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HellFire
UT Name: }ElitE{HellFire` UT Since: 1999 Gender: Joined: Jul 20, 2010 Age: 30 Posts: 546 Location: The Netherlands Reputation: 282.4 votes: 6 Status: Offline
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Posted: Thu Feb 03, 2011 1:05 am Post subject: Re: Test server player feedback & discussions |
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MH-SkyIsles (private) works fine, just at the end there are 3 buttons which can be activated multiple times, could be annoying on the main if everyone keeps hitting them and doors open/close all the time.
Trigger once only should help, besides that it's working fine |
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POTS
Joined: Jul 23, 2010 Posts: 195
Reputation: 51.9 votes: 4 Status: Offline
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Posted: Thu Feb 03, 2011 1:56 am Post subject: Re: Test server player feedback & discussions |
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Last edited by POTS on Sat Sep 01, 2012 8:03 pm; edited 1 time in total |
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Supa_Angel
dU.Staff
UT Name: dU.Supa_Angel UT Since: 1999 Joined: Jul 21, 2010 Age: 33 Posts: 463 Location: Budapest Reputation: 89.3 votes: 6 Status: Offline
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Posted: Thu Feb 03, 2011 2:41 pm Post subject: Re: Test server player feedback & discussions |
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Thanks for the feedbacks:) I played again Glacialis on the privat to make sure it works on dU as well, and no problems. Ready for the main!
I think smaller maps also good because the server is not full all the time... for example now, 4 players r playing there:) And for them a medium size map is perfect. Not to mention the super small maps on the main.. way smaller than Sky Isles or Glacialis.. |
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EA_Elemental
UT Name: [SATA]Blood Asp UT Since: 1999 Joined: Oct 03, 2010 Age: 31 Posts: 52
Reputation: 24.4 votes: 1 Status: Offline
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Posted: Thu Feb 03, 2011 3:14 pm Post subject: Re: Test server player feedback & discussions |
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@ Cyberia: I Think they are both the same version but one is fixed since the map lacked a monsterend (noob mistake i know)
And i've said it loads of times, but some day it will happen... i will make a upgrade to that map and make it a little better *Especially the stupid krall spamspawn area.
Some Day |
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Doom
UT Name: DOOM Gender: Joined: Aug 13, 2010 Posts: 139
Reputation: 49.1 votes: 1 Status: Offline
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Posted: Fri Feb 04, 2011 1:09 pm Post subject: Re: Test server player feedback & discussions |
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pls dont remove UnderwaterAssault from Main (i saw, u were right tho ..., ppl leave (wednsdayevening)) but i think it still can be played when r more ppl on server, if many wudnt like it they can revote and change the map be4 end ... |
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Cyberia-Mix
dU.Mapper
UT Name: Demona UT Since: 2000 Joined: Dec 12, 2010 Posts: 588 Location: irc://irc.epiknet.org/2LO Reputation: 337.5 votes: 10 Status: Offline
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Posted: Fri Feb 04, 2011 3:16 pm Post subject: Re: Test server player feedback & discussions |
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DOOMinator wrote (View Post): | pls dont remove UnderwaterAssault from Main (i saw, u were right tho ..., ppl leave (wednsdayevening)) but i think it still can be played when r more ppl on server, if many wudnt like it they can revote and change the map be4 end ... |
What actually happens is that some random dude casually votes the map, because it has a cool name, then another random dude gives +1 to it for the same reason. Meanwhile, other players go "man please don' t do that no please no argh" and try to vote something else, to what the others reply "????". A third guy votes MH-UnderwaterAssaultV2 and it wins. The others say "[censored] you" and leave.
Server map change. Downloads. People join. "Oh [censored] it's this map". One more person leaves. The others start playing. A few more join in a bit later.
20 mins later: "where to go???", "stupid map", "I keep dying at sliths because has no regen underwater", and the very people who voted the map end up leaving, after they made the others leave already. GJ.
MH-Main - 0/26 players
Currently playing: MH-UnderwaterAssaultV2
Players:
-
Spectators:
Demona |
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Doom
UT Name: DOOM Gender: Joined: Aug 13, 2010 Posts: 139
Reputation: 49.1 votes: 1 Status: Offline
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Posted: Fri Feb 04, 2011 4:10 pm Post subject: Re: Test server player feedback & discussions |
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k but that doesnt happen always, we just finnished it now on Main, yea true, some left, some left n came back, but we still finnished it, also no regen underwater, but enough (i think so ...) scuba gears ... anyway, i admit, its a hard map, for some at least, n id add not so easy also for more skilled ones; worst thing on it ((almost) only for me) is that u cannt get any break (cos most part underwater), u need (when not fight) to run always for scuba gears ...
anyway your (staff's) decision of course, if u'll (ever) remove it from Main, ill understand ill no longer talk about it, i just told my point what id like ... |
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Supa_Angel
dU.Staff
UT Name: dU.Supa_Angel UT Since: 1999 Joined: Jul 21, 2010 Age: 33 Posts: 463 Location: Budapest Reputation: 89.3 votes: 6 Status: Offline
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Posted: Fri Feb 04, 2011 6:45 pm Post subject: Re: Test server player feedback & discussions |
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I like UnderwaterAssault Tho every time i played it on the main server (except once) it crashed the server... maybe i have bad luck:)
So about Golgotha map... tested again, with Doomy, and its cool:) No problems.. but please use the KAI version, not the Fix... fixed version doesn't have much difference but it crashes the server. So ready for the Main
about Iphigeneia i was wrong, that map doesn't have an end, so forget it. |
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Doom
UT Name: DOOM Gender: Joined: Aug 13, 2010 Posts: 139
Reputation: 49.1 votes: 1 Status: Offline
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Posted: Fri Feb 04, 2011 7:23 pm Post subject: Re: Test server player feedback & discussions |
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today not crashed the server UnderwaterAssault Suppy ... also i never saw it crashing server (or better said server crashing on this map) (tho i didnt play it many times on Main)... (sure is about server crash and not about your UT crash? sometimes i did/made this confusion/messing(?) (dont kill me pls was only a thought ... cud happens i think to anybody ...) |
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Doom
UT Name: DOOM Gender: Joined: Aug 13, 2010 Posts: 139
Reputation: 49.1 votes: 1 Status: Offline
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Posted: Sun Feb 06, 2011 3:42 pm Post subject: Re: Test server player feedback & discussions |
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what about an unlimited idling time on test/mapping server? at least as long as server isnt to be full(fullfilled?) by ppl; there (on test) is a capacity of 16 ppl, lets that already r 16 ppl, when another person try to connect/join a idle ppl is kicked (dunno how if r more idle ppl, maybe that with longest idling time ... blah nm so much dunno if ever this sever will be full ...); or even! at least increased idle time .... lets say to ... 30 minutes? or maybe 20?
if u r alone or few ppl on a long map its hard to ... well maybe isnt important ... forget it then ... |
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HellFire
UT Name: }ElitE{HellFire` UT Since: 1999 Gender: Joined: Jul 20, 2010 Age: 30 Posts: 546 Location: The Netherlands Reputation: 282.4 votes: 6 Status: Offline
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Posted: Sun Feb 06, 2011 5:14 pm Post subject: Re: Test server player feedback & discussions |
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DOOMinator wrote (View Post): | today not crashed the server UnderwaterAssault Suppy ... also i never saw it crashing server (or better said server crashing on this map) (tho i didnt play it many times on Main)... (sure is about server crash and not about your UT crash? sometimes i did/made this confusion/messing(?) (dont kill me pls was only a thought ... cud happens i think to anybody ...) |
I told you when we were playing it it's crashing everytime on the Main, and with crashing I mean to the revote map and not just me.
70% is swimming which I find kinda boring but my opinion is to remove it or someone has to find the reason why it's crashing. |
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Doom
UT Name: DOOM Gender: Joined: Aug 13, 2010 Posts: 139
Reputation: 49.1 votes: 1 Status: Offline
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Posted: Sun Feb 06, 2011 5:24 pm Post subject: Re: Test server player feedback & discussions |
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well then when i last played it, how i already said dont crashed server! Â Â and again also other thing, i dont remember as ever seen it crashing server! i played it also some times more/longer time ago n sa me didnt crash server! not tho, if excepting this last time, i played it entirely/completely ... but anyway most part of it ...
Cyberia also didnt said about this map that crash server; he said about AndromedaAncient but not about UnderwaterAssault ...
so ... dunno ... i dont say u lie or whatever but ... seems that not crash so often (if so) or even, rarely ...
(k maybe is someth. boring, its even for me too some BUT, i think is better so (70% swimming) lazy boy   that way u'll play too and not idle again all the map/game how u do on many other maps  )
well enough for me about this map, i hope these r my last words about it, u can remove it, i like it much but anyway isnt one of my favs ... i agree mainly cos of what said Cyberia "people leave" (or something) ... i saw that too ... |
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Cyberia-Mix
dU.Mapper
UT Name: Demona UT Since: 2000 Joined: Dec 12, 2010 Posts: 588 Location: irc://irc.epiknet.org/2LO Reputation: 337.5 votes: 10 Status: Offline
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Posted: Sun Feb 13, 2011 7:41 am Post subject: Re: Test server player feedback & discussions |
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Tee hee. Here comes another version of MH-Retarded.
This time I've called it Easy Modo edition, mostly because there's no more hidden button in the blackout maze and your confused teammates can't kill you with traps anymore (SAD THING).
I also reworked multiple areas to increase the parody power (blatantly obvious in some places now), notably with MUSIC (zomg).
It's called beta00 because the red stinger is still partially buggy with sounds online.
Since I've fixed everything else, including the Shadow Lord (???), I can also update the User Friendly Edition, which will remain only for Crazy for reasons involving inability to maintain score and clueless players ragequitting.
The picture below is a genuine screenshot of the map. The person who manages to tell what it is earns an internets. |
Last edited by Cyberia-Mix on Sun Feb 13, 2011 6:47 pm; edited 2 times in total |
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Supa_Angel
dU.Staff
UT Name: dU.Supa_Angel UT Since: 1999 Joined: Jul 21, 2010 Age: 33 Posts: 463 Location: Budapest Reputation: 89.3 votes: 6 Status: Offline
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Posted: Sun Feb 13, 2011 6:45 pm Post subject: Re: Test server player feedback & discussions |
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Well, those are bio rifles around you... dont know whats the white blackground.... you are swimming in something. |
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Cyberia-Mix
dU.Mapper
UT Name: Demona UT Since: 2000 Joined: Dec 12, 2010 Posts: 588 Location: irc://irc.epiknet.org/2LO Reputation: 337.5 votes: 10 Status: Offline
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Posted: Sun Feb 13, 2011 11:30 pm Post subject: Re: Test server player feedback & discussions |
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Nice!
It's not water. I'm swimming because I'm Ghost. Interesting guess for the color.
Now explain the weird camera angle.
> Now that the new maps vote column on main has been updated, the previous test maps have been removed from the test server.
EDIT: updated Retarded with beta01. Obvious end fixing but I also found what was the quirk with my weapon sound, which is awesome because it's now 100% functional. Unless people get physically sick from the Tentacle room it should be the release version. |
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POTS
Joined: Jul 23, 2010 Posts: 195
Reputation: 51.9 votes: 4 Status: Offline
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Posted: Mon Feb 14, 2011 7:57 am Post subject: Re: Test server player feedback & discussions |
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Last edited by POTS on Sat Sep 01, 2012 8:01 pm; edited 1 time in total |
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Zacman_the_damned
UT Name: Zacman_The_Damned UT Since: 2006 Joined: Nov 13, 2010 Age: 30 Posts: 114 Location: Under your bed with a chainsaw :) Reputation: 62.5 votes: 1 Status: Offline
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Posted: Mon Feb 14, 2011 8:49 am Post subject: Re: Test server player feedback & discussions |
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Is it CameraSpot? |
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Cyberia-Mix
dU.Mapper
UT Name: Demona UT Since: 2000 Joined: Dec 12, 2010 Posts: 588 Location: irc://irc.epiknet.org/2LO Reputation: 337.5 votes: 10 Status: Offline
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Posted: Mon Feb 14, 2011 5:19 pm Post subject: Re: Test server player feedback & discussions |
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POTS wrote (View Post): | ShowAll is enabled and you're close to a big spotlight actor or however it is called. I had a similar effect once in the past. |
Ah I think I know what you mean but nope.
No the white really comes from the fog color from water as Supa said, except here you just have the fog and no water.
Ghost makes me face forward even though I'm looking up. If I was walking you would see mee looking at the camera. And I'm in behindview 0 not 1. You can see the green sniper crosshair in the middle. Why do I see myself then? :O What are the biorifles saying! |
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