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  Topic: Packet loss
Karlthegreat

Replies: 4
Views: 370
PostForum: UT99 MonsterHunt Main Server   Posted: Tue Sep 17, 2024 6:08 pm   Subject: Re: Packet loss
BlackWolf wrote (View Post):
I think the packet loss problem should be solved now.

Wolfi
 
Thank you so much! It works like a charm again now.

On a similar note: the mapping server has been down for quite a while now. Would you mind restarting it, please?
  Topic: Reliving the past- about dU
Karlthegreat

Replies: 17
Views: 3020
PostForum: General Discussion   Posted: Wed Apr 05, 2023 6:38 pm   Subject: Re: Reliving the past- about dU
war wrote (View Post):
As Piro would say: UT all have fun
 
I guess that for the two of you waiting at the boss portal while others are in another room dealing with smaller monsters is also a definition of "fun". :D

Also the quote was "have fun UT". Not sure he knows what that means, though. Very Happy1
  Topic: Reliving the past- about dU
Karlthegreat

Replies: 17
Views: 3020
PostForum: General Discussion   Posted: Wed Aug 03, 2022 7:46 pm   Subject: Re: Reliving the past- about dU
Some veterans still play (I've never seen you play, which times do you play?), but there's massive structural issues:

1. There are no admins anymore, at least they are inactive.
2. Due to lack of maintenance, some servers have been down for almost or longer than a year, which includes the test server. Maps on the test server (including my only one and some of yours) are thus stuck in dev limbo forever.
3. Other servers get new maps on a regular basis, but due to 1. and 2. this is not the case here.
4. Due to a lack of new maps, old players are less motivated.
5. Attracting new Kyles is hard, all the hyperactive smartphone folks have no patience and 1 or 2 deaths are already leading them to quit again. If you have less kyles, you get less veterans and thus less people who carry the kyles or can at least kill a pupae that would otherwise kill the kyle on sight.
6. There's also a lack of moderation, only EW is still around and can't be on 24/7 after all, thus giving lots of free space to certain people.
  Topic: RUSHERS!!
Karlthegreat

Replies: 3
Views: 826
PostForum: General Discussion   Posted: Thu Feb 03, 2022 6:37 pm   Subject: Re: RUSHERS!!
There are easy remedies to this.

1. Calling them out.
2. Constant kickvotes for the dumbasses skipping monsters.
3. Bans, very long bans, since 1 and 2 don't deter people like the 3 letter nickname French players who can't even read English.
4. Editing the maps so they can't be ended without all monsters being cleared, this can exclude maps with "endless spawning" (none is really endless, all of them are limited, but some just spawn at a very low speed). Good map makers already do that nowadays.

Also it would be very helpful if the remaining servers would be up again and if admins showed up as well.
  Topic: [PR0]-Flash> Who is?
Karlthegreat

Replies: 7
Views: 1403
PostForum: General Discussion   Posted: Sat Dec 18, 2021 8:32 pm   Subject: Re: [PR0]-Flash> Who is?
I just got a flurry of wild accusations (like child rapist and threatening to bomb his daughter, which he had doctored screenshots for). He's definitely escaped not on the meds he needs to be.
  Topic: [PR0]-Flash> Who is?
Karlthegreat

Replies: 7
Views: 1403
PostForum: General Discussion   Posted: Sun Nov 28, 2021 10:51 am   Subject: Re: [PR0]-Flash> Who is?
2021-11-26 16:47.29 THUNDERBOLT: EYY EEE this is not 1 racer

That's the only funny line in that convo.

As for the Flash guy... please don't take him serious. He's a highly schizoprenic guy and has been here under many other names, Boss_Salt and BlackDragon indeed being some of them. He's had at least a dozen of names here sometimes within days. Also rambled on the discord server about someone ruining his life or whatever.

And in the past he made fake screenshots of me wishing for his daughter to be bombed and other stuff. He deleted that discord account again, but the fakes are still there because the discord server is not moderated.

Just ignore him.
  Topic: MH-Nagrath2020 & MH-Shivnath2020, Upload please.
Karlthegreat

Replies: 14
Views: 2883
PostForum: New Mapping Projects   Posted: Wed Sep 08, 2021 3:40 pm   Subject: Re: MH-Nagrath2020 & MH-Shivnath2020, Upload please.
Yeah they are good changes. Tested both.
  Topic: dU Server Hardware Crash [Update2]
Karlthegreat

Replies: 6
Views: 2864
PostForum: dU.News   Posted: Wed Sep 08, 2021 3:39 pm   Subject: Re: dU Server Hardware Crash [Update1]
Well, that's going to be a boatload of work. Hold tight.
  Topic: New map from me... give it a try... =)
Karlthegreat

Replies: 7
Views: 1581
PostForum: Mapping Development and Skinning   Posted: Sun Oct 25, 2020 5:51 pm   Subject: Re: New map from me... give it a try... =)
Will there be a possiblity to butcher cows and/or nalis?

On a more serious note, hopefully not the opposite of what you expected:
- I thought a bit about a scenario behind it, here's my ideas along with some other thoughts.
- The galleon very much reminds me of Koos galleon (DM-KGalleon). For MH I would take that as the initial starting point and make it so players start in the belly of the ship (put some other less fortunate and already dead prisoners in cells? make it a break out of your prison ship scenario?) and have to fight their way up against some skaarj. I liked the elevators and sails in the original galleon so much. Also the ship is not very deep in the water, unless you want to name it Wasa ofc... ugly
- There could be some power grids (think blue lightning bolts-ish) preventing moves and that you need to switch off first (if we stay in the prison island idea for example), or better yet have cleaned up first as well. Full clean only allowing the triggering of the next part kills off our rusher friends. That would require barring access to the top field, though. On the other hand that wouldn't necessarily be bad and make it a bit more claustrophobic.
- The turrets look fun, good spots for nasty skaarj snipers (acting as prison guards?). Any elevators or ladders possible? On the other hand it could also be more ramp fun where you have to go through climb sequences instead of ladders/elevators.

- I didn't hop around for an eternity, but didn't experience any crashes so far.

The many different paths definitely make it look very interesting. The map could easily be expanded further in that way.

Would definitely also love to see this map with monsters and see how it behaves then :)

PS: How's it going on the other two maps we playtested a few months ago?
  Topic: MH-Flappies][
Karlthegreat

Replies: 4
Views: 1207
PostForum: New Mapping Projects   Posted: Sat Aug 15, 2020 10:41 pm   Subject: Re: MH-Flappies][
EvilGrins wrote (View Post):
that are about as harmless as NaliCows.
 


They moo, that's pure aggression. Hence they deserve brutal slaughter.
  Topic: Big monsters are BIG
Karlthegreat

Replies: 2
Views: 903
PostForum: New Mapping Projects   Posted: Mon Jun 15, 2020 4:03 pm   Subject: Re: Big monsters are BIG
Well, uhm... there are already super sized monsters in various maps on dU. And yes, they have big HP because they're supposed to be bosses. :Zwinker:
  Topic: Unreal Facts!
Karlthegreat

Replies: 10
Views: 2571
PostForum: Jokes and Fun   Posted: Sat Apr 18, 2020 11:35 pm   Subject: Re: Unreal Facts!
#10 Skaarj did 9/11.

#11 Killing pupae is very satisfying.
  Topic: Unreal Facts!
Karlthegreat

Replies: 10
Views: 2571
PostForum: Jokes and Fun   Posted: Mon Apr 13, 2020 1:20 am   Subject: Re: Unreal Facts!
Rollypop wrote (View Post):
ok , here is a fact i learnt the hard way :
the queen can jump , no matter how fat she is  speechless  Shocked
 
Whilst we're at it:
- An adult Brachiosaur can stomp you to death with one move, even if you have def relic. Source: personal experience.
  Topic: Unreal Facts!
Karlthegreat

Replies: 10
Views: 2571
PostForum: Jokes and Fun   Posted: Fri Apr 10, 2020 9:47 pm   Subject: Re: Unreal Facts!
EvilGrins wrote (View Post):

if they lose usage of their upper arms they cannot wash their faces.
 


Just slaughter them, it takes care of that problem.
  Topic: destination Unreal Telegram-Group
Karlthegreat

Replies: 7
Views: 3592
PostForum: Website, IRC and Team Speak   Posted: Thu Mar 12, 2020 8:56 pm   Subject: Re: destination Unreal Telegram-Group
DEXIE wrote (View Post):
Just wanted to add a little to WOLFIE's post ...
I had never heard of telegram before and maybe you haven't either.   I find it to be much more secure and a lot less intrusive on my phone and my system.  Give it a try.  Would love to see all join the group that BLACKWOLF has created at telegram.  
Just download the program and click on the link to take you to the group. {
Please login to see this link
Get registered or Log in
 }
I can leave this program running and it never interferes with other programs or slows me down.  Hope all is well and surviving the COVID19 outbreak Very Happy1  
Here is the link again for the group:
 https://t.me/dunreal
Hope to see everyone !
party dancers
DEXIE
weapon_ripper  weapon_ripper  weapon_ripper  weapon rockets  weapon
 
Gotta fix your link, it's a .org :Zwinker:
  Topic: New here but old on UT
Karlthegreat

Replies: 10
Views: 2781
PostForum: Introduce Yourself   Posted: Tue Mar 03, 2020 8:23 am   Subject: Re: New here but old on UT
EvilGrins wrote (View Post):
dixzN wrote (View Post):
Hahaha Yeaa i started at 2 years old but went online at 5 years old, my dad brought me into this!
 

I have this mental image of a kid barely able to reach the mouse & keyboard peeking over the edge of the desk.
 
And seeing people being brutally slaughtered. And liking the 24th century for that.
  Topic: AD2, MH-PartyCrashers and MH-Mesopheric
Karlthegreat

Replies: 18
Views: 4226
PostForum: UT99 MonsterHunt Mapping Server   Posted: Sat Feb 22, 2020 2:01 pm   Subject: Re: New maps on Main(and other) dU.servers
Cyberia-Mix wrote (View Post):
Edit: Mesosphertic and PartyCrashers are now on the Mapping server.
 
Gave both a shot yesterday.

@Terraniux, since you asked for it and trying to recollect everything that was mentionned.

PartyCrashers:
- Only had a deemer malfunction in the Skaarj area (square court). Tried to fly the deemer, but somehow it wouldn't, then on second click I simply exploded. Had no weapons somehow either then. Pretty weird and I'm almost certain it's not related to the map.
- You wrote something about music being supposed to change at some point (the end of the map).

Nothing else on that map. Maybe the flies and gbags at the start tend to spawn a bit slowly, but that's not really that bad since it kills off the rushers when they try to come back to get a rest, and I'm all for killing rushers.

Mesopheric:
- Is the green text to launch you triggered by proximity to the door? If yes that can be bothersome if nobody approaches it :P

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- I did not die Sad A death pit could be fun.

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- "Until" has 1 l (till has 2), "startgate" -> "stargate"

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- Sometimes immediately, sometimes after a few attempts, but I managed to stand around on the jump pad.

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- Sometimes the jumps tend to be a bit short, but I can live with that, walking in the air is not too much to ask for.

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- The flies are slowpokes. Could they spawn faster maybe?
- The gate to the final island didn't go down that easily on the run we had with Kryx. Maybe tie it more directly to the item being picked up?
- Is it possible to count the items picked up? (i.e. 2 items to go, 1 item to go, etc.)
- Re: more monsters: I think this map is fine with the number of monsters. It's more technical than kill-kill-kill, which is also awesome.

Both maps are pretty fun to play and have some hilarious moments (especially the first statue on PartyCrashers ugly )
  Topic: AD2, MH-PartyCrashers and MH-Mesopheric
Karlthegreat

Replies: 18
Views: 4226
PostForum: UT99 MonsterHunt Mapping Server   Posted: Thu Feb 20, 2020 2:45 pm   Subject: Re: New maps on Main(and other) dU.servers
Kryxix wrote (View Post):
" The final pit with the titans could have stayed as it was. But it's still OK that way."

I cant agree. Finally titans get the chance to jump up to the players corridor and attack, even to walk back on the corridor. No more "just stand-and-shoot" there.
(I just hope I playtested the same final-final version).
 
While that is of course true, it happened to me and I just moved back and jejed the boss from there. You just end up standing on a different spot. And for the other 4 I still stood at the same spot as usual.
 
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