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New Video Renderers for UT

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UT Name: *POTS* UT Since: 2002 Gender: Gender:Male
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PostPosted: Mon Dec 05, 2016 3:55 pm
PostPost subject:No icon New Video Renderers for UT
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I thought this could be useful for new players or even for some old ones, so I decided to make a specific thread about it.
UT comes with an old D3D7 renderer which is buggy and has very few settings, and a rather sketchy OpenGL support. If you wanna get the best out of the game (framerate cap and high resolution S3TC textures support for example), you may consider installing an updated D3D and/or OpenGL renderer.
I added the Glide Wrapper to the list for those Voodoo cards nostalgic as well.

Arrow D3D8, D3D9 and OpenGL 3.7
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Arrow D3D10
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Arrow Glide Wrapper
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PostPosted: Mon Dec 05, 2016 5:00 pm
PostPost subject:No icon Re: New Video Renderers for UT
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Thanks man, very useful post!

Alhough I think I will ever stay with the D3D7, yet try out those HD textures.
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PostPosted: Tue Dec 06, 2016 4:27 am
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Long live OpenGL.
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PostPosted: Tue Dec 06, 2016 9:38 am
PostPost subject:No icon Re: New Video Renderers for UT
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Thanks for this =)
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PostPosted: Tue Dec 06, 2016 11:48 am
PostPost subject:No icon Re: New Video Renderers for UT
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For no ACE kick and bugs stay at
opengl35 and d3d9
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PostPosted: Tue Dec 06, 2016 12:33 pm
PostPost subject:No icon Re: New Video Renderers for UT
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medor wrote (View Post):
For no ACE kick and bugs stay at
opengl35 and d3d9
 


Actually for no ACE kicking,  tell the server admin to update the white-list, and stop expecting the author of ACE to do it for them. It comes with a white-list system for a reason.
Lazy or ignorant admin are the problem, not new engine updates.

All development from
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has officially been handed over to Smirftsch, and there the bugs that are in the renderers from 2008 have been fixed.
All support for that renderer has now ended and Chris will not be fixing the remaining bugs in it.

OldUnreal updates are as close as you will get to an official Epic update, because only Smirftsch has access to the full source code for v436.
The posted renderers above are built from the v400 source that was made available to the LinuxUT project.

Genuinely "new" renderers (2008 is not new) are available from
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The people that complain most about bugs, never bother to report them to the 1 person that can do anything about it.
Currently the only "bug" I have with the newest renderers is that server admin don't keep up to date with their white-lists, but as most servers I like don't need, or use ACE, it is not a problem for me.

Conclusive benchmark tests on 4 test rigs have been posted (I think it was at UnrealSP) that show the new GL and DX9 renderers from OldUnreal are also faster.


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PostPosted: Tue Dec 06, 2016 1:54 pm
PostPost subject:No icon Re: New Video Renderers for UT
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I didn't know the old unreal community had kept developing those renderers, I will check it out, thanks for sharing.

[Edit to add]
Ok I installed and checked the latest XOpenGL (version 1.0.0.9), and it makes the game unplayable for me, the FPS range from 6 to 20 at best, and even the cursor in the menu lags at the same resolution and color depth I was using before. I'm gonna downgrade to the old one. Maybe it is meant for high end rigs.


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PostPosted: Wed Dec 07, 2016 8:54 am
PostPost subject:No icon Re: New Video Renderers for UT
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I just noticed the other build threads have dropped from view.
For now ignore the new XGL builds. They are still experimental and are purely aimed at future compatibility.

Stick with the D3D9 and normal GL builds that run at full speed.
They are in the downloads section
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experimental beta OMP0.99b-UT436-UT451
(The audio renderers in this distro have now been made obsolete, since the ones in the audio forum now also support MP3  Cool  ).
There is another update due for the DX and GL renderers.
Basically UT is getting the same renderers that the Unreal 227 update has, so that we are all current to the same standards.

NOTE:
Usually  newer renderers have made some features obsolete, and have some new options.
To make sure you see all the options supported by the installed renderers, Open the advanced options window (type preferences in the console, or use the menu option if you have OldSkool installed)
In the advanced options window (like the Unreal one), you can toggle renderer settings while the game is running.
This way you can see if the changes you make are what you want.


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PostPosted: Thu Dec 08, 2016 9:22 pm
PostPost subject:No icon Re: New Video Renderers for UT
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So, Chris Dohnal's OpenGL drivers are outdated, and the OldUnreal drivers are the latest?
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PostPosted: Fri Dec 09, 2016 10:33 am
PostPost subject:No icon Re: New Video Renderers for UT
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Yes but the last UT99 is not very recent  Laughing
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PostPosted: Fri Apr 07, 2017 11:54 pm
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I don't mean to necropost, and I should have posted this earlier, but the newer renderers got me kicked from servers. ._.
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PostPosted: Sat Apr 08, 2017 9:54 am
PostPost subject:No icon Re: New Video Renderers for UT
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yes you ave to set max
d3d9 or opengl 34

if you tweak it you can ave perfect game .... it is better to correctly set  d3d9 instead of d3d11
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PostPosted: Sat Apr 08, 2017 7:41 pm
PostPost subject:No icon Re: New Video Renderers for UT
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Anti-cheat systems will kick you if they see anything they don't recognise.
Unless server admin bother to maintain their whitelist, instead of relying on the defaults that come with their protection, it means an end to development of the UT engine.
People need to pester the server admin to move past 2008, or that is where UT stays until death.
Many server admin are holding back core development, and are not willing to move forward.
Some are grateful that you inform them of updates, but some seem to resent being told they can update, and even get angry that someone thinks they should support a thing they have never heard of.


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PostPosted: Mon Apr 10, 2017 1:21 pm
PostPost subject:No icon Re: New Video Renderers for UT
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Can someone put up a correct white list for ACE to make those drivers work ?


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