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Possible shutdown of epic game servers

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PostPosted: Wed Dec 14, 2022 9:02 pm
PostPost subject:No icon Possible shutdown of epic game servers
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Edit: From what i heard might affect some servers but not effects all of them so yeah I'm jumping to conclusions to early
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PostPosted: Fri Dec 16, 2022 2:43 pm
PostPost subject:No icon Re: Possible shutdown of epic game servers
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The workaround is to use an alternative master server on both the server and the player client.

Read this thread for more information:
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And especially this post:
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The 333networks.com master server seems to be already widely used, same goes for openspy.net and qtracker.com.

Long live UT weapon rockets

And Merry Christmas! tannenbaum
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PostPosted: Sun Feb 12, 2023 5:30 am
PostPost subject:No icon Re: Possible shutdown of epic game servers
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Just an FYI: the dU gaming servers are currently no longer advertised, since they were probably relying on Epic's master server to do the job, which means no matter the client a player has installed, unless they have them favorited or know the IPs, they won't be able to find them via UT browser.
You either update the servers to v469c, which features community-hosted working master servers, or you manually edit your UnrealTournament.ini file adding these master servers:

Code:

[Engine.GameEngine]
...
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.oldunreal.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.errorist.eu MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.openspy.net MasterServerPort=27900
 


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Plain Old Telephone Service
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PostPosted: Sun Feb 19, 2023 12:51 pm
PostPost subject:No icon Re: Possible shutdown of epic game servers
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Yes, the dU servers don't appear anymore in the UT Servers tab of the game Sad
Like POTS said, it's just a quick and easy edit to do to UnrealTournament.ini in the [Engine.GameEngine] section.
The [UBrowserAll] section is only for clients, [Engine.GameEngine] is for servers.

Please do it as soon as possible Wink
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PostPosted: Sat Mar 18, 2023 7:00 pm
PostPost subject:No icon Re: Possible shutdown of epic game servers
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Come on guys, please just do it! Exclamation
There is no point running servers that can't be seen in the game built-in browser if you don't already have these servers as favorites. The DU servers actually don't appear anymore in the UT Servers tab.

It's really just about a quick and easy edit of the UnrealTournament.ini files in the [Engine.GameEngine] section, like this:
Code:
[Engine.GameEngine]
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.openspy.net MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.oldunreal.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.errorist.eu MasterServerPort=27900
 

Order of lines is important, ServerActors=IpDrv.UdpBeacon and ServerActors=IpServer.UdpServerQuery lines must be before the master servers URLs as shown above.
REMOVE unreal.epicgames.com because this master server is dead and down forever.
And don't use more than 5 master servers.

Please, do it. Please winkkiss
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PostPosted: Sat May 11, 2024 1:58 pm
PostPost subject:No icon Re: Possible shutdown of epic game servers
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General wrote (View Post):

And don't use more than 5 master servers.
 


I'd add just 1 thing: that is correct in case of using server version v451 (sometimes even 5 trigger crash, so need to reduce it down to 3), but in case of v469 there is no such limitation, there can be added as much master servers as needed.

Practically, it is enough to add just a few, because OpenSpy and 333networks anyways gather lists from all public master servers existing out there.

[Automatic merged Post Sat May 11, 2024 2:02 pm:]

EmperorHunter wrote (View Post):
Edit: From what i heard might affect some servers but not effects all of them so yeah I'm jumping to conclusions to early
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Not quite... That was exactly the right time to begin with updates... And now it's becoming late... But, still, it's better late than never... Wink
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