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Dr-Flay Replies: 13 Views: 5680 ![]() |
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Anti-cheat systems will kick you if they see anything they don't recognise. Unless server admin bother to maintain their whitelist, instead of relying on the defaults that come with their protection, it means an end to development of the UT engine. People need to pester the server admin to move past 2008, or that is where UT stays until death. Many server admin are holding back core development, and are not willing to move forward. Some are grateful that you inform them of updates, but some seem to resent being told they can update, and even get angry that someone thinks they should support a thing they have never heard of. |
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Dr-Flay Replies: 8 Views: 4841 ![]() |
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Very cool statues ![]() A shame you never made a Chaos themed map. ....shame nobody does ![]() |
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Dr-Flay Replies: 13 Views: 5680 ![]() |
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I just noticed the other build threads have dropped from view. For now ignore the new XGL builds. They are still experimental and are purely aimed at future compatibility. Stick with the D3D9 and normal GL builds that run at full speed. They are in the downloads section
experimental beta OMP0.99b-UT436-UT451 (The audio renderers in this distro have now been made obsolete, since the ones in the audio forum now also support MP3 ![]() There is another update due for the DX and GL renderers. Basically UT is getting the same renderers that the Unreal 227 update has, so that we are all current to the same standards. NOTE: Usually newer renderers have made some features obsolete, and have some new options. To make sure you see all the options supported by the installed renderers, Open the advanced options window (type preferences in the console, or use the menu option if you have OldSkool installed) In the advanced options window (like the Unreal one), you can toggle renderer settings while the game is running. This way you can see if the changes you make are what you want. |
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Dr-Flay Replies: 13 Views: 5680 ![]() |
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Actually for no ACE kicking, tell the server admin to update the white-list, and stop expecting the author of ACE to do it for them. It comes with a white-list system for a reason. Lazy or ignorant admin are the problem, not new engine updates. All development from
All support for that renderer has now ended and Chris will not be fixing the remaining bugs in it. OldUnreal updates are as close as you will get to an official Epic update, because only Smirftsch has access to the full source code for v436. The posted renderers above are built from the v400 source that was made available to the LinuxUT project. Genuinely "new" renderers (2008 is not new) are available from
The people that complain most about bugs, never bother to report them to the 1 person that can do anything about it. Currently the only "bug" I have with the newest renderers is that server admin don't keep up to date with their white-lists, but as most servers I like don't need, or use ACE, it is not a problem for me. Conclusive benchmark tests on 4 test rigs have been posted (I think it was at UnrealSP) that show the new GL and DX9 renderers from OldUnreal are also faster. |
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Dr-Flay Replies: 3 Views: 1951 ![]() |
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try it with the Ws
I am not logged in at destinationunreal.com but I am logged into
It maybe be a cookie problem. Both domains are on the same IP |
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Dr-Flay Replies: 8 Views: 3488 ![]() |
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I find it more natural to "shoot at the angry red thing", so any team but red. Red stands out more than the other colours and is why it is the most common warning colour. Often I use a 3 team setup so that symmetrical or balanced maps are played with different tactics. One of the monster mods I use sometimes conflicts and respawns me on my own team all alone. That can also be fun as the real teams will mostly be distracted by each other. This style of play is much more of a stealth game, but I usually have 1 bot buddy "Unreal buddy System". |
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Dr-Flay Replies: 8 Views: 3259 ![]() |
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Dr-Flay Replies: 8 Views: 3259 ![]() |
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Confronted by the unfathomable evil of a galactic overlord...... and...... You....... I..... CUUUUTE !? Grrrrrrrr....... *stirs drink* I have laid waste to planets for less, turning their corpses into a macabre marionette show to dance for my evil pleasure. however, it is late and I have an army of flying monkeys to train. ..... or as it now seems I have an army of flying monkeys to find. Again. The Wicked Witch of the West made it look so easy *sigh* Being this evil isn't easy you know. You have to really put the effort in, and you just can't get the same quality of hench-person these days. ....Now where did I put that big stick ? |
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Dr-Flay Replies: 8 Views: 3259 ![]() |
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I guess those that lurk in the IRC with me are wondering what Doctor Flay looks like, and why he says so little. Wonder no more, and gaze in horror and tremble with fear
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Dr-Flay Replies: 23 Views: 9422 ![]() |
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The weapons are as overpowered as you set them to be. Don't forget they can all be toned down |
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Dr-Flay Replies: 6 Views: 5041 ![]() |
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Trillian
Pidgin
Miranda
All 3 are available for various OSs and have extra plugins, skins, icons and sounds. I recommend using a multi-client app if you use several services, so you don't waste system resources. Trillian is available for mobile devices, but it is still not very complete yet. I use Trillian to log into all my email and IM accounts, IRC, FB, Linkedin and Twitter (M$ disabled Skype access last week, but there is a patch). Using Trillian you can treat IRC contacts just like normal IM contacts, and combine people with multiple IDs into 1. There is a handy and flexible RSS plugin available, which combined with the authors music plugin also allows it to not only monitor your fave sites, but also subscribe to podcasts ![]() Security concious users should note that Trillian does not have a working OTR plugin. However it does still support the networks own encryptions, and can use extra encryption in IRC DC chat if the other client support it. VOIP/WebCam All 3 support various voice and video on various networks, but Trillian now only has Astra and Yahoo since Skype was cut-off. For use on this site or sigs. You also need to make it as easy as clicking on a link in a staff/member sig so it only needs a nick, like the site IRC page Server: irc.quakenet.org Port: 6667 (no SSL) Channel:
Quakenet
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Dr-Flay Replies: 7 Views: 4245 ![]() |
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The maps with harmless "wildlife" and vehicles are edited. Most of my edits are stuck on an IDE drive, so until I get my old box running again (thankfully I have a spare MoBo), I can't get at them ![]() Any maps with squid or fish also have to be edited, and my edit of Dead London has various aliens hidden in the dark places. The places you will have to visit, to find weapons and health ![]() And many doorways have spinner eggs just out of sight, so you trigger a hatching nasty bitey thing as you stumble around a dark room wishing you had found a torch. I'm trying to edit it so a torch is as likely to save your life as a weapon. I only have permission to release 1 of my edits (I want to start that one again, as I am not happy), although I'm working on an edit of one of the Dane's sniper maps, which if I'm happy with it, I'll send to the Dane for clearance. The Day-Z style edit of a mountain map I started, will take a while as the placement of food, bandages, weapons and ammo, are critical to the game-play. Currently it is setup so wildlife drops bandages when killed, but that will change to meat now I have a decent meat pickup. There are also hidden caches of alcoholic refreshments. No one has been able to contact the author. Mostly I use mutators for monsters. I always have the Gopostal/Loathome swarm zombies, and use Asgard's monster spawner. Each monster bank has a specific feel, and I use as little original monsters as possible. I keep meaning to record more and upload to Youtube and Twitch. Streaming is not an option for me at any high resolution or quality as I don't have the upload bandwidth. I am now capturing as lossless, but for the moment there are some older medium quality experiments uploaded. Here is 2 maps with 2 different styles. These were me testing the EAX audio in Unreal rather than gameplay, which is why the weapons and ammo are just randomly spammed. Link |
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Dr-Flay Replies: 4 Views: 3387 ![]() |
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The first post, when you have full access. | ||||||||
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Dr-Flay Replies: 577 Views: 143166 ![]() |
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Dr-Flay Replies: 315 Views: 118617 ![]() |
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It took ages to train this human, but I've grown rather fond of it, although I don't like it when it smokes those stinky tubes. I offered to share my catnip, but it didn't want it. No class these humans. Handy though, for getting things from the fridge. |
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Dr-Flay Replies: 315 Views: 118617 ![]() |
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? eh. Dr. Flay of course ? The human was just handy for taking the photo, as I don't have thumbs. I was trying to explain to him the camera was not set correctly when he took the photo. Humans are difficult animals to teach, as they keep thinking they know what you want. ....not believing it are you ? The old mans' name is Cheju |
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Dr-Flay Replies: 4 Views: 3387 ![]() |
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Dr-Flay Replies: 1 Views: 2063 ![]() |
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It works online fine. It just makes sense to install it normally. I wouldn't use the term "well built", but it shows that U1 can be pushed further than imagined. If it was zoned, and the buildings and contents were merged into brushes, and the lights halved, it would be much smoother. I have had fun in it, but I use a pickup truck to drive around. |
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