finished beta) |
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I will change/ modify the sounds in the next version of the map.
Perhaps the error is caused by the filesize of the sounds and is too hard for the galaxy audio system to handle?? just guessing ofcourse.
And btw for the people on this forum; It seems that there is already is a map called MH-Purgatory?
Looks like I have to come up with another name, damn :P. |
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Cyberia-Mix
dU.Mapper
UT Name: Demona UT Since: 2000 Joined: Dec 12, 2010 Posts: 588 Location: irc://irc.epiknet.org/2LO Reputation: 337.5 votes: 10 Status: Offline
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Posted: Fri Jun 01, 2012 11:09 pm Post subject: Re: MH-Purgatory(finished beta) |
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Terraniux wrote (View Post): | And btw for the people on this forum; It seems that there is already is a map called MH-Purgatory? |
Where have you seen that? |
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Terraniux
UT Name: Terraniux UT Since: 1999 Joined: Jul 25, 2010 Posts: 1159
Reputation: 401.6 votes: 14 Status: Offline
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Posted: Fri Jun 01, 2012 11:18 pm Post subject: Re: MH-Purgatory(finished beta) |
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Strange though, never seen or played it. |
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FAZI
UT Name: FAZI UT Since: 2002 Gender: Joined: Jul 21, 2010 Age: 34 Posts: 239 Location: Szczecin Reputation: 148 votes: 4 Status: Offline
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Posted: Fri Jun 01, 2012 11:31 pm Post subject: Re: MH-Purgatory(finished beta) |
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Terra... what is not in google? |
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