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About Seven Bullets

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PostPosted: Mon Jan 09, 2012 2:44 am
PostPost subject:No icon About Seven Bullets
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Seven Bullets

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Story
"The only way to catch tiger cubs is to go into the tiger's den."
-Chinese Proverb


USM mission briefing #1123
Charter J17
Recruitment unit 8427
Operation: Fox Tracker
Commanding officer, Lt. E. Crowley


Firstly Jones, congratulations on the success of "Operation: Nali Freedom", your ability to administer the EMP disabled the target as required. Because of your precision and speed in accomplishing that mission, we are recalling you for active duty right away with a new objective.
As you know, the purpose of your previous mission was to activate a viral computer hack to force the enemy targeting system in the sky formation to deliver an electro-magnetic pulse blast on Grid L7-11, which is the crashsite of Inuit Survey Vessel Kran, which went down over Na Pali 12 years ago. Na Pali being part of the Gryphon system, it took Inuit a long time to mark an official path of the ship's trajectory so USM could legally go in and retrieve the vessel.
As you were informed in your last mission, the ISV-Kran was in possession of an important data template that was stowed onboard the ship's 5th deck as a recording device. ISV-Kran successfully gathered data from over 16 alien worlds before it's initial crash on Na Pali. That, plus the data gathered after the subsequent crash and invasion of the vessel by the aggressive race known as the Skaarj is also marked on the code, and the combined data is invaluable to both Inuit's exploration services for the last 12 years, and to our own recent USM response to several incidents involving the Skaarj, including the Xidia Incident. The data recorded on that template could very well turn the tides in our struggle with the Skaarj. Also, the recorded data contains detailed weapons analysis on over 8 different species, information that could threaten human life as we know it if fallen into the wrong hands.
The data template has not been discovered by the Skaarj, our tracker unit has told us this much. They do have it though, and are in the process of learning about the device, so we must act before they realize what it is they have in their possession.  The ship has been turned into a supply depot by the intruders and a significant portion of the vessel has undergone altercations, our survey teams took photographs of several Skaarj construction teams moving in and out of the vessel during the last month. These operations have no doubt been underway for years. The security of the template has been uncompromised so far, but there is no telling for how much longer.
Your mission, should you choose to accept it, will consist of a dual team infiltration and sweep. You will be team A, a one man infiltration of the Kran from your deployment location. A second sweeper team will be present in the Ship's wake, landed outside the vessel. The sweepers will have heavy artillery and a ground terrain vehicle to cover the ground troops as the aerial extraction ship will land by an abandoned temple outside the Trench. Once you have secured the template, inform the second team, led by myself, of your success and we will immediately move in and cover you. Our spotters say the enemy bears resemblance to the Skaarj forces you encountered in your last mission, meaning the group known as the "Bloodpack" will once again be your enemy. The Skaarj forces should be heavily weakened, we estimate only a handful of ground squads holed up in the Kran, but you will be heavily armored with a significant arsenal at your disposal.
Jones, you have been chosen because of your extensive combat experience with this enemy and you have the highest Skaarj kill ratio of any soldier in both USM, UMS, or any other space division. No other soldier is as well equipped to handle this sort of situation so your success in this mission will guarantee a promotion and another medal for your courage. Good luck Jones.
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PostPosted: Sun Jan 06, 2013 6:58 pm
PostPost subject:No icon Re: About Seven Bullets
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It appears that when I die the assault rifle goes in an infinity loop causing UT to freeze and crash before I can play on. Did anyone else experience that?

- Edit: normal respawned several times now, might only occur when you die at the moment the assault riffle is reloaded?


The best way to kill skaarj is to flak it while it leaps towards you.
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PostPosted: Tue Jan 08, 2013 2:26 pm
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Bug above didn't reappear

Investigating the following server crash which happened in Jones-06-Vandora when killing one of the pirates.
Quote:

Critical: FWaveModInfo::ReadWaveInfo
Critical: AActor::execGetSoundDuration
Critical: (ScriptedMale Jones-06-Vandora.ScriptedMale7 @ Function SevenB.ScriptedHuman.Scream : 0020)
Critical: AActor::ProcessState
Critical: Object SevenCarRifle Jones-06-Vandora.SevenCarRifle14, Old State State SevenB.SevenCarRifle.NormalFire, New State State SevenB.SevenCarRifle.NormalFire
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
 


Note: Bug does not appear off-line
Note: Bug does not appear when all sounds are removed from ScriptedMale7
Fix: replaced server uax files by GOTY uax files, the server uax files are much smaller


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PostPosted: Thu Jan 10, 2013 12:25 am
PostPost subject:No icon Re: About Seven Bullets
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Next bug,also Jones-06-Vandora: the translator message for the first access code doesn't appear.

Note: bug does not appear offline
Note: offline and online map have the same MD5
Note: online items (pulse & assault rifle) don't appear off-line, while off-line decoration (grass in the first passage) don't appear on-line
Note: found 7Bullets v121, same file (guid, md5sum, same problem)
Note: bug does appear on my dedicated linux server
Note: bug does not appear on my non-dedicated windows server
Note: replication is set equal to the other translator message
Fix: shortened message length

So it appears there's a maximum length the message can be, I validated this with the two books in the shotgun room, both don't have message when being played in Coop but do in UnrealEd! I edited the map so the message is shorter, this does seem to work, however it causes a version mismatch. I'll discuss some other options.


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PostPosted: Fri Jan 11, 2013 1:38 pm
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No definitive fix for above problem yet, I created Jones-06-Vandora-dU01 which can be chosen from the mapvote (awesome, you'll loose your weapons).
It's available on the redirect or you can download it  
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The best way to kill skaarj is to flak it while it leaps towards you.

Last edited by rork on Sat Jan 12, 2013 3:10 pm; edited 1 time in total
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UT Name: Rork UT Since: 2003
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PostPosted: Fri Jan 11, 2013 3:32 pm
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More issues:

In Jones-08-Pirate2 the access codes also don't show, one seems to be placed too high, the other is out of reach or the trigger doesn't work.
In Jones-09-Skar the boss fight doesn't seem to be triggered.


The best way to kill skaarj is to flak it while it leaps towards you.
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PostPosted: Sun Jan 13, 2013 1:11 pm
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I talked to 3 yesterday and he gave me a mutator that creates a workaround for the problem with the access codes the maps Jones-06-Vandora and Jones-08-Pirate2 are now fully playable.

It also has a number of other fixes and gives you scubagear.

The fight in Jones-09-Scar still doesn't seem to happen.


The best way to kill skaarj is to flak it while it leaps towards you.
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