Welcome to destination Unreal
Please sign in Here or Register
warning  Welcome to destination Unreal, To access all areas of this site please register an account by clicking here now. warning

 


 
Recent Topics   Next 6 >>  
 Forum   Author   Replies   Last Post 
CTF-UTDMT-Gangland New Mapping Projects EvilGrins 0 Wed Mar 27, 2024 11:34 pm
EvilGrins View latest post
Club Smiley Mapping Development and Skinning EvilGrins 0 Fri Mar 08, 2024 11:45 pm
EvilGrins View latest post
DM-UTDMS-BULLFeartower2 New Mapping Projects EvilGrins 0 Fri Feb 23, 2024 11:50 pm
EvilGrins View latest post
Screenshots Thread UT Screenshots and Movies POTS 396 Tue Feb 06, 2024 4:49 am
EvilGrins View latest post
Dogs & Cats Mapping Development and Skinning EvilGrins 0 Thu Jan 18, 2024 12:48 am
EvilGrins View latest post
Black Adam Mapping Development and Skinning EvilGrins 0 Sun Jan 14, 2024 6:47 pm
EvilGrins View latest post
 

Unreal Editor Tutorials

Post new topic   Reply to topic       printer-friendly view
destination Unreal Forum Index Mapping Development and Skinning
View previous topic :: View next topic 
Author Message
Terraniux netherlands.png


UT Name: Terraniux UT Since: 1999
Joined: Jul 25, 2010
Posts: 1159

Reputation: 401.6
votes: 14
Status: Offline
View user's profile

Send private message


PostPosted: Tue Sep 07, 2010 3:28 am
PostPost subject:No icon Unreal Editor Tutorials
Reply with quote

Hello DU

It looks like more and more persons I talk to , want to know how I build maps.
Shall I make and upload some video's how to create a succesfull monsterhunt ,DM or CTF map in Unreal Ed 2.0 >?
I made a TEST video and uploaded it on youtube, instructions and sound on the video will come later.




Link


Let me now what you think.

Terraniux
Back to top Visit poster's website Visit member's Facebook: https://www.facebook.com/pages/destinationUnreal/68568886767
-BoB- uk.png

dU.Staff
dU.Staff

UT Name: dU.BoB UT Since: 2005
Joined: Jul 20, 2010
Age: 49
Posts: 465
Location: England
Reputation: 216.2
votes: 3
Status: Offline
View user's profile

Send private message


PostPosted: Tue Sep 07, 2010 12:20 pm
PostPost subject:No icon Re: Unreal Editor Tutorials
Reply with quote

yeah i like that. i can map a little, but im quite slow and its nice to see how others build up brushes and stuff. much quicker than me  Laughing
Back to top Visit poster's website MSN Messenger
Cendutohell usa.png


UT Name: Cendutohell UT Since: 2001
Joined: Aug 25, 2010
Age: 30
Posts: 5

Reputation: 1.5
Status: Offline
View user's profile

Send private message

Send e-mail
PostPosted: Tue Sep 07, 2010 10:35 pm
PostPost subject:No icon Re: Unreal Editor Tutorials
Reply with quote

It seemed pretty good. Of course with audio and maybe slowed down a bit it may be better Smile
I also know a website that explains a lot of UED2 stuff all the way from building a cube to making breakable windows.
Please login to see this link
Get registered or Log in

Hope it helps anyone who may want to try out map editing or has questions about it, I know its helped me for sure.
Back to top
Sponsor
Ninja_Pirate blank.png


UT Name: Ninja_Pirate UT Since: 1999 Gender: Gender:Male
Joined: Jul 28, 2010
Posts: 182

Reputation: 199.7
votes: 10
Status: Offline
View user's profile

Send private message


PostPosted: Wed Sep 08, 2010 2:45 am
PostPost subject:No icon Re: Unreal Editor Tutorials
Reply with quote

I wrote a tutorial that was posted on the old forums. But it looks like it's lost now.
Back to top Visit member's Facebook: https://www.facebook.com/pages/destinationUnreal/68568886767
BlackWolf germany.png

dU.Staff
dU.Staff

UT Name: dU.BlackWolf UT Since: 1999
Joined: Jul 20, 2010
Age: 54
Posts: 821
Location: Berlin
Reputation: 315.2
votes: 5
Status: Offline
View user's profile

Send private message


PostPosted: Wed Sep 08, 2010 10:13 am
PostPost subject:No icon Re: Unreal Editor Tutorials
Reply with quote

Ahhh...... Embarassed
I was sure that I forgot somthing !!

Ninja sorry.. it will be up again the next days !!!!!!!!
Its not lost!

Wolfi
Back to top Visit poster's website MSN Messenger Visit member's Facebook: https://www.facebook.com/pages/destinationUnreal/68568886767
DELETED germany.png


UT Name: K.A.A.L.
Joined: Oct 16, 2010
Age: 44
Posts: 315

Reputation: 61.3
votes: 2
Status: Offline
View user's profile

Send private message


PostPosted: Thu Jan 27, 2011 8:46 pm
PostPost subject:No icon Re: Unreal Editor Tutorials
Reply with quote

Updated CHEATORIAL7 below ... .


Last edited by DELETED on Mon May 09, 2011 4:14 pm; edited 2 times in total
Back to top
Sponsor
CaptinCaveman usa.png


UT Name: captin_caveman! UT Since: 2002
Joined: Jan 25, 2011
Age: 51
Posts: 2

Reputation: 0.6
Status: Offline
View user's profile

Send private message

Send e-mail
PostPosted: Fri Jan 28, 2011 8:37 am
PostPost subject:No icon Re: Unreal Editor Tutorials
Reply with quote

Man that dude is fast Smile  , im kinda slow when i map.
Back to top Visit member's Facebook: https://www.facebook.com/pages/destinationUnreal/68568886767
DELETED germany.png


UT Name: K.A.A.L.
Joined: Oct 16, 2010
Age: 44
Posts: 315

Reputation: 61.3
votes: 2
Status: Offline
View user's profile

Send private message


PostPosted: Mon May 09, 2011 4:13 pm
PostPost subject:No icon CHEATORIAL9
Reply with quote

New version below!   Laughing


Last edited by DELETED on Fri Aug 19, 2011 12:11 am; edited 2 times in total
Back to top
Terraniux netherlands.png


UT Name: Terraniux UT Since: 1999
Joined: Jul 25, 2010
Posts: 1159

Reputation: 401.6
votes: 14
Status: Offline
View user's profile

Send private message


PostPosted: Mon May 09, 2011 5:12 pm
PostPost subject:No icon Re: Unreal Editor Tutorials
Reply with quote

Very nice Kaal, good support!
I will add additional  tutorials / information  when I finished my project(s).
Back to top Visit poster's website Visit member's Facebook: https://www.facebook.com/pages/destinationUnreal/68568886767
Sponsor
DELETED germany.png


UT Name: K.A.A.L.
Joined: Oct 16, 2010
Age: 44
Posts: 315

Reputation: 61.3
votes: 2
Status: Offline
View user's profile

Send private message


PostPosted: Fri Aug 19, 2011 12:09 am
PostPost subject:No icon CHEATORIAL10
Reply with quote

VIDEOS
Please login to see this link
Get registered or Log in


  Smile   Smile   Smile

They are the best basic a mapper could have.
Watch them all before doing anything considering mapping!


THE BEST TIPS FOR THE BEST GAME!


CONSOLE CHEATS  

iamtheone (enablesCheating?)
addbots 1 (more than 16 possible)
summon unreali.minigun
summon healthpack
summon unreali.health
summon sniperrifle
summon unreali.flashlight
summon unreali.searchlight
summon botpack.warheadlauncher
fly
god
ghost
walk
nowalls
playersonly
set input B suicide


CONFIG EDITING

Edit the "unreal tournament" config data in UT\system as following
[Botpack.DeathMatchPlus]
InitialBots=32
[Botpack.CTFGame]
MaxTeamSize=32
[Botpack.TeamGamePlus]
MaxTeamSize=32
to enable 32 or more bots per team!!!  

And to the "User" config add this
[Botpack.Ladder]
HasBeatenGame=True
to enable the Boss bot


KEYBINDING

Search the "user" config data in UT\system for a useable button and enter (example)
Aliases[26]=(Command="Set Engine.Playerpawn MouseSensitivity 7.0 | OnRelease Set Engine.Playerpawn MouseSensitivity 27.0",Alias=SlowMouse)
LeftMouse=SlowMouse
to have a new key command lower mouse speed (very good for aiming) !!!!
You also find the mouse axis speeds here.
Lower the Y axis speed abit to have better aim on high sensitivity.

Or type in the console
example: set input B suicide

Start in CTF in the the red team and order to defend before changing to blue.


CACHE RIPPING

After downloading a server map package or skin you find the stuff listed in the cache folder config.
Just search the file rename it and put it in the destination folder.
Missing map files can easy be found by using UEd/View/Log ... .


MODEL SCALING AND SUBCLASSING

Now I explain how the new playerclasses were made!
Open UnrealEditor>ActorClasses>Pawn>Bot/PlayerPawn> where the bot and player classes are.
Consider that for certain pawns either the nalifix cowfix multimesh or skeletalcharsfix files need to be loaded first.  
Now find the original class you like to edit and right click "new" on the name.
After defining the new package and class name hit in the appearing window under tools - Compile Changed Script.
You must do this for the same bot and player pawn.
Then you can play around with the new classes properties like drawscale fatness ect..
But all changes must be made for bot and playerclass the same way.
Start with the new menu name in the pawn property.
If you edit the drawscale to change the size you must find out the correct collosion height ingame.
Now you can save the new package - hit showpackages and check yours before.
After this copy a int file from the system folder and open it with a text editor.
The new class needs the following text:

[Public]
Object=(Name=MyPackage.MyClass,Class=Class,MetaClass=Botpack.TournamentPlayer,Description="My Class")
Object=(Name=MyPackage.MyClassBot,Class=Class,MetaClass=BotPack.Bot,Description="My Class")

find the correct names under the properties object and pawn.
Save the int file and rename it to your packages name.
You may also compile again by doubleclicking the classes in the browser but I dont know if thats necessary.
Now the new characters should be selectable ingame for bots and players.
If not just try again considering small and big typing and eventually false source classes.

 
SKINNING

Open the utx viewer program and select the original skin packages in the UT textures folder.
After setting the extract-to option it is possible to export the rightclicked bitmaps.
These pictures can be editet by paint or photo editors (like Adobe PhotoShop)
to change to another look. If not you may temporary convert them to jpgs.
Useful functions are: in the photo editors cut out and insert, change size, black and white,
colour, distort, mirror, lighten or darken, contrast and some more like e.g. sharping or resolution.
In the paint program, most important is the pipette tool which copys colours from the original    
picture to use as pencil or paintspray (g.e. the free downloadable GIMP paint program).
Also there is a extremely important function in PhotoShop and GIMP - the fade selected function.  
You can enter colours and size in a defined area (lasso) - a absolute must have for best results.
And dont forget to check the different fade brush before trying to spraypaint ect..
Also very useful are semi transparent masks like e.g. a orignial skin about a recoloured.
The texture bmps are quiet dark, so its a good idea to lighten them complete, before painting
and redarken after finishing. Or find the view filter option in GIMP or better-your VideoCard settings!
Some video card settings even allow sharping what is extremely good for finding hidden unclearances.
Its important to keep the textures filetype(bmp) and resolution so scale them down to 256 pxs before inserting.
Afer and before editing the Skin Maker program allows previews and even to set memory
points (if it should not work, try changing the 256 colours by rightclicking the the properties).
Are all textures done use skin maker to compile the skin files and insert all team colour bmps
which can also be the same. Check the skins in the option view also in medium detail what shows mistakes easier.  
After editing and inserting a bmp again dont final save the skins -start a all new insert for best results.  
AND: after saving a UTX UED automatically lowers the colour depth what causes unclearances.
So a final touching with the new palette is nearly unavoidable but its also quite helpful.

More help is given in the SM help file. Theres also a SMopenGLfix download somewhere ... .


MONSTERHUNT MAPPING TIPS

> dont increase all monsters health - it makes the map uninteresting ...
> check out the overall lighting options in levelinfo and skyzoneinfo ...
> use lights more as effects less for shadowing ...
> UEds copy function in the menu tab allows to duplicate contents from other maps ...
> plan your map to the last detail - this allows to make them quick and easy ...
> and dont forget to move the textures of stairs ect. ...
> important - Keep the viewed surfaces (polys) count as low as possible to avoid slowdowns ...
> and in case the viewports arent in place - keep cool goto view>viewports and click closeall/newviewport/configure in this order ...
> also try grid scaling and vertex editing and rightclicking brushes or pivots to snap ...
> for successful bot pathing make the pathline to the goal first before testing alternative ones ...
> and consider that blue pathes need at least 128UUs width ...
> a golden rule to avoid bsp cuts - you can turn any additive brush without substractions into a semisolid ...  
> you also may like to combine brushes into one - therefore is the intersect function ...
> to save complex brushes as decoration get the meshmaker tool ...
> subclass projectiles only without monsterhunt loaded ...
> the new so called monsterhunt2 has zero bot support - find the original monsterhunt503 ...
> pawn combat styles > avoidant:-1.0 / cautious: -0.5 / normal: 0.0 / agressive: 0.5 / berserk: 1.0 ...




WINDOWS KEYBOARD COMBOS & MORE

Alt + Tab  -  exit to windows
Strg + Esc  -  exit to windows
Strg + Alt + Del  -  windowws task manager
Type "CMD" under startmenu>excute to enter DOS
Back to top
Display posts from previous:

Post new topic   Reply to topic    printer-friendly view
destination Unreal Forum Index   Mapping Development and Skinning
Page 1 of 1
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum

Related topics
 Topics   Replies   Author   Views   Last Post 
No new posts How about new MH maps ? 97 Terraniux 35316 Sat Sep 01, 2012 11:19 pm
EvilGrins View latest post
No new posts destination Unreal MonsterHunt statistics open (beta) 35 BlackWolf 15352 Sun Oct 30, 2011 2:41 pm
BlackWolf View latest post
No new posts destination Unreal has moved to a better server 5 BlackWolf 5003 Mon Jan 03, 2011 11:16 pm
Supa_Angel View latest post
No new posts destination Unreal Privat Server 1 BlackWolf 4014 Mon Oct 04, 2010 5:20 pm
THUNDERBOLT View latest post
No new posts Oldskool Unreal 1 models/ Valavatar? 4 Jaypeezy 3469 Sat Sep 25, 2010 4:54 am
Jaypeezy View latest post
 




Theme designed and coded by PHPNuke Themes © All times are UTC + 2 Hours [DST enabled]
Forums ©

Spambot Killer
Site Map

[News Feed] [Forums Feed] [Downloads Feed] [Web Links Feed] Powered by HTML Purifier[Validate robots.txt]


PHP-Nuke Copyright © 2006 by Francisco Burzi.
All logos, trademarks and posts in this site are property of their respective owners, all the rest © 2006 by the site owner.
Powered by Nuke Evolution 2.0.7 - Nuke-Evolution Xtreme 2.0 Edition.

[ Page Generation: 0.16 Seconds | Memory Usage: 9.66 MB | DB Queries: 102 ]

Do Not Click [ Home | Forums | Downloads | Contact Us | Back To Top ]