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THUNDERBOLT
dU.Mapper
UT Name: THUNDERBOLT UT Since: 1997 Gender: Joined: Jul 22, 2010 Age: 45 Posts: 260
Reputation: 200.6 votes: 2 Status: Offline
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Posted: Thu May 26, 2011 3:14 pm Post subject: Re: Working in an Star Wars map |
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Im working in star wars map for long time
im making the ATAT, ATST And X-wings from the saga
New Ideas are welcomes! |
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-BoB-
dU.Staff
UT Name: dU.BoB UT Since: 2005 Joined: Jul 20, 2010 Age: 49 Posts: 465 Location: England Reputation: 216.2 votes: 3 Status: Offline
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Posted: Fri May 27, 2011 2:43 pm Post subject: Re: MAPS THUNDERBOLT |
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wow! |
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DELETED
UT Name: K.A.A.L. Joined: Oct 16, 2010 Age: 45 Posts: 315
Reputation: 61.3 votes: 2 Status: Offline
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Posted: Fri May 27, 2011 3:46 pm Post subject: Re: MAPS THUNDERBOLT |
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Looks very BSP intensive!
In case you didnt know: its possible to combine the brushes to one additive about intersecting.
And: set them to semisolid what not only avoids cuts but also increases performance.
EDIT: Btw with the little program MeshMaker its also possible to make decos of them! |
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THUNDERBOLT
dU.Mapper
UT Name: THUNDERBOLT UT Since: 1997 Gender: Joined: Jul 22, 2010 Age: 45 Posts: 260
Reputation: 200.6 votes: 2 Status: Offline
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Posted: Fri May 27, 2011 6:01 pm Post subject: Re: MAPS THUNDERBOLT |
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I know Karl, the final result, is not semisolid.
images are just the beginning, I asked for ideas.
when ever in doubt,i ask for help.
But never did and I think do not do |
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DELETED
UT Name: K.A.A.L. Joined: Oct 16, 2010 Age: 45 Posts: 315
Reputation: 61.3 votes: 2 Status: Offline
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Posted: Fri May 27, 2011 6:37 pm Post subject: Re: MAPS THUNDERBOLT |
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Well in my opinion the StarWars setting is much
too unique and the stuff fits bad in my UT dimension.
Also who cares if you didnt ask for help?
At least not me - lol.
EDIT: I prefer less cute scenarios like LEXX or AeonFlux or HeavyMetal. |
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THUNDERBOLT
dU.Mapper
UT Name: THUNDERBOLT UT Since: 1997 Gender: Joined: Jul 22, 2010 Age: 45 Posts: 260
Reputation: 200.6 votes: 2 Status: Offline
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Posted: Sat May 28, 2011 3:04 am Post subject: Re: MAPS THUNDERBOLT |
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Ok Karl |
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HellFire
UT Name: }ElitE{HellFire` UT Since: 1999 Gender: Joined: Jul 20, 2010 Age: 30 Posts: 546 Location: The Netherlands Reputation: 282.4 votes: 6 Status: Offline
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Posted: Sun May 29, 2011 2:35 pm Post subject: Re: MAPS THUNDERBOLT |
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I like the Pharaoh map, looks nice and monsters are well balanced imo..
I won't give complains because I didn't play the final version. |
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THUNDERBOLT
dU.Mapper
UT Name: THUNDERBOLT UT Since: 1997 Gender: Joined: Jul 22, 2010 Age: 45 Posts: 260
Reputation: 200.6 votes: 2 Status: Offline
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Posted: Tue May 31, 2011 2:02 pm Post subject: Re: MAPS THUNDERBOLT |
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Ty for your comments Hellfi this is the Final Version  (dU)Pharaoh2011-final.rar
I hope can pley it in Main server |
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annabella
Joined: Jul 21, 2010 Age: 49 Posts: 187 Location: Sofia Reputation: 91.8 votes: 3 Status: Offline
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Posted: Sun Jun 12, 2011 5:16 pm Post subject: Re: MAPS THUNDERBOLT |
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I play Pharaon too,but is hard the fire queen! I can't alone....wow ,but with help ..maybe! |
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THUNDERBOLT
dU.Mapper
UT Name: THUNDERBOLT UT Since: 1997 Gender: Joined: Jul 22, 2010 Age: 45 Posts: 260
Reputation: 200.6 votes: 2 Status: Offline
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Posted: Fri Jun 17, 2011 3:22 pm Post subject: Re: MAPS THUNDERBOLT |
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Ty Anna for test and playing with me my map |
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Terraniux
UT Name: Terraniux UT Since: 1999 Joined: Jul 25, 2010 Posts: 1159
Reputation: 401.6 votes: 14 Status: Offline
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Posted: Tue Jun 21, 2011 4:04 pm Post subject: Re: MAPS THUNDERBOLT |
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Maybe you should also make some server images, like I did.
For height and width please check the properties.
Just a tip |
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Miks
Joined: Feb 05, 2011 Age: 50 Posts: 43
Reputation: 94.7 Status: Offline
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Posted: Wed Jun 22, 2011 11:59 pm Post subject: Re: MAPS THUNDERBOLT |
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Yea, I'm very agree with new maps, everybody will enjoy news.
But, I have a few questions:
Why you need to use malformed characters in maps ?
To avoid MapManager ? This is bullshit, I can pack a map anyway using my own technology. I think is just a crash risk to put other characters in maps than defaults accepted.
Also I didn't understood why monsters need to look like a magazine, stupid colored without eyes, they look more like muppets than monsters.
We need other pawns than ScriptedPawns ? Nah, is just a dumb ideea to put "monsters" like FlockPawns, FlockMasterPawns, BiterFish, etc. They just increase a native crash risk and are useless.
Why you need Movers Triggered Once to be turned back at encroach ? Of course the mutator is set them correctly each time in almost each server "except a few nasty servers". After 10 years of MonsterHunt we still mapping like newbies ? Too bad.
I didn't see some AlarmPoints and pathnodes for some time.You are really unable to handle A.I. ?
Thousands of actors will affect A.I. behavior and acting speed slowing down "their brain". Maybe someone will post a few things about monsters and their default behavior. |
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THUNDERBOLT
dU.Mapper
UT Name: THUNDERBOLT UT Since: 1997 Gender: Joined: Jul 22, 2010 Age: 45 Posts: 260
Reputation: 200.6 votes: 2 Status: Offline
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Posted: Tue Jun 28, 2011 2:54 am Post subject: Re: MAPS THUNDERBOLT |
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Miks Sorry , do not know you (and you do not know me), and i dont know what are your intentions, but I make my maps in my way, if you want to make maps with other ideas, go ahead, I'm not the one to question the work of others, except upon request. |
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Lucas
UT Name: Lucas UT Since: 2001 Gender: Joined: May 12, 2011 Age: 28 Posts: 72 Location: Argentina Reputation: 54.6 votes: 1 Status: Offline
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Posted: Tue Jun 28, 2011 5:52 pm Post subject: Re: MAPS THUNDERBOLT |
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You don't have to be sorry Ale, your map is great, maybe it has bugs but you can fix them easily, this guy is mad probably because of his personal problems because you just made a map without hurting or insulting anyone, getting your mind in your own work, so don't listen to this guy complaing for nothing. Its just not worth it. Keep going with it because you are really doing a great job and I see you are getting better and better everyday. Another thing: You are not any "noob". |
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-BoB-
dU.Staff
UT Name: dU.BoB UT Since: 2005 Joined: Jul 20, 2010 Age: 49 Posts: 465 Location: England Reputation: 216.2 votes: 3 Status: Offline
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Posted: Tue Jun 28, 2011 7:53 pm Post subject: Re: MAPS THUNDERBOLT |
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Agreed. I think Miks post was a bit harsh. Keep up the good work TB!! |
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Miks
Joined: Feb 05, 2011 Age: 50 Posts: 43
Reputation: 94.7 Status: Offline
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Posted: Sat Jul 02, 2011 7:13 pm Post subject: Re: MAPS THUNDERBOLT |
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My Intentions ? Exactly quality. You need a quadshot in HelmIsDeep ? You know MonsterHunt ? Hm, I'm not so sure. QuadShot is a weapon containing an empty code and is not fixed by Shrimp in Base-Mutator, as result, is just an empty green cube like original made by Epic - Thanks !
Lucas I think you are some young for this discution, did you ever coded something ? Repeated question - do you know MonsterHunt ?
I already told, were just a few questions and nothing harmfull for nobody. You suddenly become frustrated. Do you feel guilty for something ?
And I enjoy always to see news but I just send a small post about what need to be less used. Everybody started to scream ? Why ?
I didn't told to anybody "mad", mr. Lucas. Before insulting me like this would be better to do a check in your language code because you have an "Accesed None".
Was just a small post with a few questions according to general mapping for MonsterHunt. The single mad here is only you maybe. If you want to deliver some good MH mapping, will be much better to read more about MH because is not based on throwing animals in maps like you expect maybe to be.
I talked with other persons about MH and they don't want to have anything to do with this mod, they told me: Is too messed.
Sorry for post if a disturbed order so bad. And I promise I won't tell you nothing else more about this if is so catastrophic what I posted.
Cheers to everybody !!! |
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THUNDERBOLT
dU.Mapper
UT Name: THUNDERBOLT UT Since: 1997 Gender: Joined: Jul 22, 2010 Age: 45 Posts: 260
Reputation: 200.6 votes: 2 Status: Offline
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Posted: Sun Jul 03, 2011 4:52 pm Post subject: Re: MAPS THUNDERBOLT |
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First, there are ways and ways of saying things, I think you need a ration of humility.
Second: My map HelmIsDeepis old, was never meant to play Online, and the version you speak is old.
I'm not a noob in MH(As I said before, you dont know me) I have constructed maps since unreal1, but every day you learn something new, except people like you.
Third: do not use my post but who Mailing useless vine that lead nowhere, build your own post for this. |
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Miks
Joined: Feb 05, 2011 Age: 50 Posts: 43
Reputation: 94.7 Status: Offline
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Posted: Mon Jul 04, 2011 8:14 am Post subject: Re: MAPS THUNDERBOLT |
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I don't need anything for the first case.
In HelmIsDeep I saw Fix3, even with Fix10, that quadshot won't ever work even offline with or wihout any replication because is nothing there.
I lead to nowhere ? Ok, I told you, I won't speak about this, you are just disturbed for unknown reason. If you know Monster Hunt why are you using wrong stuff ? You started an Earthquake for a few simple questions ? I didn't know that a Person can be so disturbed by a few questions. This Is just a forum. Maybe I should Indeed to create a topic, was my mistake. I asked a few general questions about mapping and now I receive some lessons ? I thing you wrong with this. I'm interested pretty much about my job, I don't have no. 1 priority UT, is just a hobby, a fun, and I asked a few things. I didn't say about you don't have a very nice design, you have indeed taste in these things. Your maps are looks great.
Who told you that I don't learn nothing ? Are you sure about this ? Go ahead, I want to see what other imagination can you post.
Sorry, but I won't speak. Is the second time when I asked something here and I received a "strong" reply. No more questions from now on. |
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