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Yay! Woo hoo!! Yipee!!!! MH-Brutes][+

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UT Name: Doppleganger UT Since: 1999 Gender: Gender:Male
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PostPosted: Sun Dec 04, 2011 11:13 am
PostPost subject:No icon Yay! Woo hoo!! Yipee!!!! MH-Brutes][+
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Most anybody that knows me at all knows I fell head over heels in explodey joy for MH-Brutes][. It's a simple map, badly angled, and most folks that know about it have a tonnage of issues with it and it's supposed creator... but I love it anyway. I'm only a basic editor of maps, can't make my own as yet, and I've made like a guhzillion edits of it all with different monsters and music. All credited to he who supplied the original, the guy that helped edit several for me, and the ones I've edited myself credited to me...

...each map lists everybody that helped make it.

These are the ones I've got:
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I've only just become a member of Destination Unreal and I hopped into one of their games from the site. It was MH-Brutes][+ but I didn't think anything of it cuz I didn't expect it to be different.

I was wrong...

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...somebody rebuilt the environment around the map!

Oh joy!

See, I don't know how to do that (yet) and folks I've talked to about it haven't been able to tell me how to. So the environment around the map is simple but a lot better than what was on the original. Also a tad on the dark side but I may know how to fix that if I decide to do what I want to do.

I'm toying with updating some of the variants I made with this as a new base model for them. Not all of them, but definitely a few.

Playing it online was fun, playing it on my system with my bots was cool too but the map is a bit of a memory hog... that or it's been awhile since I rebooted my computer.

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Map is also a little different in that there's an extra monsterclass for the Brutes on it. A big old sucker, bigger than the Behemoths, that fires slow moving mega-destructive shock blasts. It's called a Captain.

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The guy that made this newer version is either 'Nameless' or 'Cyberia-Mix'. His website doesn't exist anymore so I've no idea how to contact him and thank him for this.

Oh, sorry if some of the pics don't load right. The site I primarily host images at is having some issues lately.


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dU.Staff
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UT Name: Rork UT Since: 2003
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PostPosted: Sun Dec 04, 2011 1:46 pm
PostPost subject:No icon Re: Yay! Woo hoo!! Yipee!!!! MH-Brutes][+
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This map is pretty good indeed, the basic setup of the trenches, the explosion pits and the bunkers is very effective. They provide (some) shelter and the explosion pit slow down the brutes a bit and make only some of them fire on you. The brutes are ideal for this, they won't reach the trench fast (as Skaarj would, kicking you out immediately) and their massive amounts of (visible) projectiles makes for pretty exciting gameplay. This map has a good towerdefense feel over it.

Any negative points would be that the amount of Brutes][ might be a bit too massive and indeed, this causes it to be a resource hog.

I see your maps are mostly variations on the same theme, swapping the monsters for others. You'll just have to check how they work out. I think Skaarj and Mercenaries will be hard but I'd love to see how the zombies work out.

The changes between MH-Brutes][ and MH-Brutes][+ are primarily in the lighting and the skybox seems different. There are (or were) plenty of mapping tutorials for beginners. These, and playing with variables a lot, should be enough to get you started with making these modifications. See
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for example.


The best way to kill skaarj is to flak it while it leaps towards you.
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PostPosted: Sun Dec 04, 2011 1:48 pm
PostPost subject:No icon Re: Yay! Woo hoo!! Yipee!!!! MH-Brutes][+
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EvilGrins wrote (View Post):

The guy that made this newer version is either 'Nameless' or 'Cyberia-Mix'. His website doesn't exist anymore so I've no idea how to contact him and thank him for this.
 


I'm sure that Cyberia-Mix will be able to confirm shortly if it was his map or not :Zwinker:
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PostPosted: Sun Dec 04, 2011 9:47 pm
PostPost subject:No icon Re: Yay! Woo hoo!! Yipee!!!! MH-Brutes][+
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Everything is explained in the MH-Brutes][ thread >>
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I'm glad you liked the improvements. I don't get what you can like so much about this map to make you want to do all these edits though.

To me it is essentially a flawed map:

1) Monsters can't see this far.
The map's length is 10k, but monsters can't see further than 5k.
As a result, if you're at the spawn, only 25 or 30% of the monsters can see you, fire or react when they're hit. And all others are basically cows.
I fixed that a bit with coding but really it's just better to make smaller battlegrounds.

2) The shelters are not shelters, they're graveyards.
They don't prevent projectiles from entering. Since they're cramped you have limited movement, and even if you manage to dodge what comes at you you're hit by bounces or splash damage.
The actual good protection of the map is the hills.

3) The trench is too small.
It's large enough so that smaller monsters won't try to get beyond, because the game tells them they can't.
But they still can be pushed by other monsters, either into the trench, and then they're stuck, or over the trench when it's full of stuck monsters.


To have a good example of what this map should have been look at the middle area of CTF-Noxion16.
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UT Name: Doppleganger UT Since: 1999 Gender: Gender:Male
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PostPosted: Mon Dec 05, 2011 4:49 am
PostPost subject:No icon Re: Yay! Woo hoo!! Yipee!!!! MH-Brutes][+
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Well, the bunkers don't block incoming fire for the most part, that is true, but they do block certain things.

On some of the edits I've made I've included the Nali 2 Weapons package, though only the Ultima Protos. So far as i know, this is the most powerful weapon in any UT game thus far. The blast wave primarily shoots out from point of impact in a straight line and it always kills the person who shot it...but if you're standing in one of those bunkers and you fired it straight forward, you're safe.

Technically, though I don't do it much, I believe you can crouch in a bunker and not get hit by the monsters incoming fire.

I like it cuz it's a straight forward battlefield, everything is pretty much out in the open. I like it cuz it's simple and sometimes it's more fun to play an all out shooting match against overwhelming forces than try to hunt them down in a more elaborate map setting. What I especially like, since I started swapping the monsters, is that the enemy forces can overrun your base if you aren't keeping up on your side of the battle.

I'm just funny that way, I suppose. Similar to how, while I didn't know that restriction to the monster's visual range, I don't tend to cower on my side of the trench when I fight but run on over and battle the beasties in close quarters.


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