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ONS-OverRun2004

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UT Name: K.A.A.L.
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PostPosted: Sat May 07, 2011 3:13 am
PostPost subject:No icon ONS-OverRun2004
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Its actually no MonsterHunt but who searches finds tons of
player monsters which are very cool on this map.

The miner wars on mars last for over 100 years now.
The rivaling corps fight for each mine and the
connected energy systems. Its a neverending war
between the forward bases of each mine structure.
The music is "All Systems Are Go" by Masada (RocketArena3ST).
Possibly this map requires the btw extremely
recommendable ut2004megapack patch.

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Last edited by DELETED on Mon Aug 01, 2011 11:38 pm; edited 8 times in total
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PostPosted: Sat May 07, 2011 6:26 pm
PostPost subject:No icon Re: ONS-OverRun2004
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Hehee - I managed to convert the deadvehicles static meshes to UT99 decos.
Who didnt know - decos can be placed without limits (means slowdowns).
Thats so easy! First I copied the brushes in UEd3 pasted into UEd2 textured
and intersected them. Then export and import into MeshMaker and save them
in one Ufile. Thats very damn great for complex terrain tiles btw ... .
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PostPosted: Sat May 07, 2011 9:41 pm
PostPost subject:No icon Re: ONS-OverRun2004
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Hehee - Im just selecting all UT2004 landscape statics to convert them ...
hehhe he he ..... ---------------------- ------- -----
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PostPosted: Sat May 07, 2011 9:49 pm
PostPost subject:No icon Re: ONS-OverRun2004
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No - wait - those giantic rocks are stupid - small things like those icicle rows make sense - ...
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PostPosted: Sun May 08, 2011 8:31 pm
PostPost subject:No icon Re: ONS-OverRun2004
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Now - I selected all usable mesh stuff and put it in a box.
This gonna reanimate UT99 completely!
The planned decoration packs are
Basic Tecture Junkture Nature and Miscellaneus.
I will check for multiple basic skin functionality
scale and maybe stretch each polys textures.
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PostPosted: Sun May 15, 2011 2:16 pm
PostPost subject:No icon ONS-OverRun2004Final
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Final version in the first post ... .   Exclamation  Laughing
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PostPosted: Wed Jun 15, 2011 11:27 pm
PostPost subject:No icon Re: ONS-OverRun2004
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Version Final2 which fixes a small hidden bug in the first post.  Surprised
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PostPosted: Thu Jun 16, 2011 11:46 am
PostPost subject:No icon Re: ONS-OverRun2004
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I think BlackCheetah already converted a heap of UT2K4 assets in the UT99 UT2k4 Extreme mod of his, but then again, it's Blackcheetah, so it's probably incomplete, since he has a rather short attention span for his mods.
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PostPosted: Tue Jun 21, 2011 7:34 pm
PostPost subject:No icon ONS-OverRun2004Final3
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New version updated!
Now with working spawn select.
Laughing   Embarassed
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PostPosted: Wed Jun 22, 2011 3:40 am
PostPost subject:No icon ONS-OverRun2004Final4
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And again: this time with fixed tank spawn delays
(tank has the only effective weapon against the distant node).

Cool
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PostPosted: Tue Jul 12, 2011 1:36 pm
PostPost subject:No icon ONS-OverRun2004Final6
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I made another new version with added under-terrain
lavazone which unfortunately somehow diappeared.

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PostPosted: Mon Aug 01, 2011 11:39 pm
PostPost subject:No icon ONS-OverRun2004Final7
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New version with raptors
and working laser turret available!  
Shocked  Shocked  Shocked
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