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SGTFrAnKo
UT Name: SGTFranko UT Since: 2007 Gender: Joined: Nov 29, 2010 Posts: 119
Reputation: 47 Status: Offline
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Posted: Tue Dec 07, 2010 11:21 pm Post subject: Unknown Mutator |
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Hai,i wish to know...wat the name of the Mutator/s
Used in the map:MH-(_@_)_Valley_Of_Dead
At least i need to know the mutator/s name of the weapons there...
Thanks ^^ |
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DELETED
UT Name: K.A.A.L. Joined: Oct 16, 2010 Age: 45 Posts: 315
Reputation: 61.3 votes: 2 Status: Offline
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Posted: Wed Dec 08, 2010 4:23 pm Post subject: Re: Unknown Mutator |
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You can try to load the map in UED and search under Actors TournamentWeapons.
Also check the other packages ... . |
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SGTFrAnKo
UT Name: SGTFranko UT Since: 2007 Gender: Joined: Nov 29, 2010 Posts: 119
Reputation: 47 Status: Offline
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Posted: Wed Dec 08, 2010 6:01 pm Post subject: Re: Unknown Mutator |
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Oh...ty kaal,but...when i try to open it with UED it opens but all is dark,no music set...like new map settings(when u going to make new one)
And if i open others shows loading music,textures..in this one no(i have the same error with last voyage and many other big maps) |
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DELETED
UT Name: K.A.A.L. Joined: Oct 16, 2010 Age: 45 Posts: 315
Reputation: 61.3 votes: 2 Status: Offline
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Posted: Wed Dec 08, 2010 6:28 pm Post subject: Re: Unknown Mutator |
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I remember that I also tried to extract the stuff from this map ... . |
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SGTFrAnKo
UT Name: SGTFranko UT Since: 2007 Gender: Joined: Nov 29, 2010 Posts: 119
Reputation: 47 Status: Offline
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Posted: Wed Dec 08, 2010 6:33 pm Post subject: Re: Unknown Mutator |
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Mhm...that can help,if u can tell me how to extract them having the prob on UED ^^
PD:i will take this post to make a advice:Today im releasing my map! MH-Temp`le(SGT)Remake 2010!
it will be in downloads section soon ^^ |
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HellFire
UT Name: }ElitE{HellFire` UT Since: 1999 Gender: Joined: Jul 20, 2010 Age: 31 Posts: 548 Location: The Netherlands Reputation: 315.9 votes: 6 Status: Offline
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Posted: Wed Dec 08, 2010 8:25 pm Post subject: Re: Unknown Mutator |
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If you can't open the map look in UED under ''view'' and then click ''log''.
It will say which file you need. |
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SGTFrAnKo
UT Name: SGTFranko UT Since: 2007 Gender: Joined: Nov 29, 2010 Posts: 119
Reputation: 47 Status: Offline
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Posted: Wed Dec 08, 2010 9:27 pm Post subject: Re: Unknown Mutator |
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Kay..i will try..thanks |
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Zacman_the_damned
UT Name: Zacman_The_Damned UT Since: 2006 Joined: Nov 13, 2010 Age: 31 Posts: 114 Location: Under your bed with a chainsaw :) Reputation: 62.5 votes: 1 Status: Offline
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Posted: Wed Dec 08, 2010 9:35 pm Post subject: Re: Unknown Mutator |
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Heh, if it opens black like that, generally means Missing packages... Because you need the mutatiors to open it
I know:
H&K G11 is from the
Excessive Minigun is from
IDK about rest, and remember, some stuff could be MyLevel'd |
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SGTFrAnKo
UT Name: SGTFranko UT Since: 2007 Gender: Joined: Nov 29, 2010 Posts: 119
Reputation: 47 Status: Offline
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Posted: Wed Dec 08, 2010 9:43 pm Post subject: Re: Unknown Mutator |
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Ty,i already found my lovely H&K as G11_Assault.u
and yep..excessive too ^^
Im searching for any weapons stuff u have,only post your weapon files here ^^
Ty zac ^^ i will check combat zone |
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DELETED
UT Name: K.A.A.L. Joined: Oct 16, 2010 Age: 45 Posts: 315
Reputation: 61.3 votes: 2 Status: Offline
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Posted: Wed Dec 08, 2010 11:10 pm Post subject: FinalWorlds |
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Though the same these are abit better than the PerUnreal weapons ...
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SGTFrAnKo
UT Name: SGTFranko UT Since: 2007 Gender: Joined: Nov 29, 2010 Posts: 119
Reputation: 47 Status: Offline
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Posted: Thu Dec 09, 2010 12:05 am Post subject: Re: Unknown Mutator |
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So..wat kind of weapons have Final Worlds?
anyways i will download it ..ty ^^ |
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Zacman_the_damned
UT Name: Zacman_The_Damned UT Since: 2006 Joined: Nov 13, 2010 Age: 31 Posts: 114 Location: Under your bed with a chainsaw :) Reputation: 62.5 votes: 1 Status: Offline
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Posted: Thu Dec 09, 2010 3:19 pm Post subject: Re: Unknown Mutator |
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SGTFrAnKo wrote (View Post): | Ty,i already found my lovely H&K as G11_Assault.u
and yep..excessive too ^^
Im searching for any weapons stuff u have,only post your weapon files here ^^
Ty zac ^^ i will check combat zone |
Combatzone is the *full* version. The H&K was exported from it. Combatzone full version has Teargass guns, Uzis, Bazookas, and a heap of other real world weapons, it owns |
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DELETED
UT Name: K.A.A.L. Joined: Oct 16, 2010 Age: 45 Posts: 315
Reputation: 61.3 votes: 2 Status: Offline
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Posted: Thu Dec 09, 2010 3:23 pm Post subject: Re: Unknown Mutator |
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Theres also a exported UZI (MAC10) somewhere ... . ÂÂ
Other complete RealWeapon Mods are
CovertForces B1
AgentX 2.0
Operation Stingray
Infiltration 2.75 extended
StuffSwapper ÂÂ
UnlimitedAmmo
DoubleDomination
Xanth
EDIT: Did anyone try the gametype CTF4 btw. ...? |
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SGTFrAnKo
UT Name: SGTFranko UT Since: 2007 Gender: Joined: Nov 29, 2010 Posts: 119
Reputation: 47 Status: Offline
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Posted: Thu Dec 09, 2010 7:23 pm Post subject: Re: Unknown Mutator |
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Zacman_the_damned wrote (View Post): | SGTFrAnKo wrote (View Post): | Ty,i already found my lovely H&K as G11_Assault.u
and yep..excessive too ^^
Im searching for any weapons stuff u have,only post your weapon files here ^^
Ty zac ^^ i will check combat zone |
Combatzone is the *full* version. The H&K was exported from it. Combatzone full version has Teargass guns, Uzis, Bazookas, and a heap of other real world weapons, it owns  |
Yeah, i kno it pwns i downloaded many of these mods yesterday,now i will download kaal sugested mods
and im making a own map with over 130 weapons! ^^
Theme:Secret Facility/Lab
Players:1-20 at least..maybe more
Some Mods Included:WL(Weapon Lord)INFUT(Infiltration UT)and other more
im testing and working in the map
Boss(Later will be bosses) :Water Titan(1st boss)(giant size)(IDK How to change the name of the pawn :p )
i need to name some places(IDK how too ^^)Like the boss room..isnt a cube or sumthin ^^ is..a "ball" i have to name that zone as "Core"
i have a pre-maked elevator..(IDK where or how to make the platform ^^),a "secret weaponry room",ah..i have a wall...with the texture like u can pass throught it..like the Lost in Time void..how i can put a script or sth to pass throuth it????
Dunno..theres many many many things in the map..i cant tell all ^^ |
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SGTFrAnKo
UT Name: SGTFranko UT Since: 2007 Gender: Joined: Nov 29, 2010 Posts: 119
Reputation: 47 Status: Offline
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Posted: Thu Dec 09, 2010 7:26 pm Post subject: Re: Unknown Mutator |
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Kaal979 wrote (View Post): | Theres also a exported UZI (MAC10) somewhere ... . ÂÂ
Other complete RealWeapon Mods are
CovertForces B1
AgentX 2.0
Operation Stingray
Infiltration 2.75 extended
StuffSwapper ÂÂ
UnlimitedAmmo
DoubleDomination
Xanth
EDIT: Did anyone try the gametype CTF4 btw. ...? |
Erm.. ^^ Unlimited ammo is like the name says Unlimited ammo...no a weapons mod
and the stuffswapper...never tried it..well,in demo yep but i didnt works |
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SGTFrAnKo
UT Name: SGTFranko UT Since: 2007 Gender: Joined: Nov 29, 2010 Posts: 119
Reputation: 47 Status: Offline
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Posted: Thu Dec 09, 2010 7:38 pm Post subject: Re: Unknown Mutator |
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Ah..if u kno some mercenary's(not skaarj)scripted pawns or some cool stuff like swat or sumthin tell me
(i have the idea to put mercenary's as the final boss in my map ^^ ) |
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DELETED
UT Name: K.A.A.L. Joined: Oct 16, 2010 Age: 45 Posts: 315
Reputation: 61.3 votes: 2 Status: Offline
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Posted: Fri Dec 10, 2010 12:32 am Post subject: Re: Unknown Mutator |
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Maybe you should check the readmes for online compability of the weapons.
And for the pawns checkout MH-LiandriConflict where the bots jump around with the XidiaMPack.u file
which also contains the U2 assault rifle ... . |
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Zacman_the_damned
UT Name: Zacman_The_Damned UT Since: 2006 Joined: Nov 13, 2010 Age: 31 Posts: 114 Location: Under your bed with a chainsaw :) Reputation: 62.5 votes: 1 Status: Offline
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Posted: Fri Dec 10, 2010 1:24 pm Post subject: Re: Unknown Mutator |
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It's not the U2 one, it's the Combat Assault Rifle for U1 Return to Na Pali expansion. Xidia content in MH is very buggy, because it was originally designed for SP (I'd bet over half of you never played the original Seven Bullets mod it came from :/)
<<EDIT>>
SGTFrAnKo wrote (View Post): | im making a own map with over 130 weapons! ^^ |
I STRONGLY advise against this!! More weapons means more packages, which means:
-More to download for players, no-one likes sitting and waiting for an hour for a shitton of packages to download. Also, users like me in countries with shitty DL limits for internet will be charged an arm and a leg for the download
-More chance of Version mismatches, many players will get a mismatch and have to uninstall the mods to play, very anoying
Also, think the practicality.
Weapon slots:
1|2|3|4|5|6|7|8|9|0
Ten slots
One hundred and Thirty weapons
Mouswheel weapon scrolling will be completely screwed over, and even tapping keys, thats THIRTEEN weapons PER SLOT!!!! Changing between weapons will be a NIGHTMARE! And honestly, NO-ONE will use all those weapons
I reccomend something more like 10, 15 weapons at the max, from maybe 2 or 3 mods, no more, and try stick with a theme, e.g. Realism mods, really, 130 weapons will be near unplayable :/ |
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