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MH-ValleyOfEllora Mapping Development and Skinning HellFire 2 Sun Oct 27, 2024 5:17 pm
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MH-ValleyOfEllora

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UT Name: }ElitE{HellFire` UT Since: 1999 Gender: Gender:Male
Joined: Jul 20, 2010
Age: 31
Posts: 548
Location: The Netherlands
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PostPosted: Sat Oct 26, 2024 1:42 am
PostPost subject:No icon MH-ValleyOfEllora
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Hello,

This map has been started over and over again and I finally found the time and will to finish it.
It will definitely be my last map, especially considering the state of the game and the very limited amount of people still being online.
Hopefully this will still please some people and hopefully bring some joy to an unfortunately dying game.

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(UPDATED)

Enjoy!


Last edited by HellFire on Sun Oct 27, 2024 5:43 pm; edited 2 times in total
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UT Name: Doppleganger UT Since: 1999 Gender: Gender:Male
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PostPosted: Sat Oct 26, 2024 3:55 am
PostPost subject:No icon Re: MH-ValleyOfEllora
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Looks interesting.


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HellFire netherlands.png


UT Name: }ElitE{HellFire` UT Since: 1999 Gender: Gender:Male
Joined: Jul 20, 2010
Age: 31
Posts: 548
Location: The Netherlands
Reputation: 315.9
votes: 6
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PostPosted: Sun Oct 27, 2024 5:17 pm
PostPost subject:No icon Re: MH-ValleyOfEllora
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Made a final version of the map with some small fixes.
I did try to fix a few other things (previously mentioned) but they forced me to rebuild the map and that actually created bugs that were almost impossible to get rid of and since the map was working fine with those issues, I've decided to not change them.

Here's the list of small fixes:

- Fixed some lighting problems
- Fixed a double zoneinfo
- Fixed bTriggered movers which makes you able to open them with a command
- Reduced number of Sliths spawning and they now spawn with a faster interval
- Reduced number of Pupaes spawning
- Reduced number of Mantas spawning and they now spawn with a faster interval

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