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Mapping plans for future
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UT Name: Terraniux UT Since: 1999
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PostPosted: Fri Mar 04, 2011 1:54 pm
PostPost subject:No icon Re: Mapping plans for future
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EA_Elemental wrote (View Post):
I'll have to get one of my old friends in here, he will slaughter you with problems he can find in maps  Idea  And he doesn't hold back his criticism's either  Laughing
 


As long the perfect human does not exist, completely perfect maps can not exist.
Mistakes, and little problems in maps only show themselves when you do not expect it.
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UT Name: [SATA]Blood Asp UT Since: 1999
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PostPosted: Fri Mar 04, 2011 3:29 pm
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Tell me about it.. he made MH-Annihilation-V240 fgs... haha


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UT Name: K.A.A.L.
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PostPosted: Fri Mar 04, 2011 3:58 pm
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I sometimes dont ´like how monsters spaw continuos in the same place.
That could be randomized by additional creaturefactories and better respawn timing ... .
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PostPosted: Sat Mar 05, 2011 1:59 am
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Last edited by POTS on Sat Sep 01, 2012 7:48 pm; edited 1 time in total
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UT Name: Terraniux UT Since: 1999
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PostPosted: Thu Jul 14, 2011 11:26 pm
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I'll scratch a few projects from my to-do list.

MH-Terraniux2
MH-Cube2
MH-CrystalMine3-SE


My current projects are:
MH-DestinationDancefloor2
MH-no name yet, the city map

and the mapping goes not well, I am a bit out of inspiration  Surprised
And my editor does somehow weird these days. Encountered crashes I have never seen before.  Evil or Very Mad

Perhaps I should enjoy my current vacation and quit mapping for a few weeks and try again to get more progress.
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