Author |
Message |
Terraniux 
UT Name: Terraniux UT Since: 1999 Joined: Jul 25, 2010 Posts: 1162
Reputation: 415.6   votes: 14 Status: Offline




 |
Posted: Thu May 31, 2012 2:52 am
Post subject: Re: MH-Purgatory(finished beta) |
|
|
Oh but wait, my post is edited a few hours ago with a updated version, which does not require players to download the extra texture packages, only the 2 music files and the map itself.
Plus that some minor last minute bugs were fixed. Could you reupload this more recent version?
Sorry for the inconvenience,Thanks in advance. |
|
|
|
|
Data_Destroyer 
Gender:  Joined: Jun 19, 2011 Posts: 586
Reputation: 65.5   votes: 2 Status: Offline




 |
Posted: Thu May 31, 2012 7:30 am
Post subject: Re: MH-Purgatory(finished beta) |
|
|
The map is working well But i will test it again soon Nice job Terraniux! |
|
|
|
|
Terraniux 
UT Name: Terraniux UT Since: 1999 Joined: Jul 25, 2010 Posts: 1162
Reputation: 415.6   votes: 14 Status: Offline




 |
Posted: Thu May 31, 2012 1:52 pm
Post subject: Re: MH-Purgatory(finished beta) |
|
|
And since it is a beta version, let me know what can be improved and you like to see added. |
|
|
|
|
Sponsor
|
|
Cyberia-Mix 
dU.Mapper

UT Name: Demona UT Since: 2000 Joined: Dec 12, 2010 Posts: 588 Location: irc://irc.epiknet.org/2LO Reputation: 337.5   votes: 10 Status: Offline




 |
Posted: Thu May 31, 2012 6:17 pm
Post subject: Re: MH-Purgatory(finished beta) |
|
|
Okay re-upped. |
|
|
|
|
idefix 
dU.Staff

UT Name: iDeFiX UT Since: 1999 Joined: Feb 22, 2011 Posts: 191
Reputation: 113.4   votes: 5 Status: Offline




 |
Posted: Thu May 31, 2012 10:19 pm
Post subject: Re: MH-Purgatory(finished beta) |
|
|
Nice! |
|
|
|
|
HellFire 
UT Name: }ElitE{HellFire` UT Since: 1999 Gender:  Joined: Jul 20, 2010 Age: 31 Posts: 548 Location: The Netherlands Reputation: 315.9   votes: 6 Status: Offline




 |
Posted: Thu May 31, 2012 11:09 pm
Post subject: Re: MH-Purgatory(finished beta) |
|
|
Nice map, I like the outdoor idea, enough space to walk.
Ammo placement is a bit weird, since you can take all ammo while you don't have the weapons yet.
Monsters placement is fine, could maybe even have a few more monsters added in the big area's like the sliths / big skaarj, NP on the main.
Looks are good, could have more trim or instead a cube some cutted edges but not much to notice for the eye.
Then 2 things that need a fix;
Final warlord dies in 4 or 5 headshots (around 900 HP), don't believe that was the intention.
And a pretty big shortcut since you skip a quarter or more of the map;
|
|
|
|
|
Sponsor
|
|
rork 
dU.Staff

UT Name: Rork UT Since: 2003 Joined: Feb 13, 2011 Posts: 218
Reputation: 115.7   votes: 2 Status: Offline




 |
Posted: Thu May 31, 2012 11:21 pm
Post subject: Re: MH-Purgatory(finished beta) |
|
|
Nice indeed, the shortcut only bypasses a small part of the map where you have to open these gates, you still have to find the other keys to the doors. For the keys it seems you just have to guess what they are, they're a bit hidden.
I liked the fighting at the first platform with monsters coming from different sides, I was surprised by a monster a couple of times. Also this map has more Z-axis then your last one.
Nice work on the shadows.
So good things happened on your break. Hope you still liked finishing it. |
The best way to kill skaarj is to flak it while it leaps towards you. |
|
|
|
Cyberia-Mix 
dU.Mapper

UT Name: Demona UT Since: 2000 Joined: Dec 12, 2010 Posts: 588 Location: irc://irc.epiknet.org/2LO Reputation: 337.5   votes: 10 Status: Offline




 |
Posted: Fri Jun 01, 2012 1:09 am
Post subject: Re: MH-Purgatory(finished beta) |
|
|
I'll add a few things:
- Playing the MyLevel Angel sound caused my game to crash both times. Probably the same bug as in Adventure Night.
- The previous HP setting for the Warlord (before the current bug) was 103,500.
I think this is too much considering how quick the map is. A few players can get to the warlord in like 5 mins, and then they spend that much time just killing 1 monster. To me this breaks the flow, it's imbalanced and boring.
Anywhere between 40 and 70k would be a good number. If you keep 100k you should consider making the rest of the map longer as well, and I think the map is already fine the current way. |
|
|
|
|
Terraniux 
UT Name: Terraniux UT Since: 1999 Joined: Jul 25, 2010 Posts: 1162
Reputation: 415.6   votes: 14 Status: Offline




 |
Posted: Fri Jun 01, 2012 3:32 am
Post subject: Re: MH-Purgatory(finished beta) |
|
|
hm... I just played the map on the mapping server.
Thanks for the commentary, all of you.
- The shortcut, I really didn't notice that. Really good point Hellfire
- About the sounds, this is caused by the dUMH or some other mutator on the server. In offline practice modus it just works fine, no problem at all.
(Blackwolf or Bob, could you please comment on this specific point?)
All sounds are 8 bit mono @ 22050 Khz compressed and converted, just the way the unreal engine it likes.
(maybe Rork can help at this point too)
- About the Warlord, yes this was a mistake. I changed the warlord health on purpose to re-test the monster-end's dispatcher, and forgot to change it back to it's normal health.
- The ammo pickups were intentionally placed this way so offline players have some ammo in advance before they pick up the corresponding weapon(s)
And now that I have played the map on my own I think I can add a few points more:
- I make certain monsters stronger, they are just too weak.
- The traps are easy also to survive.
- Some extra decoration is needed at some points at certain points of view.
And btw did anyone notice the surprise I have put in the map? Here is a clue: It has something to do with the pentagram and shadows ;)
I really wonder if anyone have found it haha. |
|
|
|
|
Sponsor
|
|
HellFire 
UT Name: }ElitE{HellFire` UT Since: 1999 Gender:  Joined: Jul 20, 2010 Age: 31 Posts: 548 Location: The Netherlands Reputation: 315.9   votes: 6 Status: Offline




 |
Posted: Fri Jun 01, 2012 8:30 am
Post subject: Re: MH-Purgatory(finished beta) |
|
|
Yep dem and me did.
Saying that, nice place for an AMP for the upcoming skaarjs. |
|
|
|
|
EvilGrins 
UT Name: Doppleganger UT Since: 1999 Gender:  Joined: Dec 01, 2011 Age: 54 Posts: 654 Location: Palo Alto, CA Reputation: 363.3   votes: 2 Status: Offline




 |
Posted: Fri Jun 01, 2012 9:28 am
Post subject: Re: MH-Purgatory(finished beta) |
|
|
Most of the stuff I said over at Hermskii's forum still holds true but I just had this issue.
I tagged one of the ½-angels (why half?) and the angelic sound is activated and UT crashed. I heard other people had this issue but this was the first time, our of 3 plays, for me.
Is there another update to the download I'm not seeing that disables that sound effect?? |
|
|
|
|
Terraniux 
UT Name: Terraniux UT Since: 1999 Joined: Jul 25, 2010 Posts: 1162
Reputation: 415.6   votes: 14 Status: Offline




 |
Posted: Fri Jun 01, 2012 12:42 pm
Post subject: Re: MH-Purgatory(finished beta) |
|
|
I will change/ modify the sounds in the next version of the map.
Perhaps the error is caused by the filesize of the sounds and is too hard for the galaxy audio system to handle?? just guessing ofcourse.
And btw for the people on this forum; It seems that there is already is a map called MH-Purgatory?
Looks like I have to come up with another name, damn :P. |
|
|
|
|
Sponsor
|
|
Cyberia-Mix 
dU.Mapper

UT Name: Demona UT Since: 2000 Joined: Dec 12, 2010 Posts: 588 Location: irc://irc.epiknet.org/2LO Reputation: 337.5   votes: 10 Status: Offline




 |
Posted: Fri Jun 01, 2012 11:09 pm
Post subject: Re: MH-Purgatory(finished beta) |
|
|
Terraniux wrote (View Post): | And btw for the people on this forum; It seems that there is already is a map called MH-Purgatory? |
Where have you seen that? |
|
|
|
|
Terraniux 
UT Name: Terraniux UT Since: 1999 Joined: Jul 25, 2010 Posts: 1162
Reputation: 415.6   votes: 14 Status: Offline




 |
Posted: Fri Jun 01, 2012 11:18 pm
Post subject: Re: MH-Purgatory(finished beta) |
|
|
Strange though, never seen or played it. |
|
|
|
|
FAZI 
UT Name: FAZI UT Since: 2002 Gender:  Joined: Jul 21, 2010 Age: 35 Posts: 239 Location: Szczecin Reputation: 148   votes: 4 Status: Offline





 |
Posted: Fri Jun 01, 2012 11:31 pm
Post subject: Re: MH-Purgatory(finished beta) |
|
|
Terra... what is not in google? |
|
|
|
|
Sponsor
|
|
rork 
dU.Staff

UT Name: Rork UT Since: 2003 Joined: Feb 13, 2011 Posts: 218
Reputation: 115.7   votes: 2 Status: Offline




 |
Posted: Sat Jun 02, 2012 4:42 pm
Post subject: Re: MH-Purgatory(finished beta) |
|
|
I crashed (on windows) when the sound of the second half-angel, nearby the behemoths just left of the main gates, was playing, maybe it was when the sound stopped. The other angel behind the sliths did fine. But on replay I crashed at different (random?) places. First I used the transloc to activate above sound and started playing, one I crashed when I killed the Krall, after that I killed the Krall, Slith, Activated Gate and crashed when I ran through the gates besides above half-angel.
I get these errors, I played on Windows, Galaxy sound drivers, playing offline.:
Quote: |
Critical: appError called:
Critical: Assertion failed: Playing.Channel [File:C:\UTDev\Galaxy\Src\UnGalaxy.cpp] [Line: 1250]
Critical: Windows GetLastError: De bewerking is voltooid. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Critical: StartSample
Critical: UpdateSounds
Critical: UGalaxyAudioSubsystem::Update
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.
|
|
The best way to kill skaarj is to flak it while it leaps towards you. |
|
|
|
Terraniux 
UT Name: Terraniux UT Since: 1999 Joined: Jul 25, 2010 Posts: 1162
Reputation: 415.6   votes: 14 Status: Offline




 |
Posted: Sat Jun 02, 2012 5:29 pm
Post subject: Re: MH-Purgatory(finished beta) |
|
|
Thanks for the feedback Rork,
Perhaps it would be better if I replace the sounds and re-check the areas for bsp cuts and such.
If anyone had the same random crash, let me know. Then I must rebuild a few parts. |
|
|
|
|
Cyberia-Mix 
dU.Mapper

UT Name: Demona UT Since: 2000 Joined: Dec 12, 2010 Posts: 588 Location: irc://irc.epiknet.org/2LO Reputation: 337.5   votes: 10 Status: Offline




 |
Posted: Sat Jun 02, 2012 6:26 pm
Post subject: Re: MH-Purgatory(finished beta) |
|
|
Terraniux wrote (View Post): |
Strange though, never seen or played it. |
I tried to download it but the file appears to be corrupted.
If this file is only at UM it's only their problem anyway.
If their MH-Purgatory is an older map from someone there they can still rename it when yours will be put on servers, or if it's not from them then they'll probably just delete it since it's corrupted anyway.
In any case you can still ask them about this file. |
|
|
|
|
Sponsor
|
|
|