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Kills made Trigger?

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UT Name: Zacman_The_Damned UT Since: 2006
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PostPosted: Sat Nov 27, 2010 8:55 pm
PostPost subject:No icon Kills made Trigger?
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Ok, this might be a bit complicated to explain, but...

What I'm after is a trigger that will count the amount of kills made for the match, once x amount of kills is reached, the trigger event goes off. This way, players can fight a megacrapton of the monsters they WANT to, rather than x amount of each individual monster. Does anyone know how to impliment this?
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PostPosted: Sat Nov 27, 2010 9:20 pm
PostPost subject:No icon Re: Kills made Trigger?
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I have also thought about a retrigger which actually turns events off but I dont know if this exists at all ... .
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PostPosted: Sat Nov 27, 2010 10:51 pm
PostPost subject:No icon Re: Kills made Trigger?
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Kaal979 wrote (View Post):
I have also thought about a retrigger which actually turns events off but I dont know if this exists at all ... .
 


Sounds similar to something else I was thinking of for this map, some kind of actor like Distanceviewtrigger that instead enables all triggers around it (I have infiltration cannons, and am thinking of having a queen that, each time she screams, disbables them one by one  Twisted Evil  trouble is enabling them after >.<)
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PostPosted: Sun Nov 28, 2010 7:17 pm
PostPost subject:No icon Re: Kills made Trigger?
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A dispatcher in combination with a Codetrigger, or use a scripted event.
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