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weapons respawn time

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UT Name: JUNGLEJEI Gender: Gender:Male
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PostPosted: Sat Aug 17, 2013 1:06 am
PostPost subject:No icon weapons respawn time
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Hello guys i have another question for you!
I'm able to set the respawn time of ammo actors and it works but when i change the same inventory parameter (RespawnTime) on weapon actors it wont work.. I searched the web a bit and someone said that u need to make another class and modify the code . Is that true? I need spawns with very little delay (or better not at all) so all the players can equip themselves, but coding is a bit advanced for me..

Any advice?
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PostPosted: Sat Aug 17, 2013 3:07 am
PostPost subject:No icon Re: weapons respawn time
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see attachments.
Editing one of these will work.
I believe, but I maybe wrong, -binstantrespawn will only work in singleplayer/
respawn time works in both, set to 0.01 for practially instant respawn  - for proof play Crystalmine 1.
I used this settings in the second spawn section on powerpickups.
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PostPosted: Sat Aug 17, 2013 3:58 am
PostPost subject:No icon Re: weapons respawn time
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hi junglejei.

just right-click ur weapon..go into 'Weapon'  .. set bWeaponStay --> True.

thats all   :Zwinker:
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UT Name: JUNGLEJEI Gender: Gender:Male
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PostPosted: Sat Aug 17, 2013 4:07 am
PostPost subject:No icon Re: weapons respawn time
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Thank you Terraniux, i've made some tests and i figured out something interesting: the RespawnTime property works only for weapons under the "TournamentWeapon" class and subclasses..  o_O

EDIT: to DoDo.. Thank you that`s what i need!! (tested now: work only on "TournamentWeapon" class & subclasses like the RespawnTime)
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