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MH-CrystalMine4 (Trance) are now on Mapping Server

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dU.Staff
dU.Staff

UT Name: dU.BlackWolf UT Since: 1999
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PostPosted: Sun Apr 26, 2015 6:32 pm
PostPost subject:No icon MH-CrystalMine4 (Trance) are now on Mapping Server
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MH-CrystalMine4
MH-CrystalMine4-Trance

Are now availble.

Post some feedback here, so we can put it soon on the Main Server!

Wolfi


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UT Name: Terraniux UT Since: 1999
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PostPosted: Sat May 02, 2015 11:31 pm
PostPost subject:No icon Re: MH-CrystalMine4 (Trance) are now on Mapping Server
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I haven't got any reports about major issues, except for the bothpathing for off-line ; from what I red on other forums though, so far. Too bad it can not be solved.
Thinking that the only things we should check before it is going live,  would be the monster setup, looks and game play from section to section.  

If we could make an appointment, gather a small amount of people and give it run, that would be awesome.  Idea
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PostPosted: Sat Jun 20, 2015 3:46 pm
PostPost subject:No icon Re: MH-CrystalMine4 (Trance) are now on Mapping Server
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I'd say the map is ready to go on main BlackWolf, 7-8 weeks have passed now and no-one has placed new comments so far. On other forums likewise.Although I was hoping for a comment from demona, yet Idea
Please put the Trance version on, unless people are shouting for normal music, we have the normal UT version as backup.
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PostPosted: Tue Jun 23, 2015 10:09 pm
PostPost subject:No icon Re: MH-CrystalMine4 (Trance) are now on Mapping Server
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Terraniux wrote (View Post):
Too bad it can not be solved.
 

Oh, I think it can be. I'm no good at pathing myself but it seems to me that if someone were to place those bot-pathing apples next to each spot you've got those pathing orange lights, or replace them altogether, it might fix that issue.


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PostPosted: Wed Jun 24, 2015 9:42 pm
PostPost subject:No icon Re: MH-CrystalMine4 (Trance) are now on Mapping Server
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The path it self is good, but is a geometry issue. The key problem is that the map is 'glued' together by multiple areas and don't form a proper subtract, despite zoning says different. All information about this situation is found here:
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If I ever want to make the bots move, I must completely rebuild the map from scratch actually. There are no major issues except that one particular. Maps works well besides the bots issue.
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PostPosted: Sat Jun 27, 2015 4:24 am
PostPost subject:No icon Re: MH-CrystalMine4 (Trance) are now on Mapping Server
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I do get the multi-maps spliced together thing, but I play MH, on average, with 4 to 8 bots. For each of those sections of that map, when there's nothing going on, the bots barely move at all. They don't follow those paths laid out at all.

They only move when they're following me or if a monster attacks them.

Just saying.


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