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Farmers
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UT Name: }ElitE{HellFire` UT Since: 1999 Gender: Gender:Male
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PostPosted: Tue Apr 03, 2012 9:04 pm
PostPost subject:No icon Farmers
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If nobody is against (if so you can consider yourself as a moron) making a ''No Farming'' rule?
It's getting boring watching Mister (and others) laming the behemoths on lcd or farming brutes on TGES06.
As I understood there's already some plans about this going on in the admin forum, just wanted to make it public for everyone to post their feedback for this.
I believe if all admins make an agreement for taking action against any farmer (for example) taking their weapons away or remove a part of their score (if that still exists).
Even if I don't play or like any of these maps, I'm sure there are players who try to play it seriously without being a laming idiot.
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PostPosted: Tue Apr 03, 2012 11:03 pm
PostPost subject:No icon Re: Farmers
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+1 (agree with you)  

I warned this player (Mister or Mistery) once about Farming!  If i see him again farming, i will retire some points of him!

Mistery, EEE_PC_901*, karkass, jej64 and some others are in my list of farmers that need to retire some points!


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PostPosted: Wed Apr 04, 2012 3:58 pm
PostPost subject:No icon Re: Farmers
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Whats against the rules about shooting as many monsters as you can, however you can?

Start taking people's points for something subjective to someone's opinion will chase them to another server.


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PostPosted: Wed Apr 04, 2012 8:00 pm
PostPost subject:No icon Re: Farmers
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Shooting as much monsters as you can isn't a problem.
But shooting as much monsters as you can because you know you'll die later on is.
Players who actually try to play the map the way it's meant to be have no chance of a fair win (even if it's a team game).
Farming is nothing more then a lame tactic or waste of other player's time, since on TGES there are usually multiple farmers, which means the rest of the team that has a brain has to do it on their own.
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PostPosted: Wed Apr 04, 2012 10:50 pm
PostPost subject:No icon Re: Farmers
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Hellfire: Players who actually try to play the map the way it's meant to be have no chance of a fair win (even if it's a team game).

@Hellfire:  This is the main problem! Winning by this "dirty" way! Mad

but.....

BEEF_JERKY: Start taking people's points for something subjective to someone's opinion will chase them to another server.

@BEEF_JERKY:  Unfortunately  Sad   I talked with wolfi today about this.... and my last suggestion was to remove their weapons as a warning but lets see some stupid farmers farming a lot  Sad  Maybe removing his weapons will encourage them to search more weapons to "sustain" their farming.....


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PostPosted: Thu Apr 05, 2012 1:33 am
PostPost subject:No icon Re: Farmers
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I don't think most farmers in respawn maps actually aim at winning the game.
I'd say some also do for fun, and most do to increase their player stats.

It's a matter of game objectives more than mentalities. As long as the game rewards scoring points it's logical that people will seek to farm.
I'd be happy to have an anti-farming rule, but I'd be happier to see the MHT ranking gone so that the map votes stop being about where to score more points.
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PostPosted: Thu Apr 05, 2012 1:52 am
PostPost subject:No icon Re: Farmers
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@Cyberia-Mix: Agree! Very Happy1  The players even dont vote for Jurassic Park anymore because the T-Rex is immortal now Laughing


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PostPosted: Thu Apr 05, 2012 10:37 am
PostPost subject:No icon Re: Farmers
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BEEF_JERKY wrote (View Post):
Start taking people's points for something subjective to someone's opinion will chase them to another server.
 


Must be a first, but I actually agree with something that Beefy said  Laughing
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PostPosted: Mon Apr 09, 2012 3:42 pm
PostPost subject:No icon Re: Farmers
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Yeeh farming ruins the teamwork in the game bad ,The only ways to stop it is to edit the maps or use gopos MHMapAdjuster,we prefer to edit the worst ones instead.

From gopos MHMapAdjuster  "bCapacity=10
.....This is the max that any factory will make of it's selected object. In MH this is almost always monsters."

The source code is in the pack so I bet bob can add it in some nifty way  Wink
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PostPosted: Mon Apr 09, 2012 11:32 pm
PostPost subject:No icon Re: Farmers
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It's simple to code, and I think we have something like that already, to avoid creature factories that spawn infinitely.

The problem is that by reducing the numbers of spawned monsters to that low a level will dramatically affect the way a map plays.
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PostPosted: Mon Apr 09, 2012 11:55 pm
PostPost subject:No icon Re: Farmers
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Counters works without problems ?


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PostPosted: Tue Apr 10, 2012 11:21 am
PostPost subject:No icon Re: Farmers
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maxFactoryCapacity=xxx can be configured in DUMH to limit how many can be spawned. It is available on all servers and probably configured.
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PostPosted: Tue Apr 10, 2012 11:50 am
PostPost subject:No icon Re: Farmers
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haha... yeah I know that dUMH can handle it without problems... I mean the one that Zipps posted. Only for knwing....


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PostPosted: Tue Apr 10, 2012 2:14 pm
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BlackWolf wrote (View Post):
haha... yeah I know that dUMH can handle it without problems... I mean the one that Zipps posted. Only for knwing....
 


No we never tested it,We have edit the handful of the worst maps instead , like "MH-LongCorridor" as an example on one of the worst,  since The Hitman edit it we that played MH for so long can finally enjoy it Wink
Some guys dont like when we edit the maps but the majority dos.


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PostPosted: Tue Apr 10, 2012 2:23 pm
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TY WOLFI for the rules :thumb:
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