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Suggestions for map removal on main

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destination Unreal Forum Index General Server Chat or Problems UT99 MonsterHunt Main Server
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UT Name: Kryxix UT Since: 1999 Gender: Gender:Male
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Age: 45
Posts: 79
Location: Beloiannis, HU
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PostPosted: Sun Jul 03, 2016 1:37 pm
PostPost subject:No icon Re: Suggestions for map removal on main
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Mind that Hebereke_Gaiden has no map designer named. Currently the mapper is "unknown".
Even using the good ole' friend (Google) i cant found anything about.

This makes it easier to fix.
Like Ninja said: the devilfish' HP pool must be reduced to make the maps ending more fun. I was at least in two games recently where all the monster spawned (more then 1000) before the fish killed.
Also some players picks each other on the top floor (constant friendly fire, kickvote) when somebody who dont know what to do wastes the redeemer. Its frustrating for those, who wants to end the map faster.
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UT Name: moobs
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PostPosted: Wed Jul 13, 2016 9:11 pm
PostPost subject:No icon Re: Suggestions for map removal on main
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MH-ATAA2-(Obnoxious)Fixed+, TheTower2010
both boring, tedious, ugly.  Idea
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