Any chance for my UT99.org contest entries maps from  me as well? MH-PartyCrashers and MH-Mesopheric?
Also the latest AD2 is main server ready. Â A new map is also in progress by me, which I introduce later.
Yeah just post or send me links to latest versions for upload on Mapping.
I played PartyCrashers a while ago. I remember you can break the map by jumping over the walls with enemy rockets or something, and i'm not sure you can easily fix it without massive editing.
Also if I remember correctly the end boss was invisible on radar, and I would like to fix that.
Also heavy lag due to fog, though I saw another version that removed it?
Mesospheric I saw on another server, interesting looks.
AfterDark2[final] on Mapping has 2 unspawned monsters, and a very slow Krall factory that makes you wait and wait for map clearing. Would be nice to have these fixed.
Is "AD2updated final" a newer version?
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Terraniux
UT Name: Terraniux UT Since: 1999 Joined: Jul 25, 2010 Posts: 1162
Any chance for my UT99.org contest entries maps from  me as well? MH-PartyCrashers and MH-Mesopheric?
Also the latest AD2 is main server ready. Â A new map is also in progress by me, which I introduce later.
Yeah just post or send me links to latest versions for upload on Mapping.
I played PartyCrashers a while ago. I remember you can break the map by jumping over the walls with enemy rockets or something, and i'm not sure you can easily fix it without massive editing.
Also if I remember correctly the end boss was invisible on radar, and I would like to fix that.
Also heavy lag due to fog, though I saw another version that removed it?
Mesospheric I saw on another server, interesting looks.
AfterDark2[final] on Mapping has 2 unspawned monsters, and a very slow Krall factory that makes you wait and wait for map clearing. Would be nice to have these fixed.
Is "AD2updated final" a newer version?
PartyCrashers final version is without fog, and as far as I know not broken bugs, since it was severly tested among the community over there. It got me placed 1st ( Acutally second, but the price was handed over to since the second contestant was not responding. ) We can test on mapping yes.
The finally boss not a pawn or entity, yes. Â It is a mover, with a cat sprite on top of it. Bombing everything to $%^&^&##@## .
Mesopheric is ready to go, except that maybe the cloudzone? actor should be removed. The actor caused midway crashes.
AfterDark 2 has 3 versions, 1 main that has been over 2 years present now, then came the final version with updated spawns and gameplay. The 3rd has major improved spawnpoints for players, fixed factory for clean edning, and has +5 more secrets!
I will upload them as soon as possible.
Thank you recollecting my memory as well, a bit foggy it is when you do a full time study . Â
Terraniux
UT Name: Terraniux UT Since: 1999 Joined: Jul 25, 2010 Posts: 1162
- Updated playerstart
- Added more music
- Changed music setup
- Added 7 (8?)more secrets!
- new alternative ending
- Tweaked monster setup , less monsters and bosses are lower health now.
- You can have a perfect 100/100 score now.
- Teleporters fixed + added 1 extra more.
- Updated skybox!
- Last room area changed, you titans can jump onto the upper floor and spank your ass.
- Added a new ingame guide arrows and texts. so people get not lost.
- Fixed some minor bugs
- For the rest is mostly self explanatory.
- this new release also comes with a warning. It is now MUSIC with a map, on request of the players.
BIG FILE SIZE.
Rest of the new features are in my previous post(s).
- Also if people manage to find the SECOND ENDING, remember, the map AUTOMATICLY ENDS IN 5 min.
The door to the monsterend actor slowly goes down.
Note : BIG HUGE MAP, LARGE FILE SIZE. Music with a map!
Posted: Tue Feb 18, 2020 10:55 pm Post subject: Re: New maps on Main(and other) dU.servers
Don't thank me, thank you!
I will upload them as soon as possible, I'm having a hard time finding out which packages are the final versions. I've got multiple drives, with different versions of the map. Maybe I can figure out a way of my posts on the other forums with download link which is the last.
By looking at its package name......
 The latest Mesopheric is present in another mappack from UT99.org. I have to find it. also  But I remember that a certain actor in below the islands had to be swapped .....by something else to prevent the game from crashing ....
[Automatic merged Post Tue Feb 18, 2020 10:07 pm:]
- Updated playerstart
- Added more music
- Changed music setup
- Added 7 (8?)more secrets!
- new alternative ending
- Tweaked monster setup , less monsters and bosses are lower health now.
- You can have a perfect 100/100 score now.
- Teleporters fixed + added 1 extra more.
- Updated skybox!
- Last room area changed, you titans can jump onto the upper floor and spank your ass.
- Added a new ingame guide arrows and texts. so people get not lost.
- Fixed some minor bugs
- For the rest is mostly self explanatory.
- this new release also comes with a warning. It is now MUSIC with a map, on request of the players.
BIG FILE SIZE.
Rest of the new features are in my previous post(s).
- Also if people manage to find the SECOND ENDING, remember, the map AUTOMATICLY ENDS IN 5 min.
The door to the monsterend actor slowly goes down.
Note : BIG HUGE MAP, LARGE FILE SIZE. Music with a map!
For PC and Meso , I have them found on my disk, I have try out which is the final version, ive got over a dozen versions of them...
oh boy...
Alright, tested it through on mapping. Results are in.
- I've never seen 1+ mil score for myself. Let's hope there are not too many point hookers who get the server for themselves long enough.
- The Big Boys are not big boys anymore, they feel like they got lower HP
- The 4 fire kralls at the first pit are not fire kralls anymore, intended?
- The giant gbag on the first pit is OK, though he's a bit healthy, but that can be rippered away.
- The final pit with the titans could have stayed as it was. But it's still OK that way.
- Confirmed: The krall factory has a faster conveyor belt now. Yay!
- Perfect score was reached.
- I had only one somewhat bothersome issue with this little zerker guy:
Two deemers got him there. He was running on the same spot in the middle of the bridge and couldn't move forward. After taking a lot of to his head (likely has a concussion now) he finally fell into the pit. I'm OK with him falling down, but I can't explain the running.
I endorse this map for a very quick move towards main server :P
Also please rename it into AD2-final-fix-final1-final2-v4-fix2.
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Kryxix
UT Name: Kryxix UT Since: 1999 Gender: Joined: Dec 20, 2015 Age: 46 Posts: 79 Location: Beloiannis, HU Reputation: 74.9 votes: 1 Status: Offline
Posted: Thu Feb 20, 2020 2:09 pm Post subject: Re: New maps on Main(and other) dU.servers
" The final pit with the titans could have stayed as it was. But it's still OK that way."
I cant agree. Finally titans get the chance to jump up to the players corridor and attack, even to walk back on the corridor. No more "just stand-and-shoot" there.
(I just hope I playtested the same final-final version).
Karlthegreat
UT Name: Karlthegreat UT Since: 1999 Gender: Joined: Aug 29, 2017 Posts: 63
" The final pit with the titans could have stayed as it was. But it's still OK that way."
I cant agree. Finally titans get the chance to jump up to the players corridor and attack, even to walk back on the corridor. No more "just stand-and-shoot" there.
(I just hope I playtested the same final-final version).
While that is of course true, it happened to me and I just moved back and jejed the boss from there. You just end up standing on a different spot. And for the other 4 I still stood at the same spot as usual.
Terraniux
UT Name: Terraniux UT Since: 1999 Joined: Jul 25, 2010 Posts: 1162
Posted: Thu Feb 20, 2020 7:16 pm Post subject: Re: New maps on Main(and other) dU.servers
Thanks for testing the maps out. Yes, I tuned the monsters down a bit, since some people said it was obnoxious the way it was before.
Glad the map is stable.
Now only for PC and Meso, i think I need to edit those map for a last time.
See you on the servers.
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Karlthegreat
UT Name: Karlthegreat UT Since: 1999 Gender: Joined: Aug 29, 2017 Posts: 63
Edit: Mesosphertic and PartyCrashers are now on the Mapping server.
Gave both a shot yesterday.
@Terraniux, since you asked for it and trying to recollect everything that was mentionned.
PartyCrashers:
- Only had a deemer malfunction in the Skaarj area (square court). Tried to fly the deemer, but somehow it wouldn't, then on second click I simply exploded. Had no weapons somehow either then. Pretty weird and I'm almost certain it's not related to the map.
- You wrote something about music being supposed to change at some point (the end of the map).
Nothing else on that map. Maybe the flies and gbags at the start tend to spawn a bit slowly, but that's not really that bad since it kills off the rushers when they try to come back to get a rest, and I'm all for killing rushers.
Mesopheric:
- Is the green text to launch you triggered by proximity to the door? If yes that can be bothersome if nobody approaches it :P
- The flies are slowpokes. Could they spawn faster maybe?
- The gate to the final island didn't go down that easily on the run we had with Kryx. Maybe tie it more directly to the item being picked up?
- Is it possible to count the items picked up? (i.e. 2 items to go, 1 item to go, etc.)
- Re: more monsters: I think this map is fine with the number of monsters. It's more technical than kill-kill-kill, which is also awesome.
Both maps are pretty fun to play and have some hilarious moments (especially the first statue on PartyCrashers )
Terraniux
UT Name: Terraniux UT Since: 1999 Joined: Jul 25, 2010 Posts: 1162
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