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Dedicated to Wolfie

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dU.Mapper
dU.Mapper

UT Name: THUNDERBOLT UT Since: 1997 Gender: Gender:Male
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PostPosted: Tue Mar 08, 2016 7:54 am
PostPost subject:Important Dedicated to Wolfie
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another map recovered & Finished
Ready to test online
MH-(dU)Evacuation-Beta
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Last edited by THUNDERBOLT on Tue Mar 22, 2016 1:53 am; edited 3 times in total
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UT Name: Terraniux UT Since: 1999
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PostPosted: Tue Mar 08, 2016 6:57 pm
PostPost subject:No icon Re: Dedicated to Wolfie
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Thunderbolt, if you need a page or some space on my webhost, I am more than happy to provide that for you. Like mine, you can have all your maps on a page like this:
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I'm pretty sure the community would like to see a page with all your maps on it.  Let me know if your interested. Its all for free :Zwinker:
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PostPosted: Thu Mar 10, 2016 5:53 pm
PostPost subject:No icon Re: Dedicated to Wolfie
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Did something happen? Surprised
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dU.Mapper
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PostPosted: Tue Mar 15, 2016 10:11 pm
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Had 1 file crashed so i uploaded again  and i edited the link. Just replace the map and the texture file.
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PostPosted: Thu Mar 17, 2016 11:33 am
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No one's answering my question. Did something bad happen to Wolfie? I'm really worried.
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PostPosted: Thu Mar 17, 2016 6:58 pm
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I'm quite confident that everything is allright. If there was something really wrong, BW would notify Bob and the other admins as well about it.  I guess they're busy.
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PostPosted: Sun Mar 20, 2016 10:36 pm
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Took a quick look last night, before passing out after 2 long days at work, and liked what I saw for the most part.

Other than my usual gripe of knowing you don't use bot-pathing, I went in with 2 to back me up...
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...but the teleport proved to be housed in too small a space for Imhotep to follow me in:
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You've got a beautiful map here, nice blend of Unreal tech with Star Trek LCARS and TNG computer voice. I was pretty dead last night so figured I'd take another shot at it this today, but here's my initial impressions.

You've got the Unreal1 minigun on the map:
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It's not a big deal... but it shares the same number as the sniper rifle, which can be confusing to some.

I get the sense there's supposed to be something else where that green is:
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Beautiful keyboard, though.

You have a mix of brutes with their standard rocket fire & and the player's type of rockets, before I got to these guys:
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Behemoths have no weapons. They make the move as though they're gonna shoot... but nothing comes out. Many guys have that problem, I hear. Fortunately, for them, they can still punch.

Haven't checked all LCARS for consistency but is this supposed to be a Sovereign class starship?
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Also... never heard of a Green Alert.

Just a random:
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Thinking my 2nd time around, to make things easier for me, I'm gonna use the M16 arena mutator.


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dU.Mapper
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PostPosted: Tue Mar 22, 2016 1:58 am
PostPost subject:No icon Re: Dedicated to Wolfie
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Well first of all say that the map is updated to version Beta3 (only the map); the entrance to the teleport is normal size; do not forget that the map is dU. As for brutus, the latest version has corrected the problem, thank you very much.
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PostPosted: Wed Mar 23, 2016 9:01 pm
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Very niiiiiice map.
Alle fine... sounds, music, gameplay... a great map!

I also like the female voice at the map Very Happy1 Very Happy1 :D

You did again a very great job !

But 2 small things I get stuck at the map:

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At this part it takes some time to get me out...

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There are 2 Doors which  opens. The first second door opens and closed again, so I was stuck Sad

Thats the only problems I found.

Nice map, I'm proud that the map is dedicated to me  Embarassed  Embarassed  Embarassed  Embarassed  Embarassed

Wolfi


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dU.Mapper
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PostPosted: Thu Mar 24, 2016 6:30 pm
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Yes, it is correct,  i will fix some things on the map and I hope will be the final version, as far as the door is intentional, the door fails because of explosions.
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PostPosted: Fri Mar 25, 2016 12:34 pm
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MH-(dU)Evacuationbeta4 now on mapping...


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PostPosted: Sun Mar 27, 2016 1:15 pm
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MH-(dU)Evacuationbeta5 now on Mapping.. Should be the last beta!

Wolfi


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PostPosted: Sun Mar 27, 2016 3:55 pm
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Tested Beta5.... all running fine beside the door bug ;)

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PostPosted: Sun Mar 27, 2016 5:18 pm
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THUNDERBOLT wrote (View Post):
Yes, it is correct,  i will fix some things on the map and I hope will be the final version, as far as the door is intentional, the door fails because of explosions.
 


I said before, the door is intentional Razz Rolling Eyes
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