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[finish] Deadly CUBE
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UT Name: Terraniux UT Since: 1999
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PostPosted: Sat Feb 05, 2011 12:22 am
PostPost subject:No icon [finish] Deadly CUBE
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About the movie:
6 humans wake up in a deadly maze. The shape is one big cube with only one way out. To find this exit they must crack an extremely difficult code with numbers that are displayed on every gate.
In the total cube are more than 17.000 inner cubes. If they enter just 1 wrong cube they are dead. They are doomed forever unless they crack the code before they are weak to go on.


Walkthrough:

In 4 four(random)rooms are buttons placed. You must trigger the four buttons in order to open the final doors.
When the final doors are open you can take the lift to get back on top. The final room is placed in corner of the map.  
The rooms which have these triggers have a PURPLE / PINK color. There are also 2 rooms with cyan dancelight, to know that you are in the left or right corner of the map.

When you enter a wrong room you will be depressurised... or crushed by a mover .... or incinerated by lava.... or sliced into pieces by 40 inch spikes.  
You will find out very quickly which colour room is deadly and which colour is save.
And there is also one very nice surprise when you have found the exit  


So what do you say?

Do you dare to take the challenge?


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Last edited by Terraniux on Sat Nov 08, 2014 8:39 pm; edited 7 times in total
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dU.Staff
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PostPosted: Sat Feb 05, 2011 1:21 am
PostPost subject:No icon Re: New Map idea : CUBE
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The idea sounds good, hope it will not get to extrem confused ! ;)

Wolfi
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UT Name: [SATA]Blood Asp UT Since: 1999
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PostPosted: Sat Feb 05, 2011 1:23 am
PostPost subject:No icon Re: New Map idea : CUBE
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Get *IP-Pinged* with those *Pinging...* Cubes *Ping not found*...


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PostPosted: Sat Feb 05, 2011 1:32 am
PostPost subject:No icon Re: New Map idea : CUBE
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Yeah I saw the films. 2 or 3 of them. Were really good.
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PostPosted: Sat Feb 05, 2011 2:02 am
PostPost subject:No icon Re: New Map idea : CUBE
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I did that already 7 years ago, with the same textures at that (that's... a common theme with UT really, I'm surprised you haven't had your "cube phase" at this point).
There's no gameplay for multiplayer besides mindfucking everyone with warp zones (since the engine isn't able to handle the concept with movers), so it didn't last long.
In MH you surely have more freedom to make interesting things however.
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PostPosted: Sat Feb 05, 2011 2:14 am
PostPost subject:No icon Re: New Map idea : CUBE
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And it also need a lot of team work.
Players must say: this room is save or trapped  Very Happy1
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UT Name: }ElitE{HellFire` UT Since: 1999 Gender: Gender:Male
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PostPosted: Sat Feb 05, 2011 2:14 am
PostPost subject:No icon Re: New Map idea : CUBE
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Well I already hate the GlassCoop map so it won't be my type of map I would play.
Idea is nice and I did see the movie, it was cool.
I think it could be a nice map for the Challenge servers (1-2) players, sort of a time run and you can't make mistakes.
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PostPosted: Sat Feb 05, 2011 11:14 am
PostPost subject:No icon Re: New Map idea : CUBE
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I will not make the map too big.
Made 8 rows x 8 collums . That makes a total 64 rooms.
And every room color has a specific meaning.... for example
Red rooms are trapped
Blue rooms are save rooms and green gravity change or something.  Idea  

And yes perhaps for the challenge server it is a good idea.. but it actually also fits on main when you have small teams.
So this it is not only about your score, but you must also use your brain to end the map Very Happy1
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PostPosted: Mon Feb 07, 2011 8:56 pm
PostPost subject:No icon Re: New Map idea : CUBE
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Cool Get ready for traps  Twisted Evil  Twisted Evil  Twisted Evil
MUHAHAHA  Laughing
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PostPosted: Tue Feb 08, 2011 1:15 am
PostPost subject:No icon Re: Deadly CUBE
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FINISHED!  Cool

See first post for details
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PostPosted: Tue Feb 08, 2011 1:23 am
PostPost subject:No icon Re: Deadly CUBE / FINISHED Twisted Evil
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EDIT :

Download added in first post and also added a screenshot for server details.
Screenshot is already MyLeveled in package.

Terraniux
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PostPosted: Tue Feb 08, 2011 10:56 am
PostPost subject:No icon Re: Deadly CUBE / FINISHED Twisted Evil
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Walkthrough:

In 4 four(random)rooms are buttons placed. You must trigger the four buttons in order to open the final doors.
When the final doors are open you can take the lift to get back on top. The final room is placed in corner of the map.  
The rooms which have these triggers have a PURPLE / PINK color. There are also 2 rooms with cyan dancelight, to know that you are in the left or right corner of the map.

When you enter a wrong room you will be depressurised... or crushed by a mover .... or incinerated by lava.... or sliced into pieces by 40 inch spikes.  Twisted Evil
You will find out very quickly which colour room is deadly and which colour is save.
And there is also one very nice surprise when you have found the exit Very Happy1
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PostPosted: Tue Feb 08, 2011 11:12 am
PostPost subject:No icon Re: Deadly CUBE / FINISHED Twisted Evil
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i admit, i think i dont watched the movie (im not 100% sure tho ... k ill look for it on web when ill be in mood) so cannt say many about map also, but i still have a question: once u'll learn the map, u'll know what rooms r good/save what arent ... what reason u'll have to play it again? maybe i missed someth. well maybe i shud see the map first, be4 as i can say anything ... sry if any mistake ... (i'll MODIFY this post depending on what ill get from map ... :Zwinker: Razz )


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PostPosted: Tue Feb 08, 2011 11:19 am
PostPost subject:No icon Re: Deadly CUBE / FINISHED Twisted Evil
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I think that not much players will play it, but this map is an ULTIMATE challenge for die hard UT challenge players.
And that is what it makes fun to play it again.... you are playing for HOURS if you continously choose the wrong room. Survival of the fittest  Twisted Evil
See also my Skaarjdungeon-horror map.
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PostPosted: Tue Feb 08, 2011 11:29 am
PostPost subject:No icon Re: Deadly CUBE / FINISHED Twisted Evil
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ok Terra thx n ... ill look for that map :Zwinker: ...

edit: but, what about to change (dont swear me for that Bobby  Laughing ) from time to time "bad" and "good" colors, or even all, as to be more "playable"? i mean to be enjoyed again and again (how i said above, once u learn "good" and "bad" colors ....); ahh, and if is about 'remodify' and reupload the map ... u can tell Bob (for ex., or Wolfi, doesnt matter who ...) what to change in map, as it to not be reupload repetedily ... (thats why i said above "dont swear me ...)

ahh, still not uploaded anywhere? Sad( (not even on test/mapping server?) i usually hate to play in single once i havent a good mutator (i dont like UTJMH or how th is called ... Razz ), that remember me why i said on previuos post about a possible mistake, the map is also with monsters or not? it hought then that it is without monsters thats why i said that once u learn colors u wont play it again, but if it is with monsters tho, then ...


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Last edited by Doom on Tue Feb 08, 2011 12:28 pm; edited 1 time in total
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PostPosted: Tue Feb 08, 2011 12:18 pm
PostPost subject:No icon Re: Deadly CUBE / FINISHED Twisted Evil
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Quote:


ahh, still not uploaded anywhere? Sad( (not even on test/mapping server?) i usually hate to play in single once i havent a good mutator (i dont like UTJMH or how th is called ... Razz ), that remember me why i said on previuos post about a possible mistake, the map is also with monsters or not? it hought then that it is without monsters thats why i said that once u learn colors u wont play it again, but it is with monsters tho, then ...
 


Relax... doomy  Smile  I am sure it gets on mapping server soon! Twisted Evil
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PostPosted: Mon Feb 28, 2011 1:08 am
PostPost subject:No icon Re: Deadly CUBE / FINISHED Twisted Evil
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DELETED


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PostPosted: Mon Feb 28, 2011 1:36 am
PostPost subject:No icon Re: Deadly CUBE / FINISHED Twisted Evil
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Ha ha ok pots, I will take a look at it.

How much time did you spend to end the map? :p
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